Grim Dawn + All DLC's

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RaxeIe
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Re: Grim Dawn + All DLC's

Post by RaxeIe »

is it possible to select every class? a cheat that does so?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

yanilan
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Re: Grim Dawn + All DLC's

Post by yanilan »

if possible, please update CT to latest version 1.1.6.1, thanks

buddha743
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Re: Grim Dawn + All DLC's

Post by buddha743 »

Is the master willing to provide (attribute) questions

Zergoli
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Re: Grim Dawn + All DLC's

Post by Zergoli »

It is not working anymore, could you please update?

Edit: it still works, I just used the wrong Grim Dawn version (x32 instead of x64). Thank you a lot!

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AegonVI
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Re: Grim Dawn + All DLC's

Post by AegonVI »

Grim.Dawn+All.DLC's.v1.1.6.0.CT is working perfectly with latest version 1.1.6.2 Legit Steam Base Game and DLC Unlocker.

DarthNihilus
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Re: Grim Dawn + All DLC's

Post by DarthNihilus »

thanks. no skill cooldown works. can you do the shattered realm timer freeze? or just set it to 9 hours?
----
ok, so the value is a 4 bites one. it is in milliseconds, like a minute on the timer will be "60000". freeze timer is not interrupted by advancing in the realm or death.

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fantomas
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Re: Grim Dawn + All DLC's

Post by fantomas »

Just in case people didn't know it but here's Grim Dawn - Console enabler made by Artykalamata - Give it a try. ;)

ocsisajt
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Re: Grim Dawn + All DLC's

Post by ocsisajt »

Hey!

I'm looking for experience multiplier for this game. Leveling took forever even with xp boosters, considering to Diablo... Yes, i have the opportunity to oneclick the toon to lvl100. But i don't care, that's too fast... :D I would like "x10 mode" or something to fasten up my leveling process. :)

Any1one who willing to do it?

Thanks!

beguiler
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Re: Grim Dawn + All DLC's

Post by beguiler »

Here give this a try:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>72</ID>
      <Description>"XP Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Grim Dawn.exe
  Version:
  Date   : 2020-04-29

  Multiply the experience reward
  address: Game.GAME::GameEngine::CalculateExperienceReward+129
}

[ENABLE]

aobscanregion(XPMulti,Game.GAME::GameEngine::CalculateExperienceReward,Game.GAME::GameEngine::CalculateExperienceReward+138,F3 48 0F 2C C0 48 8B) // should be unique
alloc(newmem,$1000,XPMulti)

label(code)
label(return)
label(Multiplier)
registersymbol(Multiplier)
newmem:

code:
  cvttss2si rax,xmm0
  mul [Multiplier]
  jmp return

Multiplier:
dq #10

XPMulti:
  jmp newmem
return:
registersymbol(XPMulti)

[DISABLE]

XPMulti:
  db F3 48 0F 2C C0

unregistersymbol(XPMulti)
unregistersymbol(Multiplier)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+22C399

"Game.dll"+22C376: 48 8B 01                 -  mov rax,[rcx]
"Game.dll"+22C379: 48 8B D3                 -  mov rdx,rbx
"Game.dll"+22C37C: FF 50 08                 -  call qword ptr [rax+08]
"Game.dll"+22C37F: EB 03                    -  jmp Game.dll+22C384
"Game.dll"+22C381: 0F 28 C6                 -  movaps xmm0,xmm6
"Game.dll"+22C384: 0F 2F C6                 -  comiss xmm0,xmm6
"Game.dll"+22C387: 77 03                    -  ja Game.dll+22C38C
"Game.dll"+22C389: 0F 28 C6                 -  movaps xmm0,xmm6
"Game.dll"+22C38C: F3 0F 58 05 70 64 3E 00  -  addss xmm0,[Game.dll+612804]
"Game.dll"+22C394: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
// ---------- INJECTING HERE ----------
"Game.dll"+22C399: F3 48 0F 2C C0           -  cvttss2si rax,xmm0
// ---------- DONE INJECTING  ----------
"Game.dll"+22C39E: 48 8B 5C 24 50           -  mov rbx,[rsp+50]
"Game.dll"+22C3A3: 48 83 C4 30              -  add rsp,30
"Game.dll"+22C3A7: 5F                       -  pop rdi
"Game.dll"+22C3A8: C3                       -  ret
"Game.dll"+22C3A9: 8B C7                    -  mov eax,edi
"Game.dll"+22C3AB: 48 8B 5C 24 50           -  mov rbx,[rsp+50]
"Game.dll"+22C3B0: 48 83 C4 30              -  add rsp,30
"Game.dll"+22C3B4: 5F                       -  pop rdi
"Game.dll"+22C3B5: C3                       -  ret
"Game.dll"+22C3B6: CC                       -  int 3
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Multiplier"</Description>
          <VariableType>8 Bytes</VariableType>
          <Address>Multiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You can change the multiplier to your liking. It is currently set at 10.

DarthNihilus
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Re: Grim Dawn + All DLC's

Post by DarthNihilus »

ocsisajt wrote:
Tue Apr 28, 2020 3:49 pm
Hey!

I'm looking for experience multiplier for this game. Leveling took forever even with xp boosters, considering to Diablo... Yes, i have the opportunity to oneclick the toon to lvl100. But i don't care, that's too fast... :D I would like "x10 mode" or something to fasten up my leveling process. :)

Any1one who willing to do it?

Thanks!
you can also use the grimmest mod which makes all enemies everywhere the same level as you, also you can double the mobs quantity (from common mobs to bosses) up to five times. this will rocket your xp skyhigh

ocsisajt
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Re: Grim Dawn + All DLC's

Post by ocsisajt »

THANK YOU GUYS!

XP multiplier is working like a charm! :oops:

Thanks again! :)

kriollo
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Re: Grim Dawn + All DLC's

Post by kriollo »

beguiler wrote:
Wed Apr 29, 2020 3:23 pm
Here give this a try:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>72</ID>
      <Description>"XP Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Grim Dawn.exe
  Version:
  Date   : 2020-04-29

  Multiply the experience reward
  address: Game.GAME::GameEngine::CalculateExperienceReward+129
}

[ENABLE]

aobscanregion(XPMulti,Game.GAME::GameEngine::CalculateExperienceReward,Game.GAME::GameEngine::CalculateExperienceReward+138,F3 48 0F 2C C0 48 8B) // should be unique
alloc(newmem,$1000,XPMulti)

label(code)
label(return)
label(Multiplier)
registersymbol(Multiplier)
newmem:

code:
  cvttss2si rax,xmm0
  mul [Multiplier]
  jmp return

Multiplier:
dq #10

XPMulti:
  jmp newmem
return:
registersymbol(XPMulti)

[DISABLE]

XPMulti:
  db F3 48 0F 2C C0

unregistersymbol(XPMulti)
unregistersymbol(Multiplier)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "Game.dll"+22C399

"Game.dll"+22C376: 48 8B 01                 -  mov rax,[rcx]
"Game.dll"+22C379: 48 8B D3                 -  mov rdx,rbx
"Game.dll"+22C37C: FF 50 08                 -  call qword ptr [rax+08]
"Game.dll"+22C37F: EB 03                    -  jmp Game.dll+22C384
"Game.dll"+22C381: 0F 28 C6                 -  movaps xmm0,xmm6
"Game.dll"+22C384: 0F 2F C6                 -  comiss xmm0,xmm6
"Game.dll"+22C387: 77 03                    -  ja Game.dll+22C38C
"Game.dll"+22C389: 0F 28 C6                 -  movaps xmm0,xmm6
"Game.dll"+22C38C: F3 0F 58 05 70 64 3E 00  -  addss xmm0,[Game.dll+612804]
"Game.dll"+22C394: 0F 28 74 24 20           -  movaps xmm6,[rsp+20]
// ---------- INJECTING HERE ----------
"Game.dll"+22C399: F3 48 0F 2C C0           -  cvttss2si rax,xmm0
// ---------- DONE INJECTING  ----------
"Game.dll"+22C39E: 48 8B 5C 24 50           -  mov rbx,[rsp+50]
"Game.dll"+22C3A3: 48 83 C4 30              -  add rsp,30
"Game.dll"+22C3A7: 5F                       -  pop rdi
"Game.dll"+22C3A8: C3                       -  ret
"Game.dll"+22C3A9: 8B C7                    -  mov eax,edi
"Game.dll"+22C3AB: 48 8B 5C 24 50           -  mov rbx,[rsp+50]
"Game.dll"+22C3B0: 48 83 C4 30              -  add rsp,30
"Game.dll"+22C3B4: 5F                       -  pop rdi
"Game.dll"+22C3B5: C3                       -  ret
"Game.dll"+22C3B6: CC                       -  int 3
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>73</ID>
          <Description>"Multiplier"</Description>
          <VariableType>8 Bytes</VariableType>
          <Address>Multiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
You can change the multiplier to your liking. It is currently set at 10.
What is this error?
Image

beguiler
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Re: Grim Dawn + All DLC's

Post by beguiler »

Looks like it didn't find the code it was looking for. You need v1.1.6.0 x64 of GD to use it and CE 7 or higher. Also no mods. YMMV with mods some might work others won't . You'll have to fix it yourself if you want to use it with any mod.

Run GD, attach cheat engine, open up the multiplier script, Look at the bottom script comments. Now press memory view on main CE window right click on the top part with the assembly code in it. select go to address and type in "Game.dll+22c399" (no quotes) if the line doesn't match what is listed as injecting here part in the script, then the code won't work.

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yothuco
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Grim Dawn + All DLC's

Post by yothuco »

Hi guys!

There is a new version of the game on steam.

Can you update the table, please?



Thanks in advance.

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fantomas
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Grim Dawn + All DLC's

Post by fantomas »

[QUOTE="yothuco, post: 138543, member: 38002"]

Hi guys!

There is a new version of the game on steam.

Can you update the table, please?



Thanks in advance.

[/QUOTE]

Hi,



Did you, at least, try the current table with that new version (I guess is 1.7.0), before asking for an update? If yes, then what does work and what does not?



[B][COLOR=rgb(226, 80, 65)]Edit[/COLOR][/B]



I just checked x32 version and in my case, only these 3 scripts had needed a minor fix, nothing big to deal.

[CODE] Changes in 1.7.0 x32



- Minor fix in 'NoBuyItemRequirement (Buy an item with 0 money in Market)' script



- Minor fix in 'No Skill Cooldown' script



- Minor fix in 'Increase Attributs Points' script[/CODE]



[CODE] Changes in 1.7.0 x64



- Minor fix in 'NoBuyItemRequirement (Buy an item with 0 money in Market)' script[/CODE]



Tables updated
Last edited by fantomas on Sun Jun 07, 2020 12:47 pm, edited 4 times in total.

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