[Request] Zwei: The Arges Adventure
- Noire Blackheart
- Expert Cheater
- Posts: 386
- Joined: Mon Mar 27, 2017 2:36 pm
- Reputation: 54
[Request] Zwei: The Arges Adventure
Game Link: [Link]
Inf HP
Inf MP
Inf Money
anything else you can find
I have tried looking for money in 4byte but I cannot seem to find any, anyway thank you for your time.
Inf HP
Inf MP
Inf Money
anything else you can find
I have tried looking for money in 4byte but I cannot seem to find any, anyway thank you for your time.
-
- Expert Cheater
- Posts: 85
- Joined: Tue Aug 01, 2017 5:51 am
- Reputation: 0
Re: [Request] Zwei: The Arges Adventure
played Zwei: The Ilvard Insurrection hope this one just as good so i would love to see a table for this game too thanks
Re: [Request] Zwei: The Arges Adventure
I found the hitpoint code but it is not working in the game
Re: [Request] Zwei: The Arges Adventure
the memory code for the hp keeps changing.
Re: [Request] Zwei: The Arges Adventure
i freeze the hitpoints but it does not freeze in game. going too running steam offline
Re: [Request] Zwei: The Arges Adventure
does not work
Re: [Request] Zwei: The Arges Adventure
i can freeze the hearts so they don't go down but the hitpoints still do
Re: [Request] Zwei: The Arges Adventure
Did anyone ever find anything for this game? Any CT files out there at all?
Re: [Request] Zwei: The Arges Adventure
I'm a newbie user of cheat engine, I found this following so far:
Code that runs when you use an item (you can nop the instruction and then you can use items indefinitely) (this crashes the game when activated for a while)
Coordinates of both playable characters.
As for scanning, the game stores the values in a weird way so what you see is not what you can search for. Try scanning (4 byte) for unknown initial value first for money then changed / unchanged value to narrow down the search.
Cheat table is for version 1.0.8
EDIT: It seems my "infinite item usage" didn't work with dynamite so I found another code that wrote to that. Updated cheat table, beware that activating it for a while will crash the game. Try adding an hotkey to the script so that if you need to use an item multiple times activate it, then deactivate the script after you're done using the item.
Code that runs when you use an item (you can nop the instruction and then you can use items indefinitely) (this crashes the game when activated for a while)
Coordinates of both playable characters.
As for scanning, the game stores the values in a weird way so what you see is not what you can search for. Try scanning (4 byte) for unknown initial value first for money then changed / unchanged value to narrow down the search.
Cheat table is for version 1.0.8
EDIT: It seems my "infinite item usage" didn't work with dynamite so I found another code that wrote to that. Updated cheat table, beware that activating it for a while will crash the game. Try adding an hotkey to the script so that if you need to use an item multiple times activate it, then deactivate the script after you're done using the item.
- Attachments
-
- zwei.CT
- (3.48 KiB) Downloaded 395 times
Re: [Request] Zwei: The Arges Adventure
The usual method for freezing the HP doesn't work in this game, can anyone help?
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Zwei: The Arges Adventure
The following scripts are for version 1.8
Godmode/One-hit-kill (Only limited testing done)
1. Enable pBase script
2. Open status window ingame
3. Disable pBase script straightaway!!!
4. Enable No Damage script
Godmode/One-hit-kill (Only limited testing done)
1. Enable pBase script
2. Open status window ingame
3. Disable pBase script straightaway!!!
4. Enable No Damage script
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>124</ID>
<Description>"pBase"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : zwei.exe
Version:
Date : 2019-03-11
Author : 0
This script does blah blah blah
}
[ENABLE]
aobscanmodule(PlayerP,gamesys.dal,8A 54 02 0F 88 55 F8) // should be unique
alloc(newmem,$1000)
globalalloc(pBase,4)
label(code)
label(return)
newmem:
code:
mov [pBase],eax
mov dl,[edx+eax+0F]
mov [ebp-08],dl
jmp return
PlayerP:
jmp newmem
nop
nop
return:
registersymbol(PlayerP)
[DISABLE]
PlayerP:
db 8A 54 02 0F 88 55 F8
unregistersymbol(PlayerP)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamesys.dal"+A6E11
"gamesys.dal"+A6DF5: 8D 47 7E - lea eax,[edi+7E]
"gamesys.dal"+A6DF8: 50 - push eax
"gamesys.dal"+A6DF9: 6A 30 - push 30
"gamesys.dal"+A6DFB: 53 - push ebx
"gamesys.dal"+A6DFC: E8 3F E8 FF FF - call gamesys.dal+A5640
"gamesys.dal"+A6E01: A1 C0 4F 4B 10 - mov eax,[gamesys.dal+4B4FC0]
"gamesys.dal"+A6E06: 33 C9 - xor ecx,ecx
"gamesys.dal"+A6E08: 8A 48 13 - mov cl,[eax+13]
"gamesys.dal"+A6E0B: 8D 51 FF - lea edx,[ecx-01]
"gamesys.dal"+A6E0E: 83 E2 03 - and edx,03
// ---------- INJECTING HERE ----------
"gamesys.dal"+A6E11: 8A 54 02 0F - mov dl,[edx+eax+0F]
"gamesys.dal"+A6E15: 88 55 F8 - mov [ebp-08],dl
// ---------- DONE INJECTING ----------
"gamesys.dal"+A6E18: 8D 51 FE - lea edx,[ecx-02]
"gamesys.dal"+A6E1B: 83 E2 03 - and edx,03
"gamesys.dal"+A6E1E: 8A 54 02 0F - mov dl,[edx+eax+0F]
"gamesys.dal"+A6E22: 88 55 F9 - mov [ebp-07],dl
"gamesys.dal"+A6E25: 8B D1 - mov edx,ecx
"gamesys.dal"+A6E27: 83 E2 03 - and edx,03
"gamesys.dal"+A6E2A: 41 - inc ecx
"gamesys.dal"+A6E2B: 83 E1 03 - and ecx,03
"gamesys.dal"+A6E2E: 8A 54 02 0F - mov dl,[edx+eax+0F]
"gamesys.dal"+A6E32: 8A 44 01 0F - mov al,[ecx+eax+0F]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>125</ID>
<Description>"pBase"</Description>
<LastState Value="0000000D" RealAddress="0FAB0000"/>
<ShowAsHex>1</ShowAsHex>
<VariableType>4 Bytes</VariableType>
<Address>pBase</Address>
</CheatEntry>
<CheatEntry>
<ID>129</ID>
<Description>"Luck (Actualx2+2?)"</Description>
<VariableType>Byte</VariableType>
<Address>pBase</Address>
<Offsets>
<Offset>F</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>128</ID>
<Description>"No damage2"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(Damage,gamesys.dal,2B 85 00 FF FF FF) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
label(code2)
newmem:
mov ecx,[pBase]
cmp ecx,[ebp-FC] // Player compare
jne code2
code:
// sub eax,[ebp-00000100] //Remove comment to disable to God Mode
jmp return
code2:
sub eax,FFFF // comment out to disable One Hit Kill
jmp return
Damage:
jmp newmem
nop
return:
registersymbol(Damage)
[DISABLE]
Damage:
db 2B 85 00 FF FF FF
unregistersymbol(Damage)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamesys.dal"+13B704
"gamesys.dal"+13B6DC: 8B 95 04 FF FF FF - mov edx,[ebp-000000FC]
"gamesys.dal"+13B6E2: 33 C0 - xor eax,eax
"gamesys.dal"+13B6E4: 8A 42 04 - mov al,[edx+04]
"gamesys.dal"+13B6E7: 83 C0 01 - add eax,01
"gamesys.dal"+13B6EA: 83 E0 03 - and eax,03
"gamesys.dal"+13B6ED: 8B 8D 04 FF FF FF - mov ecx,[ebp-000000FC]
"gamesys.dal"+13B6F3: 8A 14 01 - mov dl,[ecx+eax]
"gamesys.dal"+13B6F6: 88 95 0B FF FF FF - mov [ebp-000000F5],dl
"gamesys.dal"+13B6FC: 8B 85 08 FF FF FF - mov eax,[ebp-000000F8]
"gamesys.dal"+13B702: D1 F8 - sar eax,1
// ---------- INJECTING HERE ----------
"gamesys.dal"+13B704: 2B 85 00 FF FF FF - sub eax,[ebp-00000100]
// ---------- DONE INJECTING ----------
"gamesys.dal"+13B70A: 89 85 0C FF FF FF - mov [ebp-000000F4],eax
"gamesys.dal"+13B710: 8B 8D 0C FF FF FF - mov ecx,[ebp-000000F4]
"gamesys.dal"+13B716: 51 - push ecx
"gamesys.dal"+13B717: 8B 8D 04 FF FF FF - mov ecx,[ebp-000000FC]
"gamesys.dal"+13B71D: E8 BE 52 F1 FF - call gamesys.dal+509E0
"gamesys.dal"+13B722: 8B 55 08 - mov edx,[ebp+08]
"gamesys.dal"+13B725: 33 C0 - xor eax,eax
"gamesys.dal"+13B727: 8A 82 E0 2C 4A 10 - mov al,[edx+gamesys.dal+4A2CE0]
"gamesys.dal"+13B72D: 85 C0 - test eax,eax
"gamesys.dal"+13B72F: 0F 84 04 02 00 00 - je gamesys.dal+13B939
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by fearless123456 on Fri Mar 15, 2019 5:03 am, edited 5 times in total.
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Zwei: The Arges Adventure
Item Duplicator
1. Go to the lockbox that is located at your house
2. Enable the script
3. Put two of same item kind into the box (if there was none of the same kind in the lockbox)
4. Disable script
5. Exit out of the lockbox
6. Save and exit to title. (Leaving the script running while playing crashes the game...)
1. Go to the lockbox that is located at your house
2. Enable the script
3. Put two of same item kind into the box (if there was none of the same kind in the lockbox)
4. Disable script
5. Exit out of the lockbox
6. Save and exit to title. (Leaving the script running while playing crashes the game...)
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>143</ID>
<Description>"Duplicate v3"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(INJECT,gamesys.dal,0B F0 89 34 8A) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
code:
mov esi,00630000
or esi,eax
mov [edx+ecx*4],esi
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
INJECT:
db 0B F0 89 34 8A
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamesys.dal"+B626B
"gamesys.dal"+B6244: 8B C2 - mov eax,edx
"gamesys.dal"+B6246: C1 E8 1F - shr eax,1F
"gamesys.dal"+B6249: 8D 74 02 FC - lea esi,[edx+eax-04]
"gamesys.dal"+B624D: EB 76 - jmp gamesys.dal+B62C5
"gamesys.dal"+B624F: 8B 15 88 2C 4A 10 - mov edx,[gamesys.dal+4A2C88]
"gamesys.dal"+B6255: 8B 04 8A - mov eax,[edx+ecx*4]
"gamesys.dal"+B6258: 8B F0 - mov esi,eax
"gamesys.dal"+B625A: 25 FF FF 00 00 - and eax,0000FFFF
"gamesys.dal"+B625F: 81 E6 00 00 FF FF - and esi,FFFF0000
"gamesys.dal"+B6265: 81 C6 00 00 01 00 - add esi,00010000
// ---------- INJECTING HERE ----------
"gamesys.dal"+B626B: 0B F0 - or esi,eax
"gamesys.dal"+B626D: 89 34 8A - mov [edx+ecx*4],esi
// ---------- DONE INJECTING ----------
"gamesys.dal"+B6270: 66 A1 C0 ED 3D 10 - mov ax,[gamesys.dal+3DEDC0]
"gamesys.dal"+B6276: 66 3D A0 0F - cmp ax,0FA0
"gamesys.dal"+B627A: 0F BF C8 - movsx ecx,ax
"gamesys.dal"+B627D: B8 D3 4D 62 10 - mov eax,gamesys.dal+624DD3
"gamesys.dal"+B6282: 7C 10 - jl gamesys.dal+B6294
"gamesys.dal"+B6284: F7 E9 - imul ecx
"gamesys.dal"+B6286: C1 FA 06 - sar edx,06
"gamesys.dal"+B6289: 8B CA - mov ecx,edx
"gamesys.dal"+B628B: C1 E9 1F - shr ecx,1F
"gamesys.dal"+B628E: 8D 44 0A FC - lea eax,[edx+ecx-04]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by fearless123456 on Wed Mar 13, 2019 11:10 pm, edited 2 times in total.
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Zwei: The Arges Adventure
Random Amount of Money
1. Go to one of the shops and open the sell menu.
2. Enable the script
3. Sell an item
4. Profit
5. Disable the script
6. Save and exit to title. (Leaving the script running while playing crashes the game...)
1. Go to one of the shops and open the sell menu.
2. Enable the script
3. Sell an item
4. Profit
5. Disable the script
6. Save and exit to title. (Leaving the script running while playing crashes the game...)
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>145</ID>
<Description>"Money v3"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(Money,gamesys.dal,8A 54 02 23 88 55 FC) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
mov [edx+eax+23],01010203
code:
mov dl,[edx+eax+23]
mov [ebp-04],dl
jmp return
Money:
jmp newmem
nop
nop
return:
registersymbol(Money)
[DISABLE]
Money:
db 8A 54 02 23 88 55 FC
unregistersymbol(Money)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "gamesys.dal"+B553A
"gamesys.dal"+B5514: 83 C4 04 - add esp,04
"gamesys.dal"+B5517: A3 14 15 56 10 - mov [gamesys.dal+561514],eax
"gamesys.dal"+B551C: A1 C0 4F 4B 10 - mov eax,[gamesys.dal+4B4FC0]
"gamesys.dal"+B5521: 33 C9 - xor ecx,ecx
"gamesys.dal"+B5523: C7 05 18 15 56 10 00 00 00 00 - mov [gamesys.dal+561518],00000000
"gamesys.dal"+B552D: 6A 00 - push 00
"gamesys.dal"+B552F: 8A 48 27 - mov cl,[eax+27]
"gamesys.dal"+B5532: 6A 00 - push 00
"gamesys.dal"+B5534: 8D 51 FF - lea edx,[ecx-01]
"gamesys.dal"+B5537: 83 E2 03 - and edx,03
// ---------- INJECTING HERE ----------
"gamesys.dal"+B553A: 8A 54 02 23 - mov dl,[edx+eax+23]
"gamesys.dal"+B553E: 88 55 FC - mov [ebp-04],dl
// ---------- DONE INJECTING ----------
"gamesys.dal"+B5541: 8D 51 FE - lea edx,[ecx-02]
"gamesys.dal"+B5544: 83 E2 03 - and edx,03
"gamesys.dal"+B5547: 8A 54 02 23 - mov dl,[edx+eax+23]
"gamesys.dal"+B554B: 88 55 FD - mov [ebp-03],dl
"gamesys.dal"+B554E: 8B D1 - mov edx,ecx
"gamesys.dal"+B5550: 83 E2 03 - and edx,03
"gamesys.dal"+B5553: 41 - inc ecx
"gamesys.dal"+B5554: 83 E1 03 - and ecx,03
"gamesys.dal"+B5557: 8A 54 02 23 - mov dl,[edx+eax+23]
"gamesys.dal"+B555B: 8A 44 01 23 - mov al,[ecx+eax+23]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by fearless123456 on Wed Mar 13, 2019 11:35 pm, edited 2 times in total.
Re: [Request] Zwei: The Arges Adventure
I'm kind of new to this, been getting all kids of errors. "Unexpected symbol next to '<' " or "Not all code is injectable"fearless123456 wrote: ↑Mon Mar 11, 2019 9:08 amThe following scripts are for version 1.8
Godmode/One-hit-kill (Only limited testing done)
1. Enable pBase script
2. Open status window ingame
3. Disable pBase script straightaway!!!
4. Enable No Damage script
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>124</ID> <Description>"pBase"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{ Game : zwei.exe Version: Date : 2019-03-11 Author : 0 This script does blah blah blah } [ENABLE] aobscanmodule(PlayerP,gamesys.dal,8A 54 02 0F 88 55 F8) // should be unique alloc(newmem,$1000) globalalloc(pBase,4) label(code) label(return) newmem: code: mov [pBase],eax mov dl,[edx+eax+0F] mov [ebp-08],dl jmp return PlayerP: jmp newmem nop nop return: registersymbol(PlayerP) [DISABLE] PlayerP: db 8A 54 02 0F 88 55 F8 unregistersymbol(PlayerP) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "gamesys.dal"+A6E11 "gamesys.dal"+A6DF5: 8D 47 7E - lea eax,[edi+7E] "gamesys.dal"+A6DF8: 50 - push eax "gamesys.dal"+A6DF9: 6A 30 - push 30 "gamesys.dal"+A6DFB: 53 - push ebx "gamesys.dal"+A6DFC: E8 3F E8 FF FF - call gamesys.dal+A5640 "gamesys.dal"+A6E01: A1 C0 4F 4B 10 - mov eax,[gamesys.dal+4B4FC0] "gamesys.dal"+A6E06: 33 C9 - xor ecx,ecx "gamesys.dal"+A6E08: 8A 48 13 - mov cl,[eax+13] "gamesys.dal"+A6E0B: 8D 51 FF - lea edx,[ecx-01] "gamesys.dal"+A6E0E: 83 E2 03 - and edx,03 // ---------- INJECTING HERE ---------- "gamesys.dal"+A6E11: 8A 54 02 0F - mov dl,[edx+eax+0F] "gamesys.dal"+A6E15: 88 55 F8 - mov [ebp-08],dl // ---------- DONE INJECTING ---------- "gamesys.dal"+A6E18: 8D 51 FE - lea edx,[ecx-02] "gamesys.dal"+A6E1B: 83 E2 03 - and edx,03 "gamesys.dal"+A6E1E: 8A 54 02 0F - mov dl,[edx+eax+0F] "gamesys.dal"+A6E22: 88 55 F9 - mov [ebp-07],dl "gamesys.dal"+A6E25: 8B D1 - mov edx,ecx "gamesys.dal"+A6E27: 83 E2 03 - and edx,03 "gamesys.dal"+A6E2A: 41 - inc ecx "gamesys.dal"+A6E2B: 83 E1 03 - and ecx,03 "gamesys.dal"+A6E2E: 8A 54 02 0F - mov dl,[edx+eax+0F] "gamesys.dal"+A6E32: 8A 44 01 0F - mov al,[ecx+eax+0F] } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>125</ID> <Description>"pBase"</Description> <LastState Value="0000000D" RealAddress="0FAB0000"/> <ShowAsHex>1</ShowAsHex> <VariableType>4 Bytes</VariableType> <Address>pBase</Address> </CheatEntry> <CheatEntry> <ID>129</ID> <Description>"Luck (Actualx2+2?)"</Description> <VariableType>Byte</VariableType> <Address>pBase</Address> <Offsets> <Offset>F</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> <CheatEntry> <ID>128</ID> <Description>"No damage2"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(Damage,gamesys.dal,2B 85 00 FF FF FF) // should be unique alloc(newmem,$1000) label(code) label(return) label(code2) newmem: mov ecx,[pBase] cmp ecx,[ebp-FC] // Player compare jne code2 code: // sub eax,[ebp-00000100] //Remove comment to disable to God Mode jmp return code2: sub eax,FFFF // comment out to disable One Hit Kill jmp return Damage: jmp newmem nop return: registersymbol(Damage) [DISABLE] Damage: db 2B 85 00 FF FF FF unregistersymbol(Damage) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "gamesys.dal"+13B704 "gamesys.dal"+13B6DC: 8B 95 04 FF FF FF - mov edx,[ebp-000000FC] "gamesys.dal"+13B6E2: 33 C0 - xor eax,eax "gamesys.dal"+13B6E4: 8A 42 04 - mov al,[edx+04] "gamesys.dal"+13B6E7: 83 C0 01 - add eax,01 "gamesys.dal"+13B6EA: 83 E0 03 - and eax,03 "gamesys.dal"+13B6ED: 8B 8D 04 FF FF FF - mov ecx,[ebp-000000FC] "gamesys.dal"+13B6F3: 8A 14 01 - mov dl,[ecx+eax] "gamesys.dal"+13B6F6: 88 95 0B FF FF FF - mov [ebp-000000F5],dl "gamesys.dal"+13B6FC: 8B 85 08 FF FF FF - mov eax,[ebp-000000F8] "gamesys.dal"+13B702: D1 F8 - sar eax,1 // ---------- INJECTING HERE ---------- "gamesys.dal"+13B704: 2B 85 00 FF FF FF - sub eax,[ebp-00000100] // ---------- DONE INJECTING ---------- "gamesys.dal"+13B70A: 89 85 0C FF FF FF - mov [ebp-000000F4],eax "gamesys.dal"+13B710: 8B 8D 0C FF FF FF - mov ecx,[ebp-000000F4] "gamesys.dal"+13B716: 51 - push ecx "gamesys.dal"+13B717: 8B 8D 04 FF FF FF - mov ecx,[ebp-000000FC] "gamesys.dal"+13B71D: E8 BE 52 F1 FF - call gamesys.dal+509E0 "gamesys.dal"+13B722: 8B 55 08 - mov edx,[ebp+08] "gamesys.dal"+13B725: 33 C0 - xor eax,eax "gamesys.dal"+13B727: 8A 82 E0 2C 4A 10 - mov al,[edx+gamesys.dal+4A2CE0] "gamesys.dal"+13B72D: 85 C0 - test eax,eax "gamesys.dal"+13B72F: 0F 84 04 02 00 00 - je gamesys.dal+13B939 } </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
- fearless123456
- Expert Cheater
- Posts: 80
- Joined: Wed Jan 30, 2019 6:19 am
- Reputation: 94
Re: [Request] Zwei: The Arges Adventure
You can just copy and paste it in the main window. Click on the address window first before using Ctrl+V.
If the script works, remember to save it as a cheat table.
If the script works, remember to save it as a cheat table.
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