No Mats Required for Workbench and Missions (or for Most Things) for v 2.0.134241.
Probably need more testing.
For commerce missions, you will need to enable the script first before accepting the mission (or build the requisite material yourself, you will only need one of them to update the mission status)
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>597</ID>
<Description>"Instant Harvest"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,Pathea.HomeNs:Plant:Grow+94)
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov [rsi+28],(float)10000.0
mov [rsi+2c],(float)10000.0
exit:
jmp returnhere
Pathea.HomeNs:Plant:Grow+94:
jmp newmem
returnhere:
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
Pathea.HomeNs:Plant:Grow+94:
movss [rsi+28],xmm5
//Alt: db F3 0F 11 6E 28
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
If anyone interested in a way to get relics in ruin easier. You can change pick up distance of all relics. It in a sqlite file "Portia_Data/StreamingAssets/CccData/LocalDb.bytes", you can use any sqlite browser to open it and change autopickup distance of all rows in "randomherbs" table. Default is 2 change to 2000 and you'll have all relic rush into your inventory when you enter a ruin. Also fish rate is in "Fish" table and many others thing you can change.
I did change it to 2000 but it does absolutely nothing. maybe im just dumb but could someone explain it to me step by step or why it doesnt function with my sqlite browser (can post pictures if wanted)
also any way to up the comission limit so i can beat higgins?
also any way to up the comission limit so i can beat higgins?
[/quote]
well there's a mod on fearlessrevolution that you can adjust the number of comissions everyday, also removes the limit for daily comissions but not plot ones
inf sp is infinite skill points once you use one you can put points into everything
Or... you can add skill points manually with PlayerAbilityModule Base Addresses pointers - Once script activated, go into your Inventory, then you need to switch between Character tab and another one - At this point, the values should show up. You can see your current skill points under point pointer.
P.S: The values shouldn't appear if you already have unlocked all your skills - Do not know how it goes once you win a skill point, though.
Any idea when the table for the steam edition will be updated?
Since the game is using mono and mono is using JIT (Just in time) compilation. The game might generate code differently on different system to optimize performance,eg:(amd vs intel cpu) . So, if table maker updated their table to the latest steam version and you're still can't use that table, then your game is generating code differently than the table maker's game, which us table maker can't do much because we don't have the same system as you.
If you provided of which script that does not work for you, I might be able to assist a little by updating the script to inject at different point that might be the same for you as mine lah.
Any idea when the table for the steam edition will be updated?
Since the game is using mono and mono is using JIT (Just in time) compilation. The game might generate code differently on different system to optimize performance,eg:(amd vs intel cpu) . So, if table maker updated their table to the latest steam version and you're still can't use that table, then your game is generating code differently than the table maker's game, which us table maker can't do much because we don't have the same system as you.
If you provided of which script that does not work for you, I might be able to assist a little by updating the script to inject at different point that might be the same for you as mine lah.
There was a Steam specific table viewtopic.php?p=75849#p75849 but it hasn't been updated in awhile. From what I understand the addresses and such are offset from the different versions so the two versions need different tables. I've tried using the main current one but none of the codes work and they cause the game to crash if trying to use it with steam.
I'm kinda new to the whole Cheat Engine usage. But would it theoretically possible to make a script for cheat engine that let's you save the game whenever you want to? Since I experience frequent crashes with the game and you only have the option to save when you end the day.
also any way to up the comission limit so i can beat higgins?
well there's a mod on fearlessrevolution that you can adjust the number of comissions everyday, also removes the limit for daily comissions but not plot ones
I followed (and did cheat tables for) this game almost since its first early access. Time passed and my interest in the game as well. So I think it now is the right time for me to bow out.
Thank you for your understanding.
BR
fantomas
P.S: Special thanks to everyone who contributed on steam CT version.