Upload your cheat tables here (No requests)
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Fri Feb 02, 2018 4:12 pm
Instant Crafting
Code: Select all
[ENABLE]
AutomataItem:AddTime+22d+3:
db 5F
//F3 41 0F 5F 47 1C
//maxss xmm0,[r15+1C]
[DISABLE]
AutomataItem:AddTime+22d+3:
db 10
//F3 41 0F 10 47 1C
//movss xmm0,[r15+1C]
{
float value
*start value = 0
*end value = 1
}
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
zsuszi
What is cheating?
Posts: 1 Joined: Sun Feb 04, 2018 4:28 am
Reputation: 0
Post
by zsuszi » Sun Feb 04, 2018 4:34 am
This table compatible with the latest steam version? At least the time stop and infinite item codes.. '^^
Allen1013
Expert Cheater
Posts: 113 Joined: Thu Mar 02, 2017 11:11 pm
Reputation: 19
Post
by Allen1013 » Sun Feb 04, 2018 10:41 am
Can never get the +SP to turn on, even on all the correct versions
But thanks for all the hard work.
kultsi
Noobzor
Posts: 7 Joined: Sun Mar 12, 2017 8:52 pm
Reputation: 0
Post
by kultsi » Sun Feb 04, 2018 12:44 pm
fantomas wrote: ↑ Fri Feb 02, 2018 4:12 pm
Instant Crafting
Code: Select all
[ENABLE]
AutomataItem:AddTime+22d+3:
db 5F
//F3 41 0F 5F 47 1C
//maxss xmm0,[r15+1C]
[DISABLE]
AutomataItem:AddTime+22d+3:
db 10
//F3 41 0F 10 47 1C
//movss xmm0,[r15+1C]
{
float value
*start value = 0
*end value = 1
}
Hi, I can't get this to work. It says "Error in line 2 (AutomataItem:AddTime+22d+3:) :This address specifier is not valid". All the other work fine so your work is much appreciated!
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Sun Feb 04, 2018 2:23 pm
@kultsi
Have to active mono feature
makotech222
Expert Cheater
Posts: 194 Joined: Thu Mar 02, 2017 11:27 pm
Reputation: 114
Post
by makotech222 » Sun Feb 04, 2018 4:44 pm
Most of the scripts don't seem to work on latest version. 4.0809
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Sun Feb 04, 2018 7:51 pm
@makotech222
In most frequently updated games, it is a normal behavior. I just got the update v4.0.80967 and I'll fix the scripts, ASAP.
xiwic
What is cheating?
Posts: 3 Joined: Sun Feb 04, 2018 8:22 pm
Reputation: 0
Post
by xiwic » Sun Feb 04, 2018 8:27 pm
You wouldn't mind make My Time At Portia v4.0809 out? the Inf health not working and same with Inf SP, and One Hit Kill, would you add also possibly fly? or inf money or max out hearts for all NPC's
-Thanks for the cheat table!
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Tue Feb 06, 2018 10:47 am
Hi guys
I updated my game with the latest v4.0809 and must to admit that the game became more unstable (at least, in my case) and I'm afraid to not being able to deliver you a stable cheat table.
I said a stable cheat table because some users still thinking that the crashes they are incurring with the game are due to the cheat table but I know it is not.
I think I'll wait for a next (hopely) more stable update and then update the cheat table. I'm really sorry for this inconvenience.
xiwic
What is cheating?
Posts: 3 Joined: Sun Feb 04, 2018 8:22 pm
Reputation: 0
Post
by xiwic » Tue Feb 06, 2018 8:16 pm
That's a shame, was the only cheat that work better from nothing. it's because the game changing so does the codes.
anyways thanks it worked whille it lasted.
iyeru
Expert Cheater
Posts: 54 Joined: Sun Sep 17, 2017 7:59 pm
Reputation: 4
Post
by iyeru » Sat Feb 10, 2018 12:35 am
For those wondering, the 4-byte version of stamina isn't the correct stamina, instead it's a float. In case people wanted to alter the values raw per session.
igromanru
Table Makers
Posts: 336 Joined: Sat Mar 25, 2017 11:20 pm
Reputation: 477
Post
by igromanru » Sun Feb 11, 2018 4:41 pm
I've fixed
+Inf Stamina for the current version (4.0.80967). The aob should be update proof.
Code: Select all
[ENABLE]
aobscan(InfStamina,F3 0F 11 28 48 8B 86 ? ? ? ? B9 02 00 00 00 48 63 C9)
alloc(newmem,$100,InfStamina)
label(code)
label(return)
label(InfStaminaOriginal)
newmem:
InfStaminaOriginal:
readmem(InfStamina,11)
code:
//movss [rax],xmm5
movss [rax],xmm2
mov rax,[rsi+00000170]
jmp return
InfStamina:
jmp code
nop
nop
nop
nop
nop
nop
return:
registersymbol(InfStaminaOriginal)
registersymbol(InfStamina)
[DISABLE]
InfStamina:
readmem(InfStaminaOriginal,11)
unregistersymbol(InfStaminaOriginal)
unregistersymbol(InfStamina)
dealloc(newmem)
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Sun Feb 11, 2018 7:19 pm
or this one...
Code: Select all
[ENABLE]
Pathea:Player:ChangeStamina:
db C3
//ret
[DISABLE]
Pathea:Player:ChangeStamina:
db 55
//push rbp
It should also work well with future updates.
igromanru
Table Makers
Posts: 336 Joined: Sat Mar 25, 2017 11:20 pm
Reputation: 477
Post
by igromanru » Sun Feb 11, 2018 8:08 pm
fantomas wrote: ↑ Sun Feb 11, 2018 7:19 pm
or this one...
Code: Select all
[ENABLE]
Pathea:Player:ChangeStamina:
db C3
//ret
[DISABLE]
Pathea:Player:ChangeStamina:
db 55
//push rbp
It should also work well with future updates.
How does it suppose to work?
Did I miss a new CE plugin or something?
EDIT: nvm, it's this new mono feature.
Pretty nice.
fantomas
Table Makers
Posts: 1162 Joined: Sat Mar 25, 2017 7:13 pm
Reputation: 556
Post
by fantomas » Sun Feb 11, 2018 8:26 pm
Yeah, sorry igromanru - as you said, you have to active mono feature to be able to use that code.
As I already said, I prefer to use the least amount of code as possible for my scripts, especially when a game uses mono feature.