When you go on dates/with a friend to do something there is that number in top right corner..i did a search for said number after say seesaw and then updated search with new value after doing it again and changed all 3 values that were returned to 999 and ended date/.play time early...it gave me 300+ rep with taht person...maybe a pointer could be made for that value? if not easy to raise relation ships with people to max lol
edit - its 4 byte
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Fantomas - did you happen to do anything with fertilizer status? like when using the floors and adding fertilizer tank you dont have to refuel it?
Hi
I can take a look but have no ETA - In fact, my hd6770 broke down and I only have a hd4830 to play with it. So you do understand how it is hard to me to play the game.
Yeah, believe it or not, it is with this configuration (e8400, hd6770, 4go) that I made this cheat table.
Do you remember that before we had the ability to only apply 5 skills points per skill line??? Because of that that I made 'AbilityItem Base Addresses' script to bypass that limit.
I just noticed that that limit does not exist anymore and thus we do not need that 'AbilityItem Base Addresses' script anymore. The only pre-requisite is that you have enough skill points.
im curious. was wondering about adding points to a skill that you dint have. did it actually give you the skill effects or no? because it always changed the bonus text to zero..lets say increase chance for drops 50% instead would say by 0%? only tried using it once
Instant Crafting prevents machines from starting to process any products. Disabling the script still keeps the machine locked with the product it is meant to produce but never starts.
NoItemCraftingCostTime immediately leads to either memory leak or CTD.
The rest of the script is still compatible with Alpha 10.0.120272, just the crafting seems to have issues since those were what the hotfixes changed.
I'm glad to hear it. It was my fault... I though I checked all scripts but it seems I didn't. I'll upload the new CT version ASAP. Again, thank you for your feedback.
Table fixed to support the latest update v9.0.112966
EDIT:
I forgot to add a script for Trap Requirements when you want to trap Cotton Llama (you need an advanced trap box). Please copy/past this code in 'NoBaitRequirement (Trap Box)' script - it will allow you to use the basic trap box to trap Cotton Llama instead of an advanced trap box.
[ENABLE]
//Needed Materials
Pathea.ItemSystem:ItemBar:GetItemCount+6f:
db 74
//74 0B
//je Pathea.ItemSystem:ItemBar:GetItemCount+7c
//Trap Requirements
Pathea.RiderNs:RidableCatchController:FindTrapID+45:
db 74
//74 06
//je Pathea.RiderNs:RidableCatchController:FindTrapID+4d
[DISABLE]
Pathea.ItemSystem:ItemBar:GetItemCount+6f:
db 75
//75 0B
//jne Pathea.ItemSystem:ItemBar:GetItemCount+7c
Pathea.RiderNs:RidableCatchController:FindTrapID+45:
db 75
//75 06
//jne Pathea.RiderNs:RidableCatchController:FindTrapID+4d
I dont think you quite understand the monster you have created. using that script the game detects that you have every item in the game based on the amount of items you have in your hotbar.
Example: Lets say you have 100 woods in your hotbar, if you go to any crafting station its going to say that you have 100 of every material needed to craft anything.
It can even be used to upgrade your house or complete comissions/quests without having the items as long as you have items in your hotbar.
Just checked and it works in Automatic Assembly Station as well.