NoMaterialRequirement is no longer working for me, but it at least activates. I'm still trying to get the hang of CT troubleshooting, is there anything I can check or try changing? Thanks in advance for this great CT!
Hi @evenstar
Thank you for your feedback - Actually, the script works perfectly well (v9.0.114126) and it will as long as the function (that I completely noped) exists.
https://youtu.be/saAUsQWWD38
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
lastSpeed=1;
function checkKeys(timer)
if (isKeyPressed(VK_SHIFT)) then if lastspeed ~= 3 then speedhack_setSpeed(3) lastSpeed=3 end
else if lastspeed ~= 1 then speedhack_setSpeed(1) lastSpeed=1 end
end
end
t=createTimer(nil)
timer_setInterval(t, 100)
timer_onTimer(t, checkKeys)
timer_setEnabled(t, true)
[ENABLE]
//On each new day, your Horse's loyalty is decreasing. Now it will always be on the max.
Pathea.RiderNs:RidableModuleManager:TryDecreaseLoyalty+ea+4:
db 57
//F3 41 0F 11 57 50
//movss [r15+50],xmm2
[DISABLE]
Pathea.RiderNs:RidableModuleManager:TryDecreaseLoyalty+ea+4:
db 6F
//F3 41 0F 11 6F 50
//movss [r15+50],xmm5
{
*********** OR ************
//Each time you pet your Horse, it will bring the max of loyatly.
//[ENABLE]
Pathea.RiderNs:RidableModuleManager:TryIncreaseLoyalty+1e2+4:
db 57
//F3 41 0F 11 57 50
//movss [r15+50],xmm2
//[DISABLE]
Pathea.RiderNs:RidableModuleManager:TryIncreaseLoyalty+1e2+4:
db 6F
//F3 41 0F 11 6F 50
//movss [r15+50],xmm5
}
Table fixed to support the latest update v9.0.112966
EDIT:
I forgot to add a script for Trap Requirements when you want to trap Cotton Llama (you need an advanced trap box). Please copy/past this code in 'NoBaitRequirement (Trap Box)' script - it will allow you to use the basic trap box to trap Cotton Llama instead of an advanced trap box.
[ENABLE]
//Needed Materials
Pathea.ItemSystem:ItemBar:GetItemCount+6f:
db 74
//74 0B
//je Pathea.ItemSystem:ItemBar:GetItemCount+7c
//Trap Requirements
Pathea.RiderNs:RidableCatchController:FindTrapID+45:
db 74
//74 06
//je Pathea.RiderNs:RidableCatchController:FindTrapID+4d
[DISABLE]
Pathea.ItemSystem:ItemBar:GetItemCount+6f:
db 75
//75 0B
//jne Pathea.ItemSystem:ItemBar:GetItemCount+7c
Pathea.RiderNs:RidableCatchController:FindTrapID+45:
db 75
//75 06
//jne Pathea.RiderNs:RidableCatchController:FindTrapID+4d
I dont think you quite understand the monster you have created. using that script the game detects that you have every item in the game based on the amount of items you have in your hotbar.
Example: Lets say you have 100 woods in your hotbar, if you go to any crafting station its going to say that you have 100 of every material needed to craft anything.
It can even be used to upgrade your house or complete comissions/quests without having the items as long as you have items in your hotbar.
the 10.0 update broke the noitemcraftingcostime now if I us it the game crashes and could the nomaterialreqirment be made to work for the automatic assembly station too thanks.
could the nomaterialreqirment be made to work for the automatic assembly station too thanks.
That's the only thing that I didn't still managed to find. I've tried 3-4 times but always failed. But I did not give up, I will try again until I find. And once I get it, I think I've done everything I wanted to do with my cheat table.
for some reason shift is hotkeyed for speed hack and dont know how to disable it..it keeps enabling after clicking speed hack button to turn it off but nothing in the hotkey section shows that one has been set up?
for some reason shift is hotkeyed for speed hack and dont know how to disable it..it keeps enabling after clicking speed hack button to turn it off but nothing in the hotkey section shows that one has been set up?
Yup, I think someone asked for it - I f you do not like it, Ctrl+Alt+L and delete the code you see, then execute the script.
Many many thanks Fantomas for making the ct. The ct (sorta) ) works for the game with the Autumn Festival: Hotfix Patch 1. I did encounter an issue with the Slots Unlocked feature. It unlocks the inventory but the game detects that it is not so it tells you that you do not have enough space. When you open a wooden storage with the Slots Unlocked active, most of the storage slots are locked. I cannot use the wooden storage at all. I have not fully tested the rest of the ct features but I can confirm that money, Inf Stamina and Inf End are working.
BTW, if possible, for a feature in your ct to allow us to slow down the time? The game would be a lot more palatable if the timer for each day would just slow down to possibly to about 5-10 seconds for each minute of the day. Thanks again for making the ct. Cheers!
Note: Your pointer for TimeManager Base Addresses has the timeScale entry that I used to slow the game timer down. I'll see if it affects anything major. Thanks again!