I have few options for the demo and will update if needed as game is released.
Options so far:
God Mode, Enemy Damage Multiplier, One Hit Kill, Hero Damage Multiplier
Infinite MP
Infinite Vulcan Points
Infinite Item Usage
ATB Multiplier, Enemy ATB Multiplier
EXP Multiplier
Infinite Momentum
Always Learn Sublimations
Always Critical Attack for Player's Turn
No Cooldown Turns
100 Percent Drop Rate
Highlighed Item (Edit Qty and Item ID, Edit Sublimations on Spritenite)
Shop Data (Set Needed Materials to 0, Shop Item ID Editor and m_progress)
Pointers to Money, Vulcan Points
EDIT1:
Game is out now and most things worked from the Demo table. I modified the Enable slightly to allow for Enabling at start of new game. The other options still require you to do something in the game before they will enable such as get hit and use MP or Items or Vulcan Points.
EDIT2:
I was able to start playing the game. I have ATB Multiplier, Infinite Momentum and EXP Multiplier to add in this update.
EDIT3:
I was able to come up with an option that sets the needed materials of a shop (restaurant and magic type) to zero. This effectively lets you get the items without any materials needed. You have to visit a restaurant or magic shop once BEFORE you enable the option. After enabling, go to the shop again and then you can hit the option to set the needed material quantities to zero. Go back in again and it should be updated. Enjoy!
EDIT4:
I found a highlighted item pointer option. You can change quantity of items you are selecting from the Items menu. I do have Item ID listed and it can be changed but I haven't tested if it's a safe way to change your items. This game uses string's for the item id's which is kind of different from other games. Anyway, you can change quantity for sure and let me know if there are side effects you notice if you change the item id.
EDIT5:
I updated the Shop Data option to allow you to change the Item ID of the Shop items. The shop data has slots corresponding to the items and some of them have a m_progress option that is not zero. I guess this controls when in the story the item will appear in the shop. Just set it to 0 manually and it will appear from beginning of game. You can modify the Item ID of the item in the shop and buy it. You still have to visit a shop BEFORE you enable, then enable and visit the shop again to update the pointer.
EDIT 5.5:
I did find some issues with Infinite Momentum and Highlighted Item that caused them not to work in all cases. I tried fixing those in this update. I have some preliminary options for editing Spritenite Sublimations, but I'm not at the point in the game to get them. I do have a code that should in theory let you always learn sublimations if you are able to. Let me know if it doesn't work as expected.
EDIT 6:
I figured out some spritenite sublimation editing. You have to have the sublimation already learned, but you can edit it once it's there. I just had to figure out how it all worked. The Learn Sublimations worked well for me when using skills and activating momentum mode with the skill, so learning should be simple enough. Now, I updated Highlighted Item option to get the pointer to Spritenite when you go to equip it. You have to view Items and Equip menu's BEFORE you enable the option, then after you enable, just go to the Items or Equip menu to grab the pointer. I have the list of sublimations in the game also, so editing should be easy enough. Enjoy!
EDIT 6.5:
Additional few options I was able to come up with. Always Critical Attack for Player Turn and No Cooldowns When Using Skills. I wasn't quite sure if enemy's have cooldowns, so the way that option is written now, it would affect everyone. Let me know if I need to change it to look for player only.
EDIT 7:
I found a 100 Percent Drop Rate option that seems to work well for me.
EDIT 7.1:
I found some issues withe Shop Data option, so I changed it a little. It should grab the correct function now as long as you visit a shop before enabling and I have it selecting the highlighted item to show it's information instead of selecting by slot. I think this is working better than before.
EDIT 7.2:
Bad edit on 7.1, so I'm uploading a new file. I think I remembered to save my changes for this one.
EDIT 7.3:
In my run through of a new game, I found some issues with No Cool Down. I've updated it to work better, I think in this update. As normal, I coded things so that it requires you to perform an action or multiple actions in game to load up the code for the AOB to find. I've tried to list them in the description of the code. In case of Cool Down, you have to use a skill that normally has cool downs. For HighlightedItem, it's both Items and Equip menu's. For Learning Sublimations, I believe it is activating Momentum mode on a skill that has chance to learn sublimations. Let me know of further issues you all might have with the options (hopefully not that many).
EDIT 7.5:
Changed the Spritenite Sublimation editing so you can edit all 10 at once by request. I modified code from predprey to load the dropdown's on the various options when you Enable the script similar to what Cielos did with the Setsuna table. I also did this for the Item List, so it cut the file size of the table down a little. Enjoy!
EDIT 8:
I found another issue with the table. If you enabled Damage Modifier and turned God Mode off and kept Hero Damage Multiplier on, enemies always hit you for 10 damage instead of half whatever they normally hit you for. I guess it wasn't too bad as it always hit for 10 damage, but it wasn't what was intended. I fixed it in this update. I'm not sure what else I will add to this table as I'm working on other things and Final Fantasy 12 hits in few days.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1