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Chosen undead, be One with the Dark!!

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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nanobyte
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Chosen undead, be One with the Dark!!

Post by nanobyte » Sun Dec 31, 2017 12:30 am

it's a 3 level pointer i think, and i'm trying to change the value of offset 140 but i cant seem to point at it correctly

this is what i have come up with so far and it doesn't seem to work

cmp [rcx+18+190],1 //Checking stuff
jne @f
mov [rcx+18+148+140],(float)0.1
@@:
mov [rcx+30],edx
mov rdx,[rbp+10]

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Acido
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Re: Chosen undead, be One with the Dark!!

Post by Acido » Sun Dec 31, 2017 1:41 am

push rdx
mov rdx,[rcx+18]
mov rdx,[rdx+148]
mov rdx,[rdx+140]
mov [rdx],(float)0.1
pop rdx

[rcx+18+148+140] is NOT the same as [[[rcx+18]+148]+140] however since you cannot actually type this into the script. Your compare will fail as well btw for the same reason (if what you're trying to do is compare [[rcx+18]+190] that is, is unclear from the ss)

nanobyte
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Re: Chosen undead, be One with the Dark!!

Post by nanobyte » Sun Dec 31, 2017 11:32 am

Happy new Year Mate, and thanks alot for helping me out. it workz now :D

Acido
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Re: Chosen undead, be One with the Dark!!

Post by Acido » Sun Dec 31, 2017 3:54 pm

nanobyte wrote:
Sun Dec 31, 2017 11:32 am
Happy new Year Mate, and thanks alot for helping me out. it workz now :D
Great :) Happy new year.

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