Shinkansen wrote: ↑Sat Dec 16, 2017 4:46 am
Simple table for They Are Billions, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
V1000
1. Tested game version V0.4.6 64-bit. May work on other versions.
2. ZXLevelState.
"Resources Set to Massive?" sets Resources to massive.
3. Entities Stats.
"Entities Base Address Scan (To Activate: Play Level, To Update: Play Level)" affects most buildings.
"Entities OnUpdate Base Address Scan (To Activate: Play Unpaused Level, To Update: Play Unpaused Level)" affects buildings and units, but only works when unpaused.
"Life Set to Max?" sets Life to max.
"Resources Generation Set to Massive?" sets Resources generation to massive.
"Visibility Set to Massive?" sets Visibility to massive.
"Commands Set to Fast?" sets Commands like research to fast.
"Base Stats Set to Massive?" sets Build speed etc to massive. For units, must own at least one before this takes effect.