Doesn`t work, please fix it, and PLEASE make same thing for soldier and sniper. VERY MUCH PLEASE
it says [string "[enable]..."]:1: unexpected symbol near '['
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Doesn`t work, please fix it, and PLEASE make same thing for soldier and sniper. VERY MUCH PLEASE
it says [string "[enable]..."]:1: unexpected symbol near '['
Of course, it doesn't work, it's just for reference if you want to make your own script
You can use the aobscan from Fast Recruit script for your starting point...
Doesn`t work, please fix it, and PLEASE make same thing for soldier and sniper. VERY MUCH PLEASE
it says [string "[enable]..."]:1: unexpected symbol near '['
Of course, it doesn't work, it's just for reference if you want to make your own script
You can use the aobscan from Fast Recruit script for your starting point...
Oh balls, where to start learning how this works? At least tell me please what to search in google on elsewhere to understand how this code works.
I hoped to get working script, because i have no idea how this works.
Oh balls, where to start learning how this works? At least tell me please what to search in google on elsewhere to understand how this code works.
I hoped to get working script, because i have no idea how this works.
Here's just paste this directly into CE table...
Not tested , yet...
Cake-san's table already has Build Anywhere. It's called Energy Radius inside Command Center
No, what I am asking is when it normally shows red, you can build it anyways, or it no longer shows red, don't remember.
e.g.
Two saw mills side by side
A fence post in a tree
etc.
Is that what your "Build Anywhere" does?
I have a table from a long time ago & it had two scripts.
One was something about unlocking all maps at start & the other was a build anywhere that did what I described.
Don't know who made it.
Oh balls, where to start learning how this works? At least tell me please what to search in google on elsewhere to understand how this code works.
I hoped to get working script, because i have no idea how this works.
Here's just paste this directly into CE table...
Not tested , yet...
Oh balls, where to start learning how this works? At least tell me please what to search in google on elsewhere to understand how this code works.
I hoped to get working script, because i have no idea how this works.
Here's just paste this directly into CE table...
Not tested , yet...
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>126</ID>
<Description>"Op Soldier & Sniper "</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscan(soldier,73 00 00 00 02 00 00 00 02 00 00 00)
soldier-108+12c:
dd (float)1 //Training speed or life regen factor ?, can't remember
[[soldier-108+58]+8]+98: //Basic
dd (float)10 //Attack range
[[soldier-108+58]+8]+A8:
dd #1 //TimeAction
[[soldier-108+58]+8]+C8:
dd #1000 //Damage & Projectile speed
[[soldier-108+60]+8]+98 //Veteran
dd (float)10 //Attack range
[[soldier-108+60]+8]+A8:
dd #1 //TimeAction
[[soldier-108+60]+8]+C8:
dd #1000 //Damage & Projectile speed
aobscan(sniper,74 00 00 00 03 00 00 00 03 00 00 00)
sniper-108+12c:
dd (float)1 //Training speed or life regen factor ?, can't remember
[[sniper-108+58]+8]+98: //Basic
dd (float)10 //Attack range
[[sniper-108+58]+8]+A8:
dd #1 //TimeAction
[[sniper-108+58]+8]+BC:
dd 0
[[sniper-108+58]+8]+C8:
dd #1000 0 //Damage & Projectile speed
[[sniper-108+60]+8]+98 //Veteran
dd (float)10 //Attack range
[[sniper-108+60]+8]+A8:
dd #1 //TimeAction
[[sniper-108+60]+8]+BC:
dd 0
[[sniper-108+60]+8]+C8:
dd #1000 0 //Damage & Projectile speed
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Thanks a lot for your time, but i made another approach for unit changes by editing game files where all unit stats are. But still i want to know how it works the way you do, so can you advice what to read or what videos to watch to be able to make this kind of script by myself? Thanks.
Thanks a lot for your time, but i made another approach for unit changes by editing game files where all unit stats are. But still i want to know how it works the way you do, so can you advice what to read or what videos to watch to be able to make this kind of script by myself? Thanks.
Woah! How are you editing the unit stats? I'd love to do that myself.
Thanks a lot for your time, but i made another approach for unit changes by editing game files where all unit stats are. But still i want to know how it works the way you do, so can you advice what to read or what videos to watch to be able to make this kind of script by myself? Thanks.
Woah! How are you editing the unit stats? I'd love to do that myself.
There is a file zxrules.dat,its just text in archive, and there are all stats.