the Scanner NoIdleTime is not working with me i can't check it in the first place
do you have an explanation for that
also can i cheat the time of the game to keep it always day without effecting the game
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Since I made the last cheat table, the game has been updated, which it could mean that the offset (160) might have changed. So it probably will not work.
Make sure you have mono feature activated, then go to this address: ScannerTool:Update
Once it is done, go down since you find an opcode that looks like this one you have in the script: movss xmm0,[rsi+00000xxx]
the Scanner NoIdleTime is not working with me i can't check it in the first place
do you have an explanation for that
also can i cheat the time of the game to keep it always day without effecting the game
the Scanner NoIdleTime is not working with me i can't check it in the first place
do you have an explanation for that
also can i cheat the time of the game to keep it always day without effecting the game
i want to know if i can cheat the time of the game to keep it always day without effecting the game
Yes, you can - it is a float value - Search for Unknown Initial Value then Changed/Unchanged value. You can not use Increase/Decrease feature 'cause you do not know which of day/night is increasing or decreasing.
i want to know if i can cheat the time of the game to keep it always day without effecting the game
Yes, you can - it is a float value - Search for Unknown Initial Value then Changed/Unchanged value. You can not use Increase/Decrease feature 'cause you do not know which of day/night is increasing or decreasing.
Also you can give a try with [Link].
I'm extremely reluctant to use console commands as many disable achievements, don't want to get several hours of play into game only to find achieves not working...
There are a couple of ways to achieve that - Take a look on this screen:
But the most of them will have a freeze time like effect, which is not a good idea if you want to play the scenario. The only right approach that I found is to play with sunRiseTime and sunSetTime values.
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
If you set it to 0, it just will stop (freeze) the time (timePassedAsDouble), in any time of day/night. But you'll not be able to progress in scenario events ('cause some events come after 'x' days/nights.
You'll have the same result with debugFreeze.
It is why I said to play with sunRise and sunSet value - It will always be the day (or night) but the time will not be stopped.
Set _dayNightSpeed to 100 to see time pass quickly - much fun.
Set _dayNightSpeed a negative value (example -100) - return to the past
Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
If you set it to 0, it just will stop (freeze) the time (timePassedAsDouble), in any time of day/night. But you'll not be able to progress in scenario events ('cause some events come after 'x' days/nights.
You'll have the same result with debugFreeze.
It is why I said to play with sunRise and sunSet value - It will always be the day (or night) but the time will not be stopped.
Set _dayNightSpeed to 100 to see time pass quickly - much fun.
Set _dayNightSpeed a negative value (example -100) - return to the past
yes i know but i'm asking if i want to make
sunRiseTime => 0
sunSetTime => 100
how can i do that in code or do i have to use pointers