LazyNChillin25 wrote: ↑Fri Dec 15, 2017 3:54 pm
patch 1.13? it works still when i tested it tho
Great.. did you try this?
\SpellForce 3\bin_win32\configs
gameplay.txt , i tried to modify the value of InitialAbilityPoints to 22 and it worked in skirmish. , but still figuring out how to set start resources.
// common settings for the rpg part (skirmish) of the game
RPGSkirmish
{
// component used in experience formula
ExperienceCalculationComponentBase -5
// component used in experience formula
ExperienceCalculationComponentExponent 1.0
// component used in experience formula
ExperienceCalculationComponentMultiplier 35
// maximum level
MaxLevel 15
// initial attribute points
InitialAttributePoints 0
// attribute points per cycle
AttributePointsPerCycle 1
// attribute point cycle start
AttributePointCycleStart 50
// attribute point cycle duration
AttributePointCycleDuration 2
// initial ability points
InitialAbilityPoints 22
// ability points per cycle
AbilityPointsPerCycle 1
// ability point cycle start
AbilityPointCycleStart 1
// ability point cycle duration
AbilityPointCycleDuration 2
// require all prerequisite abilities for unlock
RequireAllPrerequisiteAbilities false
// component used in revival charge formula
RevivalChargeCalculationComponentBase 7200
// component used in revival charge formula
RevivalChargeCalculationComponentExponent 0
// component used in revival charge formula
RevivalChargeCalculationComponentMultiplier 0
// maximum revival charges
MaxRevivalCharges 0
// maximum number of heroes allowed per tech level
MaxHeroesAllowed 10 10 10
10 20 20
10 20 30
20 30 40
// the maximum distance a hero may be from a killed enemy and still receive XP for the kill
ExperienceRange 200
// how close the player needs to get to auto lootable items to collect them
AutoLootRange 60
// whether to refresh hero resources on level up
RefreshHeroResourcesOnLevelUp false
HealthPotionId 2018
FocusPotionId 2019
}