They already did, the it first came out on PS1 but got a remake and re-release for PSP, Star Ocean 1 did too, there's new features, updated graphics, and Welch got retroactively added to the storyline(and became a recruitable party member) I'm still sad that you can't recruit Ashton and Opera at the same time without cheats though.
Is there any other code that you all would find useful right now. I know someone requested no random battles, but I haven't figured out how to make those kind of codes yet. I do have a one hit kill option that lets you speed through the battles.
Things seem pretty quiet in the post today. Is most things needed accounted for?
Is it possible to have damage modifier where you can edit the amount of damage inflicted rather than multiplier? It will help for trophy collection. Also I'm still hoping for amount of x character used pointers too..but I don't know whether it's possible or not.
Is there any other code that you all would find useful right now. I know someone requested no random battles, but I haven't figured out how to make those kind of codes yet. I do have a one hit kill option that lets you speed through the battles.
Things seem pretty quiet in the post today. Is most things needed accounted for?
I think Pointers to Battle Trophies would make most people's lives easier towards endgame or those god-awful ones that if you don't do a million little things right or hit the enemy the right way you just wasted an entire game's worth of work to get One.Freaking.Trophy!! Sorry, back on the 360 during postgame these things royally pissed me off.
I also realize that this is no small undertaking since there 100 for each character.
I dont care for things like god mode and exp multipliers. Yes I want to play the game not be a god.
What I am interested in is using cheat engine to fix the flaws in the game.
So e.g. removing duff skill no equipment like def +2.
Can your table do this, and if no can you try to work on it?
In a perfect world the table would auto remove all silly things like def +2 from monster crystals and equipment. But dont remove proper negative skills like halve MP etc.
Ok when I hit enable, an error sound alerts and the box wont actually enable.
--edit--
Updated cheat engine to 6.7 and now it works, so was due to old version of cheat engine.
So here is my feedback/requests.
Is a nice variety of stuff already added which I appreciate, most are not for me, but I like the no enemy rush option although I consider it overpowered.
So for me here is my request list.
1 - Add an item ability editor or remove all dummy abilities automatically such as def +2 and atk +2, keep negative abilities intact tho such as halve MP.
2 - Instead of just completely disabling rush mode I would like any or even both of the following.
(a) prevent enemy critical hits from destroying bonus board
(b) reduce enemy rush charge speed to 10% of stock game value as it charges way too fast especially on chaos where enemies are almost in perm rush status.
3 - Add an option to toggle learnt battle trophies, I wish to learn most trophies normally, but I also wish to avoid farming certain ones which are completely ridiculous, auto learning them 'all' is just too cheap. So ideally each one with its own toggle.
Is there any other code that you all would find useful right now. I know someone requested no random battles, but I haven't figured out how to make those kind of codes yet. I do have a one hit kill option that lets you speed through the battles.
Things seem pretty quiet in the post today. Is most things needed accounted for?
I think one hit kill would be a great option. No random battles sound great as well, but it would probably require you to turn off all enemy A.I. which can potentially break the game (If the game is designed in a way to trigger certain cutscenes). Thanks again for the great trainer.