[QUOTE="izumi64, post: 49994, member: 7700"]Hi. thanks for the table.
Unfortunately using your table make my game crash.
Enabling Kernel mode still crash my game (in the battle or when opening pod/chest), and Enabling the Query Memory Regions and Read/Write Memory also gave me DBK32 error for the cheat engine.
Strangely, trainer from fearlessrevolution work perfectly. But I desperately need monster Item drop cheat which is not available in fearlessrevolution's.
any solution for this?
thanks...[/QUOTE]
Try fresh install of CE. I'm not sure why you get errors with Kernel mode.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
im not sure the battle trophy under "Options Made By TheByteSize" work properly, i think the "check trophy 1-2" works as they should, i get new trophys every time i
do somting new. like jumping or attacking then i get al those.. however i cant get the "Selected Char Trophy" to work at all, nor the battle tropies under "pointers" that dosnt work at all.
[USER=1466]@DrummerIX[/USER] The table isn't working? In the pointer character where you can add skills and ability i try to add No guard to reimi but it doesn't show up on her like it did before?
I'm on cheat table 6.8 and table update 16.5
Edit
Ok i try them on cheat engine 6.7 and they work
So it looks like the character editor doesn't work on CE 6.8
Last edited by Skybornx2 on Mon Jul 16, 2018 1:38 am, edited 1 time in total.
[QUOTE="Skybornx2, post: 52031, member: 11602"][USER=1466]@DrummerIX[/USER] The table isn't working? In the pointer character where you can add skills and ability i try to add No guard to reimi but it doesn't show up on her like it did before?
I'm on cheat table 6.8 and table update 16.5
Edit
Ok i try them on cheat engine 6.7 and they work
So it looks like the character editor doesn't work on CE 6.8[/QUOTE]
Everything works for me on 6.8.1 as long as I enable Kernel Mode in the Extra portion of settings in CE.
Trying to decode weapon and armor parameters and I noticed this game uses a kind of byte sharing/overlap that I have never seen before. There are actually 2 values stored in one byte on many instances for equipment.
For instance, the first property/Factor value or armor is a 2 byte value, of which the second byte is shared by Earth resistance (in increments of 8 so 1 Earth res).
It's very Tri-Ace to use weird data protections and obfuscation but this is the weirdest one yet.
Is there a way, or does anyone know how to edit available CP for the characters? The base limit is appallingly low and I'd like more flexibility with skills combos.
EDIT 7:
I found some more time for the game. I found some options with Item Creation. One is Infinite Items When Creating. It doesn't use any items when you make an item with this option on. You have to launch the Item Creation interface in-game at least once. The other is No Item Requirement. Big thanks to TheByteSize for his pointer to make the jmps 5 bytes again as it made this option easier. With this option turned on, the Item Creation interface thinks you have 20 of every item. Enjoy!
This option is really helpful but the game crashes at random time while creating items. Please fix these 2 options so "Game stopped working" error will not appear.
Infinite Items When Item Creating (Launch IC Interface Once)
No Item Requirement When Item Creating
EDIT: And also, can you explain how much quantity can we put in every option in the table? It seems the game is constantly crashing with every option I try in the CE:
Did you enable Kernel mode? Even then, only use the creation items options while you are performing that function in game and turn them off afterwards. The game requires CE Kernel mode.