Be sure to set your Settings in Cheat Engine (the Extra portion). It needs to be Kernel Mode.
Yeah, so this is likely more a CE question than this table specifically, trying to see if anyone else is having this problem. When I use the Kernel mode I get a flashing "DBK64 Loaded" flashing on my screen (fades) and then if I try to do any searches (trying to increase items in my inventory, Drummer's table NOT loaded) my whole rig crashes, BSoD and all. Anyone else having this before I head over to CE to see what this is? I'm using 6.6.
Also, Drummer, anything on your schedule here to tackle Battle Trophies?
EDIT: So for some reason my rig is backwards somehow. I can't use any of the scripts with Kernel Mode ON, Pointers are fine. Turn Kernel off, no problems. Question still stands: Any one else having this happen?
I would try updating to 6.7 to see if that helps. I only have the Query Memory Region routines checked for me. Haven't experienced any crashes.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Drummer with the way items are and your item multiplier..would it be possible add an option where when you sell an item you acutally gain one instead? so on the quests wehre you need items you can just sell until you get amount you need? with on/off option?
Not sure if anyone would consider this a spoiler but gonna throw it in spoiler tags anyway just to avoid any kind of shit storm, though what im posting about is a possible bug or something with the item multiplier in regards to something you have to use to get past the area Spoiler
In the Alanaire Citadel when you have the item multiplier on when you get the stones you need to activate the lifts if you have more then one of the Shining Stones and then go to use it to raise a "pillar" the game will take them all from you. Luckily i wasnt too far into the area when i noticed but figured id let yall here know. Again not sure if its a bug or if the game has always done it, didnt get far into the planet when i first played the game on PS3 years ago.
Drummer with the way items are and your item multiplier..would it be possible add an option where when you sell an item you acutally gain one instead? so on the quests wehre you need items you can just sell until you get amount you need? with on/off option?
I'm not sure if that is possible in this game. I'm trying to figure out items. It always adds and subtracts one at a time, so it does multiple things each time it add or subtracts one. It calls different functions to add and subtract also.
I have the Change Qty of Items From Field and also a Change Qty of Monster Drops I just finished.
I figured out some Shop pointers. You can theoretically purchase any item now, I believe. You just have to know the ID of the item.
so after updating CE to 6.7 Kernel mode is working w/o crashing and can use scripts with it on. Still, shop pointer isn't working after purchasing something and the monster drop one crashes the game (and yes, I am enabling after 1 battle). Only crashes when I get a drop. I tried this on the 2 shops in Triom early on.
only thing not working for me is shop pointer but monster drop is! love it!!!!!
Yeah, and now it's working for me too. This day, I swear... I think my problem was that I had the script itself frozen (the box after you enable the cheat), only thing I can think of.
Last edited by btmarcher on Thu Nov 30, 2017 5:32 am, edited 1 time in total.
Not sure if anyone would consider this a spoiler but gonna throw it in spoiler tags anyway just to avoid any kind of shit storm, though what im posting about is a possible bug or something with the item multiplier in regards to something you have to use to get past the area Spoiler
In the Alanaire Citadel when you have the item multiplier on when you get the stones you need to activate the lifts if you have more then one of the Shining Stones and then go to use it to raise a "pillar" the game will take them all from you. Luckily i wasnt too far into the area when i noticed but figured id let yall here know. Again not sure if its a bug or if the game has always done it, didnt get far into the planet when i first played the game on PS3 years ago.
No, the game hasn't always done it. It's probably some conflict with the table/script because it's a key item (or at least that sounds good). It seems the trigger is having the code on when you use the item. I was able to have it on while going through and then turning it off before using them without any problem.
Be sure to set your Settings in Cheat Engine (the Extra portion). It needs to be Kernel Mode.
Yeah, so this is likely more a CE question than this table specifically, trying to see if anyone else is having this problem. When I use the Kernel mode I get a flashing "DBK64 Loaded" flashing on my screen (fades) and then if I try to do any searches (trying to increase items in my inventory, Drummer's table NOT loaded) my whole rig crashes, BSoD and all. Anyone else having this before I head over to CE to see what this is? I'm using 6.6.
Also, Drummer, anything on your schedule here to tackle Battle Trophies?
EDIT: So for some reason my rig is backwards somehow. I can't use any of the scripts with Kernel Mode ON, Pointers are fine. Turn Kernel off, no problems. Question still stands: Any one else having this happen?
I have no problems whatsoever whether I use kernel mode or not. The only time I experienced a crash is when I tried to use the experience multiplier after having had another table's exp multiplier on.
So the Shop Editor definitely works, but it will crash you if you put in an ID it doesn't like. Example: 32787 is Edge's psuedo best weapon. So you'd think 32788 would be his best. It's not, and if you try to add it, you'll crash. Keeping my eye out for any other important ids though!