Is it possible to create a table which can auto complete stage-missions? Or maybe one where you can modify what score you get at the end.
There are modded APK's where you can surrender for +8000 points but they won't let you modify what gave you the score.
Yu-Gi-Oh! DUEL LINKS
Re: Yu-Gi-Oh! DUEL LINKS
up this bread to the roof
Re: Yu-Gi-Oh! DUEL LINKS
A YouTube video shows you can find, freeze, and set the LP damage dealt to whatever you wish. This value has since moved to a static address, which is lucky because it's now easy for us find and hack.
No need to download a script for this. Just open Cheat Engine > attach to dlpc.exe > Add Address Manually (copy and paste):
duel.dll+8629E4
Set hotkeys; to freeze this value; to set it to zero; and to set it to max (65535).
This is a flawed hack! Here's why:
This hack is exactly just "LP damage dealt", so taking damage to your LP while the value is set (to something high) could get you NUKED. And vice-versa; when you expect you will cause damage to your opponent's LP, set the value to max and one-hit them.
Here's when you should set this value:
Lastly - most importantly - don't take this to pvp. I don't AFAIK if it works in pvp, (never dared, never cheated online in my life). It wouldn't be fair. Using it for grinding - this part of the game - is the only excuse for using this cheat.
That's it. A lot of talking for one little cheat, but I don't have the patience, insight, or talent to dive into the code and make a script that does "deal X damage to the enemy when you do Y action". I'm hoping someone else will be me to it whilst I try.
No need to download a script for this. Just open Cheat Engine > attach to dlpc.exe > Add Address Manually (copy and paste):
duel.dll+8629E4
Set hotkeys; to freeze this value; to set it to zero; and to set it to max (65535).
This is a flawed hack! Here's why:
This hack is exactly just "LP damage dealt", so taking damage to your LP while the value is set (to something high) could get you NUKED. And vice-versa; when you expect you will cause damage to your opponent's LP, set the value to max and one-hit them.
Here's when you should set this value:
- Battle damage - when engaging an attack position monster with lower ATK, you inflict the difference to your opponent's LP, (but this hack sets that damage to max).
- Direct attacks - when attacking your opponent directly with monsters.
- Piercing damage - when card effects allow your monsters to damage your opponent's LP when they attack a defense position monster.
- Other - cards like Amazoness Swordswoman and similar can kamekaze into an enemy monster with higher ATK, but your opponent takes damage to their LP instead.
- Battle damage
- Direct attacks and...
- Piercing damage - these 3 rules apply to you as well.
- Enemies in defense position - when unaided by card effects and piercing damage, you can get nuked if this value is set. If you need to attack, set the value to zero first - or pierce them at max.
- Card effects during battle - beware of spell/trap/monster effects that can raise the enemy's stats or lower yours, or reflect, while on the attack.
- Card effects - from spells/traps/monsters in the lines of "blah blah ... inflict X damage to your opponent's life points ... blah". These cards will work normally.
Lastly - most importantly - don't take this to pvp. I don't AFAIK if it works in pvp, (never dared, never cheated online in my life). It wouldn't be fair. Using it for grinding - this part of the game - is the only excuse for using this cheat.
That's it. A lot of talking for one little cheat, but I don't have the patience, insight, or talent to dive into the code and make a script that does "deal X damage to the enemy when you do Y action". I'm hoping someone else will be me to it whilst I try.
Re: Yu-Gi-Oh! DUEL LINKS
Any chance to change duel assessment ?
Re: Yu-Gi-Oh! DUEL LINKS
There may be some luck on that part... duel.dll has symbols called:
DLL_DuelGetDuelResult
DLL_DuelDlgSetResult
DLL_DuelResultGetData
DLL_DuelResultGetMemo
My only apprehension is - because duel assessments affect your rewards like gold, keys, and cards, I won't be surprised if cheating the results have no effect since those things are server-side. I'll look into it.
I made a script to set the AI opponent's LP to zero, and mine to 10,000. After both characters say "duel", you draw your cards and win instantly. Use this script on AI only.
*** Moved to a new thread in the Tables subforum.
Re: Yu-Gi-Oh! DUEL LINKS
is this still working ?
Re: Yu-Gi-Oh! DUEL LINKS
skippersp wrote: ↑Tue Nov 28, 2017 9:42 amA YouTube video shows you can find, freeze, and set the LP damage dealt to whatever you wish. This value has since moved to a static address, which is lucky because it's now easy for us find and hack.
No need to download a script for this. Just open Cheat Engine > attach to dlpc.exe > Add Address Manually (copy and paste):
duel.dll+8629E4
Set hotkeys; to freeze this value; to set it to zero; and to set it to max (65535).
This is a flawed hack! Here's why:
This hack is exactly just "LP damage dealt", so taking damage to your LP while the value is set (to something high) could get you NUKED. And vice-versa; when you expect you will cause damage to your opponent's LP, set the value to max and one-hit them.
Here's when you should set this value:Here's when you set the value to zero:
- Battle damage - when engaging an attack position monster with lower ATK, you inflict the difference to your opponent's LP, (but this hack sets that damage to max).
- Direct attacks - when attacking your opponent directly with monsters.
- Piercing damage - when card effects allow your monsters to damage your opponent's LP when they attack a defense position monster.
- Other - cards like Amazoness Swordswoman and similar can kamekaze into an enemy monster with higher ATK, but your opponent takes damage to their LP instead.
What this hack doesn't affect:
- Battle damage
- Direct attacks and...
- Piercing damage - these 3 rules apply to you as well.
- Enemies in defense position - when unaided by card effects and piercing damage, you can get nuked if this value is set. If you need to attack, set the value to zero first - or pierce them at max.
- Card effects during battle - beware of spell/trap/monster effects that can raise the enemy's stats or lower yours, or reflect, while on the attack.
This hack also has a side-effect: The value/address is tied to other game logic which can affect the AI's decision-making. For example; the AI won't attack you while you're wide open - they just end their turn, figuring out that they'd just bonk for no damage.
- Card effects - from spells/traps/monsters in the lines of "blah blah ... inflict X damage to your opponent's life points ... blah". These cards will work normally.
Lastly - most importantly - don't take this to pvp. I don't AFAIK if it works in pvp, (never dared, never cheated online in my life). It wouldn't be fair. Using it for grinding - this part of the game - is the only excuse for using this cheat.
That's it. A lot of talking for one little cheat, but I don't have the patience, insight, or talent to dive into the code and make a script that does "deal X damage to the enemy when you do Y action". I'm hoping someone else will be me to it whilst I try.
is this still working ?
Who is online
Users browsing this forum: admantx, Fahry, Google Adsense [Bot], richard_hall