I just want to leave a little warning out for people: DO NO ABUSE THE INFINITE SP AND GIVE YOUR MIRAGES ALL THE ABILITIES EARLY ON! This will break the game and make it almost impossible to capture new mirages early on since you'l be dealing out so much damage that you one shot them
I just want to leave a little warning out for people: DO NO ABUSE THE INFINITE SP AND GIVE YOUR MIRAGES ALL THE ABILITIES EARLY ON! This will break the game and make it almost impossible to capture new mirages early on since you'l be dealing out so much damage that you one shot them
With mastering just 1 board you can easily go from like 200 damage per hit, to 2-3k.
I just want to leave a little warning out for people: DO NO ABUSE THE INFINITE SP AND GIVE YOUR MIRAGES ALL THE ABILITIES EARLY ON! This will break the game and make it almost impossible to capture new mirages early on since you'l be dealing out so much damage that you one shot them
With mastering just 1 board per mirage you can easily go from like 200 damage per hit, to 2-3k.
I just want to leave a little warning out for people: DO NO ABUSE THE INFINITE SP AND GIVE YOUR MIRAGES ALL THE ABILITIES EARLY ON! This will break the game and make it almost impossible to capture new mirages early on since you'l be dealing out so much damage that you one shot them
With mastering just 1 board you can easily go from like 200 damage per hit, to 2-3k.
Use the One Hit Kill script to override your damage output to whatever value you like. Been capturing lvl 10 mirages with lvl 80 stack no problem.
anyone had the exp multiplier to work? are there any conditions? i've been trying but it didn't work, others worked like a charm
Should be an option to set the EXP Multiplier when you enable the code. To see significant changes, you have to set to large amount like 500 or so. At least I could see them level up fast when I set it to large multiplier, so it's working for me.