thats odd, I'm not sure what would be causing that. Like I said, it shifted 4 bytes for me, so i imagined it shifted positions for everyone, as they did put in some content additions, which commonly moves data around. Either way though, if it does that to you, open the enable script in the script editor and find:Xenthar wrote: ↑Thu Nov 08, 2018 12:30 amI've encountered a strange bug while using Jessen's updated table. It makes it so that every mirajewel gives the ability "Fire". When I reload the game without the table enabled, the mirajewels are back to normal. but as soon as I tick the enable box on the table. they revert to giving only fire again.
This only happens on Jessen's Mirajewel pointers fixed one. The other one and Drummer's Script doesn't cause this. I did add one libra mirajewel at the start of the game. and that is the only one I've added. Its not a big problem, as I can continue the game with his first table and only use the Mirajewel one when I want to add a new Mirajewel. just thought i would mention it.
add [MiraJewelBasePtr],00000A2C
and change it back to
add [MiraJewelBasePtr],00000A28
see if that gets it working for you.
and i can see i still can't find an accurate spot where the mirage party editor is, it shifted on me again.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1