I had Settings > Extra > "Query memory region routines" and "Read/Write Process Memory" enabled from getting the Star Ocean The Last Hope cheats working. Once I disabled these, the game stopped crashing all the time.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
for the Figaro minigame and getting Maduin
for the fight, the HP of the 6 people is like that in the memory : YourL 0 0 0 YourM 0 0 0 YourS 0 0 0 HisL 0 0 0 HisM 0 0 0 HisS
so, at the start of the fight, it's 3 0 0 0 2 0 0 0 1 0 0 0 3 0 0 0 2 0 0 0 1
i found only one such à array of byte in memory
you can win the fight by putting all his HP to 0, but you won't get Amguin that way.
you need to kill someone to have the event, so the best way is the have luck and touch his L or M first round.
if you do that, put the opponent Hp to 1 for the one you touched and 0 to the rest. Next attack, you kill the last one and the fight will end.
any luck, Drummer? I can confirm that the enable script won't activate, but so far seems Cielos' easy catch and infinite sp scripts seem to work still when just unhiding the children of the enable script. Can't tell what the IDs for the new items or mirages are yet though.
It appears I will have to basically redo just about everything. I don't have time tonight to play the game but will try to get back into this game soon.
well, thats not good. Not a thing that can be done to at least get it 'limping' along? I mostly just want the ability to change mirages i attack to the new ones so I can check them out.
I have this ready which basically lets you enable and use some of the pointers. I have to try finding every option again. May make a new post once I get started.
looks like battle item editor can be easily worked with on my end. I'll see what I can dig up.
Edit: I certainly dug up what I could. I think i've got majority of the Battle Item and Misc Item IDs in place.
Edit 2: I managed to figure out how to get the mirajewel pointer operational again. it simply shifted by 4 bytes forward.
Edit 3: Drummer, i am not quite sure what to edit to fix the mirage party editor pointers, but... I have found that the pointers picks up on Lann's data at slot 199, which means it may have shifted just like the mirajewels pointers, just bigger leaps. I don't know if any of this helps you but I hope it does. I also think that they upped the maximum number of mirages at high levels to 200.
I've encountered a strange bug while using Jessen's updated table. It makes it so that every mirajewel gives the ability "Fire". When I reload the game without the table enabled, the mirajewels are back to normal. but as soon as I tick the enable box on the table. they revert to giving only fire again.
This only happens on Jessen's Mirajewel pointers fixed one. The other one and Drummer's Script doesn't cause this. I did add one libra mirajewel at the start of the game. and that is the only one I've added. Its not a big problem, as I can continue the game with his first table and only use the Mirajewel one when I want to add a new Mirajewel. just thought i would mention it.