Why there is a two id in the Mirage Party Editor ? What's the purpose ? Some have the same id, while some is pointing to their transfig id.
How's the game choose party/mirage slot ? For instance there are couple of slot is empty in between a filled slot. Is it happen because that empty slot was previously assigned a dismissed mirage? So what happen if i capture another mirage, will the game choose that first empty slot, or the very last empty slot ?
Is it possible to add capabilities to change mirage master skill, or reset (either the master skill or the whole board) ?
1) It's the way they coded the game, but I haven't figured out all the particulars with why it is that way.
2) I'm not sure, you will have to test where it puts a mirage after you delete one.
3) Maybe, but I'm taking a break from this game. I plan on working on a table for Star Ocean Last Hope that's coming out today. I have enough options on the table I believe for most things people want to do.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
@DrummerIX
I'm out of the loop.
How come the slot is/can be raised to 199 ?
I'm still early in he game, and the Prism case only hold 150.
Does it being upgraded with story progression ?
@Llumex
What do you mean you can't delete them ? You mean some of the Mirages can't be dismissed at all ? LIke Reynn/Lann, the option to dismiss is grey out ?
If that's the case, it's really problematic, how do we know some mirages can't be dismissed later on ?
I don't want to mistakenly capture some mirages only to be discovered they can't be dismissed at all.
- Concerning the board limit :
I'm on the post-game and I assume that the limit is 200 mirages and cannot be extanded by legal ways. When you reach the limit and you capture a mirage, the game ask you if you want to replace a mirage in your board or in your team to accept the new one.
I remember also that I was limited to 150 when I wasn't very far on the game. I didn't do anything special to increase to 200 so don't worry it will come certainly with the story progression
- Concerning mirages that can't be deleted :
I use a lot the cheat infinite items. The problem with it, is that when you capture a mirage, you don't consume the prism needed for it. So for example, if you capture a shiva (star), you can capture an other shiva (star) because you still have its prism. But, Shiva (star) is normally a unique mirage and you can have only one version of it ! So the game refuses to let you erase her even though you've got two version of her. It's the type of mirages I was talking about.
Why there is a two id in the Mirage Party Editor ? What's the purpose ? Some have the same id, while some is pointing to their transfig id.
How's the game choose party/mirage slot ? For instance there are couple of slot is empty in between a filled slot. Is it happen because that empty slot was previously assigned a dismissed mirage? So what happen if i capture another mirage, will the game choose that first empty slot, or the very last empty slot ?
Is it possible to add capabilities to change mirage master skill, or reset (either the master skill or the whole board) ?
1) It's the way they coded the game, but I haven't figured out all the particulars with why it is that way.
2) I'm not sure, you will have to test where it puts a mirage after you delete one.
3) Maybe, but I'm taking a break from this game. I plan on working on a table for Star Ocean Last Hope that's coming out today. I have enough options on the table I believe for most things people want to do.
1) If I'm not wrong, one ID is the actual form of the mirage and the other the form when you captured the mirage. Example : You capture a chocochick and you transfig it to chocobo. You should have one ID showing Chocochick and the other one Chocobo. Next, if you transfig it to Hyperion, you should have one ID showing Chocochick and the other Hyperion. The game seems to store in memory the original form of the mirage you've captured and the transfig form its using.
2) I can confirm that the 200 slots works as a list that fills in ascending order. Example : You've got 96 full slots (1 -> 96) and you erase the mirage that was on the 46th slot. If you capture a new mirage, it will be stored in the 46th slot instead of the 97th slot.
The game seeks to fill all the empty slots it find before continuing the list.
@Llumex
I thought a ★ Mirages can be dismissed, turns out, they can't; Even if the option to dismiss them is available, the game block you to dismiss them.
Thank you for telling me this, i'm not bold enough to try that if you didn't tell it, hehe.
Thanks for the empty slot explanation.
Just test it, yes new mirages goes through the first empty slot.
If anyone else like me who confuse where your newly mirages is, it's not always fill the last empty slot, perhaps you dismiss a previous mirages in the middle of big list of slot, so it goes there.
Thanks for the double id explanation.
Also during test, i find a wrong id description, Dark Behemoth is L, not XL. But it's minor thing since it only affect desc in CE not in game, and we can always update/fix the description our-self.
Didn't find anywhere on the net, perhaps i didn't googling enough.
Anyway, so i made this list of total Experience needed for each Level.
Can't post the full list in convenient format in this forum , so i have to use pastebin instead.
Not that important, since it included how much exp needed for next level (which you can see it anyway in the game) [Link]
Most of player need only Total Exp, since that's the one you input in the Mirage Party Editor, so you didn't have to guesswork how much Exp you need for particular level you aiming for.
So here's below:
Total Exp for each level
Any possibilities of making minigames have endless lives?
No, to be honest, I haven't beaten many games I own, but I enjoy making tables to play through them at a later date. I'm working on Star Ocean at the moment, so I'm not making new options for this game right now. I might look at it later.