req : deep sky derelicts

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danielyee
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req : deep sky derelicts

Post by danielyee »

hi sir and all..communities
how are you all
can anyone does a table for this good game
Deep sky Derelicts
[Link]
1:all god mode
2: all supplies/gold
3:all abilities points
much appreciated
tq sir

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Blayde
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Re: req : deep sky derelicts

Post by Blayde »

Money

Code: Select all

[ENABLE]
aobscan(money,48 8B C7 48 0F 4E C6 48)
alloc(newmem,$1000,119F4415)

label(code)
label(return)

newmem:
code:
  mov rax,#9999
  cmovle rax,rsi
  jmp return

money:
  jmp newmem
  nop
  nop
return:
registersymbol(money)

[DISABLE]
money:
  db 48 8B C7 48 0F 4E C6

unregistersymbol(money)
dealloc(newmem)
Energy ?

Code: Select all

[ENABLE]
aobscan(eptest,41 89 47 58 0F B6 45 E0)
alloc(newmem,$1000,04C4AABB)

label(code)
label(return)

newmem:
code:
  mov [r15+58],#100
  movzx eax,byte ptr [rbp-20]
  jmp return

eptest:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(eptest)

[DISABLE]
eptest:
  db 41 89 47 58 0F B6 45 E0

unregistersymbol(eptest)
dealloc(newmem)
That's all. Sorry,but i don't like it (the game).
Unity sh!t.

hanzo9283
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Re: req : deep sky derelicts

Post by hanzo9283 »

Blayde wrote:
Sat Nov 18, 2017 11:02 pm
Money

Code: Select all

[ENABLE]
aobscan(money,48 8B C7 48 0F 4E C6 48)
alloc(newmem,$1000,119F4415)

label(code)
label(return)

newmem:
code:
  mov rax,#9999
  cmovle rax,rsi
  jmp return

money:
  jmp newmem
  nop
  nop
return:
registersymbol(money)

[DISABLE]
money:
  db 48 8B C7 48 0F 4E C6

unregistersymbol(money)
dealloc(newmem)
Energy ?

Code: Select all

[ENABLE]
aobscan(eptest,41 89 47 58 0F B6 45 E0)
alloc(newmem,$1000,04C4AABB)

label(code)
label(return)

newmem:
code:
  mov [r15+58],#100
  movzx eax,byte ptr [rbp-20]
  jmp return

eptest:
  jmp newmem
  nop
  nop
  nop
return:
registersymbol(eptest)

[DISABLE]
eptest:
  db 41 89 47 58 0F B6 45 E0

unregistersymbol(eptest)
dealloc(newmem)
That's all. Sorry,but i don't like it (the game).
Unity sh!t.
how do i apply this? sorry.... can you make a CT for me? im so new at this and have no idea to use this... thanks in advance

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Blayde
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Posts: 230
Joined: Fri Aug 25, 2017 2:37 pm
Reputation: 49

Re: req : deep sky derelicts

Post by Blayde »

hanzo9283 wrote:
Sun Dec 17, 2017 3:51 am
how do i apply this? sorry.... can you make a CT for me? im so new at this and have no idea to use this... thanks in advance
Attachments
deep sky derelicts.CT
(1.28 KiB) Downloaded 82 times

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