[SOLVED] Spellforce 3
[SOLVED] Spellforce 3
I tried to change ressource with all value types but doesnt work?
can someone help
can someone help
Re: Spellforce 3
Hi
You have to find the value (4 bytes) from the resource bar of a building, such like City Center, not from that resource bar at the top. There's a lag (delay) in the display of these values - the top bar is displaying a ratio +1 (sometimes more) compared to the value displayed in City Center resource bar.
Sorry if my explanation seems to be a bit far-fetched.
maxItems
You have to find the value (4 bytes) from the resource bar of a building, such like City Center, not from that resource bar at the top. There's a lag (delay) in the display of these values - the top bar is displaying a ratio +1 (sometimes more) compared to the value displayed in City Center resource bar.
Sorry if my explanation seems to be a bit far-fetched.
maxItems
Code: Select all
// Game: SpellForce III
// Version: Beta Build Rev. 41558
[ENABLE]
aobscanmodule(maxItems,SF3ClientFinal.exe,89 48 04 41 80 48 08 01)
alloc(newmem,$100,"SF3ClientFinal.exe"+678327)
label(code)
label(return)
newmem:
code:
mov ecx,[rax+14] // added part
mov [rax+04],ecx
or byte ptr [r8+08],01
jmp return
maxItems:
jmp newmem
nop
nop
nop
return:
registersymbol(maxItems)
[DISABLE]
maxItems:
db 89 48 04 41 80 48 08 01
unregistersymbol(maxItems)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "SF3ClientFinal.exe"+678327
"SF3ClientFinal.exe"+67830D: 48 3B C1 - cmp rax,rcx
"SF3ClientFinal.exe"+678310: 74 79 - je SF3ClientFinal.exe+67838B
"SF3ClientFinal.exe"+678312: 8B 48 04 - mov ecx,[rax+04]
"SF3ClientFinal.exe"+678315: 8B 50 14 - mov edx,[rax+14]
"SF3ClientFinal.exe"+678318: 2B D1 - sub edx,ecx
"SF3ClientFinal.exe"+67831A: 44 3B D2 - cmp r10d,edx
"SF3ClientFinal.exe"+67831D: 41 0F 42 D2 - cmovb edx,r10d
"SF3ClientFinal.exe"+678321: 85 D2 - test edx,edx
"SF3ClientFinal.exe"+678323: 74 5F - je SF3ClientFinal.exe+678384
"SF3ClientFinal.exe"+678325: 03 CA - add ecx,edx
// ---------- INJECTING HERE ----------
"SF3ClientFinal.exe"+678327: 89 48 04 - mov [rax+04],ecx
"SF3ClientFinal.exe"+67832A: 41 80 48 08 01 - or byte ptr [r8+08],01
// ---------- DONE INJECTING ----------
"SF3ClientFinal.exe"+67832F: 41 8B 89 00 01 00 00 - mov ecx,[r9+00000100]
"SF3ClientFinal.exe"+678336: F2 41 0F 10 81 F8 00 00 00 - movsd xmm0,[r9+000000F8]
"SF3ClientFinal.exe"+67833F: F2 0F 11 04 24 - movsd [rsp],xmm0
"SF3ClientFinal.exe"+678344: 2B CA - sub ecx,edx
"SF3ClientFinal.exe"+678346: 41 39 89 00 01 00 00 - cmp [r9+00000100],ecx
"SF3ClientFinal.exe"+67834D: 75 1D - jne SF3ClientFinal.exe+67836C
"SF3ClientFinal.exe"+67834F: 8B 04 24 - mov eax,[rsp]
"SF3ClientFinal.exe"+678352: 41 39 81 F8 00 00 00 - cmp [r9+000000F8],eax
"SF3ClientFinal.exe"+678359: 75 11 - jne SF3ClientFinal.exe+67836C
"SF3ClientFinal.exe"+67835B: 48 8B 04 24 - mov rax,[rsp]
}
Re: Spellforce 3
Open AA window, paste and assing to ct
Re: Spellforce 3
On the first campaign map, there is a way to raise your own zombies on that altar.
Zombies walk around for a while, and then, they collapse, leaving a pile of gold behind.
The gold is not much, but having enough patience, they can be mined indefinitely
Zombies walk around for a while, and then, they collapse, leaving a pile of gold behind.
The gold is not much, but having enough patience, they can be mined indefinitely
Re: Spellforce 3
Update
Re: Spellforce 3
fantomas, your 999 hp on left click is actually visual only as the heroes still die in skirmish (maybe it's not visual in campaign?). could it be that you went with the visual instead of the actual (background) value? all stats in the game are found twice when you search for them with the first being visual only (though it does change the value in the game untill something changes said value).
the max items option gives you 500 resources on each pickup.
and before anyone asks: there's no need for an update. just attach the table during a map, give it 5 seconds then activate the options.
sorry, didn't test the instant repair properly but it seems that as long as you have at least one person tending to your building, it's invincible (tested on an outpost).
the max items option gives you 500 resources on each pickup.
and before anyone asks: there's no need for an update. just attach the table during a map, give it 5 seconds then activate the options.
sorry, didn't test the instant repair properly but it seems that as long as you have at least one person tending to your building, it's invincible (tested on an outpost).
Re: Spellforce 3
FYI, fearlessrevolution trainer for 1.0 version works on Update 1.01, at least Unl. Health option does (at gamecopyworld)
- BoehserOnkel
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Re: Spellforce 3
Cheat table Here.