Hello People!
Apologies for the few days of silence as I have been fairly busy (and most likely will continue to be) and haven't made much progress on my own playthrough. I haven't been fully away though, so don't worry: I have an updated table for you guys!
1. Continuing with the previous update, you are now able to choose which Materials Menu you wish to find stuff from, be it
Sorted by USABLE InGame or
Sorted by NAME. Both groups have the same number of items and pointers in them; they are just arranged differently for convenience.
2. The
Captured Monsters List has gotten a few additions thanks to a few dungeons I managed to revisit during what little downtime I had. The most important entry added is most likely a
4-Star Rarity Monster, which should help everyone in upgrading your Yuikis further. As always, you may add monsters you have not encountered in your current playthrough yet, at risk of spoiling yourself or your gameplay as these can potentially make your Yuiki very overpowered. Our only suggestion is to be careful not to go over your capture limit as it has not been tested yet if doing so would cause the game to crash.
3. The
EXP Trackers Menu has received
2 new additions to it, covering all party members up to the beginning of Chapter 6.
4. The
BaseofallStats Menu has now been reasonably tested, and thus modified and separated into 2 new Menus:
Base Stats and
Current Dungeon Stats. The Base Stats Menu is for altering party member's base parameters
OUTSIDE of dungeon exploration, while the Current Dungeon Stats Menu is for altering
DEPLOYED party members' current basic parameters (HP, SP, and FS in particular) along with the Turn Counter for the current dungeon. There are a few more details to this, so to that end,
please read the NOTES provided inside each group's menu.
5. Overall, there have been a total of
278 combined additions and modifications to the table since the last update.
In case you are new to cheat engine, please refer to post number 36 in this thread for the detailed instructions on how to get this table working with your game. Enjoy!
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Skip to the bottom of this post for the table itself if you're not one of the previous feedbacks from the last update. Thank you!
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As for the feedback I haven't been able to respond to while I have been away:
gradius12 wrote: ↑Wed May 19, 2021 11:30 am
im currently adding a few 4* and 5* monster manually via memory viewer then i can send you a save with almost all 4*5* for the summons i have also 644 /739 items if someone is interested i can share it later
gradius12 wrote: ↑Wed May 19, 2021 8:31 pm
FhateForever wrote: ↑Wed May 19, 2021 2:40 pm
Since the way monsters are classified ingame is a little messy,
its easy they are sorted like the ingame library (information tab in menu) i compared with the wiki too and its the same ifound that out with the giants toroerg 1*next one was 3* bursting starving wolf then came the 4*demon debrafuska its easier when you campare it with the wiki because there is also the cost in newgame+ where you can buy them
also found the first captured monster? entry it begins with alvaro awith the offsets 232B2C / 5D800 / AGE.EXE + 15E1BC
last one is magical wood spirit at 233AC0 / 5D800 / AGE.EXE + 15E1BC
with that ihave pointed out the area of offsets were the monsters are i have over 261 captured monsters? if some one wants my save for adding all the pointers i can share it now
For the Monsters, yes I am indeed interested since we do not need to have 'discovered' them ourselves ingame to add them to the prison. However I'm not sure if we should/need to add all captured monsters into said list as there are a significant amount and the upgrade requirements for the summoned units aren't incredibly strict (i.e. they don't require a very particular monster like for example 5 Aeg Souls; they just ask for 5 4-Star Oni-type monsters and that's it) so in the future I might limit the Captured Monsters List to... maybe at most 20 different types for 1-Star to 3-Star Rarity, and then for 4-Star and 5-Star Rarity monsters I'll add everyone depending on how bulky the final list would be. To that end, if you are willing to send me at least the addresses of just 4-Star and 5-Star monsters (maybe a name works too but as long as you have the complete address I think I can work with it) then that would be best. Thank you!
klorofinmaster wrote: ↑Wed May 19, 2021 10:12 pm
FhateForever wrote: ↑Wed May 19, 2021 2:40 pm
P.S. DZero, I would appreciate it if you could take a look at Inventory(WIP) -> Materials (Sorted by NAME) -> Materials A-E & Materials K-O. In those groups please check for BladecrawlDragonFang & Other Monster Fang respectively, as they were both previously named BladecrawlDragonFang with different addresses and I have yet to encounter these materials, so I can't deduce their correct labels. You may either correct them in this table and upload the corrected version, or make the corrections in your own table which I'll download and check next time I'm here. Thank you and may we continue to work on this together!
I can confirm that the pointer address P->37251894 is BladecrawlDragonClaw, it's the one that has the label "Other Monster Fang (Incorrectly named BladecrawlDragonFang)"
you can verify this by checking in the workshop, it's required to make Reshia Hammer
Thank you for this, though since I haven't reached the point in the game where these things appear yet and since we have not heard from DZero for a while, I will have to keep them tentatively marked until I can verify them for myself. I've made notes for it though so please don't worry much!
gradius12 wrote: ↑Thu May 20, 2021 2:19 am
i made a list with all offsets for you to add if you got the time
i only included the offsets but not the names dont remember which one was what but that shouldnt be a problem
EDIT 1 : i also figured out how the stats tab work i does work but if you lvl up it resets to the standard
Is this for the captured monsters referenced in your earlier reply? If it is, then thank you! I'll try to get them added as soon as I have more time, though I will have to comb through for 4-Star and 5-Star monsters in particular as we don't want to overpopulate the lower rarities (they're not that useful in the long run).
dokhiemlam wrote: ↑Thu May 20, 2021 7:02 am
ArtficialFlvrz wrote: ↑Thu May 20, 2021 2:57 am
The stat section seems to work for me. It only changes if you edit the values outside of a dungeon though. Set Avaro's base HP to 200 and base Move to 10 just to test, went into a map, leveled him up once, he gained 1 HP, and cheat engine had it as 201, and he can still move 10 spaces. I might just be missing something though, maybe something will reset it.
The thing will reset back is stats like STR, INT, CON, RES,AGL, LUK when level up. You see the gray bar in the status? That the thing limit character's stats, when you reach that you can't increase anymore. Only increase limit when character get new title and no limit when character get level 99. There is a special case that, Ior, Kisnir, Diethelm don't have INT limit so INT stat will not reset back. The thing HP, SP, FS and move is not reset back too
gradius12 wrote: ↑Thu May 20, 2021 6:45 pm
dokhiemlam wrote: ↑Thu May 20, 2021 7:02 am
The thing will reset back is stats like STR, INT, CON, RES,AGL, LUK when level up. You see the gray bar in the status? That the thing limit character's stats, when you reach that you can't increase anymore. Only increase limit when character get new title and no limit when character get level 99. There is a special case that, Ior, Kisnir, Diethelm don't have INT limit so INT stat will not reset back. The thing HP, SP, FS and move is not reset back too
Its the same with the yuikiquartet too
Thank you for the feedback! It's due to you guys' replies that I've finally managed to make sense of the Stats entries, so now they're properly set and noted for everyone to use, with a good number of added entries. I'll give positive ratings shortly.
iwasherebut4got wrote: ↑Sat May 22, 2021 7:29 am
Thank you for the cheat table and the encryption value, I'm a CE noob so it's really amazing for me
.
Just FYI you can sort items based on the "sell" menu on the shop. Each item increased the increment by 4 there. Also if you sell it you can force register it so it's usable. It might be easier to make pointer from there, however I'm not sure if there is any deleted/dummy item address which might cause problem.
As for the char stats it will reset to the, I assume hard coded, cap once you level up but most likely it will not change once you reach lv 99 because you can't level up anymore, havnt tried it yet. Also is it possible to make EXP multiplier? I observe that low level char received more exp than high level char, so most likely it's due to lv difference but i can't figure it out.
Thank you for the feedback. Sorting by Sell menu is an idea, but not one I'm particularly willing to work on, I'm afraid. The reasons would be: 1. Going to shop takes a few more clicks (Leave Fortress -> Waterbeast Needle -> Sell Equipment) than a simple Right Click (Open Main Menu with Materials immediately displayed in the center of the screen) would, and would use a few seconds depending on how fast the game loads stuff for new and old computers; and 2. I'm not sure how you 'force register' an item and without extensive CE knowledge, I would rather not delve into that particular deep hole at the cost of time that could be spent progressing my own playthrough and discovering items more 'naturally' that way. You may try to sort the materials in the table you've downloaded for your own personal use though, and you can also share that here if you want by all means.
As for the EXP multiplier, I unfortunately do not have the knowledge for creating that, and the EXP trackers are sufficient based on my experience (just put everyone to 99 exp every time they finish a battle so you can continuously level up after every instance of combat a character experiences.
DO NOT FREEZE EXP TO 99 THOUGH OR YOU WILL FREEZE/CRASH THE GAME.). Anyone is welcome to try their hand at it though.