Harvest Moon: Light of Hope
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Harvest Moon: Light of Hope
Harvest Moon: Light of Hope is now on steam
i am looking for a table for
1:max items
2:inf stamina
3:max friendship
4:time mod
5:crops harvest time
i am looking for a table for
1:max items
2:inf stamina
3:max friendship
4:time mod
5:crops harvest time
Re: Harvest Moon: Light of Hope
Harvest Moon: Light of Hope ver. 1.0 (5278)
In general all scripts require you to do the basic something once before activating the script.
Infinite Stamina - Use stamina once before activating.
Infinite Items- Sets items to 90 whenever used/bought/sold etc.
Max Animal friendship - Maxes friendship when you pet.
Faster NPC friendship - Will increase about 1 "level" for each friendship gaining interaction (talking/gifts) This is so you can get all the events.
1 day crops - All crops will be harvestable the next day. Recurring crops will be infinitely harvestable that day but wither the next day.
All tiles watered daily - ALL farmable tiles will be watered every day.
Fertilize plant for insta growth of "great" version of plant. - (graphic will not change but plant will be harvestable)
Always Full Animals - credit to fantomas for this.
This is probably as far as I will go with this. I can change a crop to any other thing, just don't know how to do dropdown lists in CE yet
(edit) added some features. This attachment is the newest version. (I keep forgetting to do time stop.. Never seem to need it sorry)
In general all scripts require you to do the basic something once before activating the script.
Infinite Stamina - Use stamina once before activating.
Infinite Items- Sets items to 90 whenever used/bought/sold etc.
Max Animal friendship - Maxes friendship when you pet.
Faster NPC friendship - Will increase about 1 "level" for each friendship gaining interaction (talking/gifts) This is so you can get all the events.
1 day crops - All crops will be harvestable the next day. Recurring crops will be infinitely harvestable that day but wither the next day.
All tiles watered daily - ALL farmable tiles will be watered every day.
Fertilize plant for insta growth of "great" version of plant. - (graphic will not change but plant will be harvestable)
Always Full Animals - credit to fantomas for this.
This is probably as far as I will go with this. I can change a crop to any other thing, just don't know how to do dropdown lists in CE yet
(edit) added some features. This attachment is the newest version. (I keep forgetting to do time stop.. Never seem to need it sorry)
- Attachments
-
- Harvest Moon Light of Hope.CT
- (17.4 KiB) Downloaded 642 times
Last edited by stuffy on Sun Nov 19, 2017 11:56 am, edited 3 times in total.
Re: Harvest Moon: Light of Hope
Managed to get 1 day crop growth and instant max people friendship if anyone still interested.
If you want to try it for yourself:
Crops have a set number of days in growth cycle (roses take 12 days)
once planted, value is 0, next day its 1 etc. on day 12 (value 11) it's harvestable.
People friendship is 4byte value 0-1000
Once you find the values you can find the function that accesses it and alter the instruction to add 30 days or whatever.
Or I could just upload it.. :p
If you want to try it for yourself:
Crops have a set number of days in growth cycle (roses take 12 days)
once planted, value is 0, next day its 1 etc. on day 12 (value 11) it's harvestable.
People friendship is 4byte value 0-1000
Once you find the values you can find the function that accesses it and alter the instruction to add 30 days or whatever.
Or I could just upload it.. :p
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Re: Harvest Moon: Light of Hope
Upload please , also there's no Max Animal Friendship in table above. or i missed something? thanks before.
Re: Harvest Moon: Light of Hope
Not sure if people friendship works on reload, might have to increase friendship once before activating. Let me know if broken I will try to fix.
Recurring crops will be infinitely harvestable next day, but wither the day after.
Animal friendship activate after petting something once.
Took out inf stamina, for rework.
Recurring crops will be infinitely harvestable next day, but wither the day after.
Animal friendship activate after petting something once.
Took out inf stamina, for rework.
Last edited by stuffy on Sun Nov 19, 2017 11:57 am, edited 1 time in total.
Re: Harvest Moon: Light of Hope
tamashiyume wrote: ↑Sat Nov 18, 2017 4:16 pmalso there's no Max Animal Friendship in table above. or i missed something? thanks before.
Code: Select all
define(address,0D35C580)
define(bytes,8B 40 6C B9 0A 00 00 00)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
mov [eax+6C],2710
mov eax,[eax+6C]
mov ecx,0000000A
jmp return
address:
jmp newmem
nop
nop
nop
return:
[DISABLE]
address:
db bytes
// mov eax,[eax+6C]
// mov ecx,0000000A
dealloc(newmem)
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Re: Harvest Moon: Light of Hope
thank's for the table , i will try it.
Re: Harvest Moon: Light of Hope
//
// Player //
//
Inf Money
//
// Animals //
//
Always Full Appetite
Instant Adult Growth LVL
No Stress
Always Healthy
// Player //
//
Inf Money
Code: Select all
// Game: Harvest Moon: Light of Hope
// Version: 3DM
[ENABLE]
aobscan(addMoney,89 4F 10 3B C1)
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
mov ecx,1869F
mov [edi+10],ecx
cmp eax,ecx
jmp return
addMoney:
jmp newmem
return:
registersymbol(addMoney)
[DISABLE]
addMoney:
db 89 4F 10 3B C1
unregistersymbol(addMoney)
dealloc(newmem)
//
// Animals //
//
Always Full Appetite
Code: Select all
// Game: Harvest Moon: Light of Hope
// Version: 3DM
[ENABLE]
aobscan(fullAppetite,8B 50 54 B9 01 00 00 00 33 C0 83 FA 15)
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
mov [eax+54],0 // 0 - Full, 16 - Hungry
mov edx,[eax+54]
mov ecx,00000001
jmp return
fullAppetite:
jmp newmem
nop
nop
nop
return:
registersymbol(fullAppetite)
[DISABLE]
fullAppetite:
db 8B 50 54 B9 01 00 00 00
unregistersymbol(fullAppetite)
dealloc(newmem)
Code: Select all
// Game: Harvest Moon: Light of Hope
// Version: 3DM
define(address,0D35C41C)
define(bytes,8B 40 30 85 C0)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
mov [eax+30],2 // growth_level: 1 (baby), 2 (adult)
mov eax,[eax+30]
test eax,eax
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov eax,[eax+30]
// test eax,eax
dealloc(newmem)
No Stress
Code: Select all
// Game: Harvest Moon: Light of Hope
// Version: 3Dm
define(address,0D365098)
define(bytes,8B 40 74 C9 C3)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
mov [eax+74],0 // 0 - no stress
mov eax,[eax+74]
leave
ret
jmp return
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// mov eax,[eax+74]
// leave
// ret
dealloc(newmem)
Always Healthy
Code: Select all
// Game: Harvest Moon: Light of Hope
// Version: 3DM
define(address,17D85E88)
define(bytes,8B 40 38 48 89 85 CC FE FF FF)
[ENABLE]
assert(address,bytes)
alloc(newmem,$100)
label(code)
label(return)
newmem:
code:
mov [eax+38],7 // 1 - sick; 2 - pregnant; 3 - sleeping, 7 - healthy (default)
mov eax,[eax+38]
dec eax
mov [ebp-00000134],eax
jmp return
address:
jmp newmem
nop
nop
nop
nop
nop
return:
[DISABLE]
address:
db bytes
// mov eax,[eax+38]
// dec eax
// mov [ebp-00000134],eax
dealloc(newmem)
Re: Harvest Moon: Light of Hope
Animal Growth, Health and stress not working for me.
Re: Harvest Moon: Light of Hope
hi stuff can u fix the table? after i load, just inf stamina & inf item can active... thanks beforestuffy wrote: ↑Fri Nov 17, 2017 9:37 amHarvest Moon: Light of Hope ver. 1.0 (5278)
In general all scripts require you to do the basic something once before activating the script.
Infinite Stamina - Use stamina once before activating.
Infinite Items- Sets items to 90 whenever used/bought/sold etc.
Max Animal friendship - Maxes friendship when you pet.
Faster NPC friendship - Will increase about 1 "level" for each friendship gaining interaction (talking/gifts) This is so you can get all the events.
1 day crops - All crops will be harvestable the next day. Recurring crops will be infinitely harvestable that day but wither the next day.
All tiles watered daily - ALL farmable tiles will be watered every day.
Fertilize plant for insta growth of "great" version of plant. - (graphic will not change but plant will be harvestable)
Always Full Animals - credit to fantomas for this.
This is probably as far as I will go with this. I can change a crop to any other thing, just don't know how to do dropdown lists in CE yet
(edit) added some features. This attachment is the newest version. (I keep forgetting to do time stop.. Never seem to need it sorry)
Re: Harvest Moon: Light of Hope
@stuck Did that happen after ver 1.01 update? (if so I will update for new version)
If not:
Game creates code at runtime, so options won't work (AOB can't find code that doesn't exist yet) until you preform the action (even then it might not always work first time)
Also sometimes it helps to load a "clean" save then load your cheated save to purge anything weird.
Also Shinkansen made a table for this game here : viewtopic.php?f=4&t=5428
If not:
Game creates code at runtime, so options won't work (AOB can't find code that doesn't exist yet) until you preform the action (even then it might not always work first time)
Also sometimes it helps to load a "clean" save then load your cheated save to purge anything weird.
Also Shinkansen made a table for this game here : viewtopic.php?f=4&t=5428
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Re: Harvest Moon: Light of Hope
wow thank you for all the great work you all did
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Re: Harvest Moon: Light of Hope
please update