I use YoucefHam's Table as a starter. Some inventory items functions still work but not ones I like to use. I was able to put together enough of something for "Last Moved Inventory Item" though doesn't quite work the way I want but well enough that I can live with it. Select Item in inventory and then return to same location and it will update correctly. This will allow editing the count of items for that cell. Note that the other functions in the table to just set all values to max is available but I'd rather have selective edit. Last Moved Inventory Item Count
If someone could make an update for the current version, it would be much appreciated, also if anyone else besides the original creator knows how to update this sort of thing, please do, I'm sure the original creator would appreciate the help as well.
hoping for an update, mainly after the gathering/resource multiplier, the base game is crazy low, wish i knew how to make one myself, would be something i would keep fully updated..
[ENABLE]
{$lua}
if syntaxcheck then return end
if readInteger(readPointer(getAddress("IsInventoryOpenAddress")))== 1 then
--writeSmallInteger(string.format( '%x',readPointer(getAddress("InventorySize"))+64), 8);
--writeSmallInteger(string.format( '%x',readPointer(getAddress("InventorySize"))+66), 6);
writeSmallInteger(string.format( '%x',readPointer(getAddress("InventorySize"))+128), 8);
writeSmallInteger(string.format( '%x',readPointer(getAddress("InventorySize"))+130), 6);
end
{$asm}
nop
[DISABLE]
Seems like a dead thread, is it alowed to make a new request thread of table for this game?
A lot of the table still works, and what doesn't can be overcome by Nexus Mods or save editing.
I'm aware that there is a mod that implement a bit of the cheats from the table on Nexus.
There is also a trainer with about 30 features but most are generic and have low to none customization.
There is a way to use almost every feature from the table, but not as complete and real time as it.
I really miss this piece of work.
No Man's Sky - FRONTIERS PATCH 3.68 - 08/10/2021 - File Version 12774.0.0.0
This file I'm uploading should fix No Overheat for Ships, by using igromanru's script. Also added Auto Kill Pirates to the Ship Category too from them. This basically makes this table the most usable table out of the two. But keep in mind a handful of scripts/cheats won't work anymore, like Infinite Ship Shield. Also, this table may not work on an NMS.exe that has been open for a long time or has been previously been altered by cheat engine.
Cheats will stay active indefinitely (even through save reloads) until disabled by the original cheat engine process that enabled them or No Man's Sky is exited.
================================================== Old Tables
This table is not an update... Most scripts still don't work (many) /// (this is a work in progress)... I have a small fix for lua-codes here... because I read that the auto-attacher has problems prepared... And also made some overview of the scripts!