No Mans Sky (Steam)

Upload your cheat tables here (No requests)
Post Reply
Squall8
RCE Fanatics
RCE Fanatics
Posts: 564
Joined: Fri Mar 03, 2017 7:43 am
Reputation: 1120

Re: No Mans Sky 1.30 (Steam)

Post by Squall8 »

Updated Table
dickfacemccunt wrote:
Mon Aug 21, 2017 10:39 pm
It's been a while since I did this. But I found seeds before by inputting the seed in backwards. For example:

Code: Select all

8831D1F95D2C3B46 - Ship Seed
Do scan for:

Code: Select all

46 3B 2C 5D F9 D1 31 88
Once narrowed down, change as desired then save and reload. You'll need to save and reload save editor or not..

It's just easier to use the save editor. Just have the game running when you edit the save, then reload your current save. Only takes a couple seconds.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

amoebae
Noobzor
Noobzor
Posts: 14
Joined: Mon Aug 14, 2017 5:53 pm
Reputation: 0

Re: No Mans Sky 1.33 (Steam)

Post by amoebae »

Thank you for the update, @Squall8 - very much appreciated.

dickfacemccunt
Novice Cheater
Novice Cheater
Posts: 17
Joined: Mon Aug 21, 2017 10:33 pm
Reputation: 1

Re: No Mans Sky 1.30 (Steam)

Post by dickfacemccunt »

Squall8 wrote:
Wed Aug 23, 2017 3:21 am
Guess I need to install this game on SSD then. Cheers.

garrethking
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Jul 01, 2017 1:43 am
Reputation: 0

Re: No Mans Sky 1.33 (Steam)

Post by garrethking »

How do you build anywhere?

amoebae
Noobzor
Noobzor
Posts: 14
Joined: Mon Aug 14, 2017 5:53 pm
Reputation: 0

Re: No Mans Sky 1.33 (Steam)

Post by amoebae »

garrethking wrote:
Thu Aug 24, 2017 5:58 am
How do you build anywhere?
You can do it without this table by editing one of the game files.

Find TKGRAPHICSSETTINGS.MXML inside No Man's Sky\Binaries\SETTINGS, open it in a text editor, and change "RemoveBaseBuildingRestrictions" value="false" to "RemoveBaseBuildingRestrictions" value="true".

You can also edit the line underneath to increase the amount of items allowed before the game won't let you build anymore. I have mine set to 7000 - I don't know if there's an upper limit, but you probably don't want to go too high anyway because your game will start to lag.

These edits seem to persist across updates/patches (I've only ever had to do it once, and that was as soon as base building was released).

amoebae
Noobzor
Noobzor
Posts: 14
Joined: Mon Aug 14, 2017 5:53 pm
Reputation: 0

Re: No Mans Sky 1.33 (Steam)

Post by amoebae »

The latest update (1.34) broke infinite launch thrusters. Haven't tested everything else yet but it all ticks the checkbox.

Squall8
RCE Fanatics
RCE Fanatics
Posts: 564
Joined: Fri Mar 03, 2017 7:43 am
Reputation: 1120

Re: No Mans Sky 1.33 (Steam)

Post by Squall8 »

amoebae wrote:
Fri Aug 25, 2017 7:09 pm
Updated

amoebae
Noobzor
Noobzor
Posts: 14
Joined: Mon Aug 14, 2017 5:53 pm
Reputation: 0

Re: No Mans Sky 1.33 (Steam)

Post by amoebae »

Squall8 wrote:
Fri Aug 25, 2017 7:47 pm
amoebae wrote:
Fri Aug 25, 2017 7:09 pm
Updated
You're a machine! Thank you :)

amoebae
Noobzor
Noobzor
Posts: 14
Joined: Mon Aug 14, 2017 5:53 pm
Reputation: 0

Re: No Mans Sky 1.33 (Steam)

Post by amoebae »

A handful of things appear to be broken with 1.35 today.

So far I've noted:

Infinite Launch Thrusters
Ignore Crafting Requirements
Element Gathering Multiplier
Infinite Items Crafting/Selling

Looks like a good update, though!

Squall8
RCE Fanatics
RCE Fanatics
Posts: 564
Joined: Fri Mar 03, 2017 7:43 am
Reputation: 1120

Re: No Mans Sky 1.33 (Steam)

Post by Squall8 »

amoebae wrote:
Fri Sep 01, 2017 3:42 pm
Updated. Let me know if I forgot anything. I had to do this one pretty quickly.. Any new content? (Elements/Products/Blueprints)

amoebae
Noobzor
Noobzor
Posts: 14
Joined: Mon Aug 14, 2017 5:53 pm
Reputation: 0

Re: No Mans Sky 1.33 (Steam)

Post by amoebae »

Squall8 wrote:
Fri Sep 01, 2017 7:54 pm
amoebae wrote:
Fri Sep 01, 2017 3:42 pm
Updated. Let me know if I forgot anything. I had to do this one pretty quickly.. Any new content? (Elements/Products/Blueprints)
Thanks so much, I'll test it out and report back.

Nothing new like that that I'm aware of, outside of some inventory and crafting management changes - you can now craft multiples of items if you have space, for example - but no new items to craft.

doomwad765
Noobzor
Noobzor
Posts: 11
Joined: Fri Sep 01, 2017 1:46 am
Reputation: 6

Re: No Mans Sky 1.35 (Steam)

Post by doomwad765 »

Whatever happened to the "unlimited warp distance" cheat?

Squall8
RCE Fanatics
RCE Fanatics
Posts: 564
Joined: Fri Mar 03, 2017 7:43 am
Reputation: 1120

Re: No Mans Sky 1.35 (Steam)

Post by Squall8 »

doomwad765 wrote:
Fri Sep 01, 2017 11:03 pm
Use Current Inventory Stat Pointers, view your starships inventory, and change the hyperdrive range.

sunnymouse
Noobzor
Noobzor
Posts: 6
Joined: Sat Mar 25, 2017 5:30 pm
Reputation: 0

Re: No Mans Sky 1.35 (Steam)

Post by sunnymouse »

Just fired up my game, had some update and now stack modifiers stopped working.

Update: It kinda does work, elements have some wonderfully huge capacity number. Have not tried products yet.

drewbums
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Jun 10, 2017 3:36 pm
Reputation: 0

Re: No Mans Sky 1.35 (Steam)

Post by drewbums »

Products are the same. It works, the 2nd enable just doesn't enable.

Post Reply

Who is online

Users browsing this forum: ChenKuanLong, Google [Bot], Google Adsense [Bot], silly