I know about the disable issue with the ICR script, bad edit on my part. It'll be fixed when I update the table again. The script works just fine, but you may not like this next part... Start a new game.
I don't like it either, but I've had to do that after every major update. Don't know what it is with this game.. It wont crash anymore after that.
If you're worried about a few extra points of damage, you have the damage mult, you can change the damage stat and you can keep installing modules. I'm just not too worried about that at the moment.
Also, if you want the disable fix rn, just replace the ICR script with this one:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>8369</ID>
<Description>"Ignore Crafting/Damaged/Convo Requirements"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : NMS.exe
Version:
Date : 2019-08-15
Author : Squall8
}
[ENABLE]
aobscanmodule(icr1,NMS.exe,75 38 48 8B 41 08)
registersymbol(icr1)
icr1:
db 90 90
aobscanmodule(icr2,NMS.exe,75 2E 48 8B 41 10)
registersymbol(icr2)
icr2:
db 90 90
aobscanmodule(icr3,NMS.exe,75 24 83 FA 01)
registersymbol(icr3)
icr3:
db 90 90
aobscanmodule(icr4,NMS.exe,EB 04 44 03 51 18)
registersymbol(icr4)
icr4:
db 90 90
[DISABLE]
icr1:
db 75 38
unregistersymbol(icr1)
icr2:
db 75 2E
unregistersymbol(icr2)
icr3:
db 75 24
unregistersymbol(icr3)
icr4:
db EB 04
unregistersymbol(icr4)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>