No Mans Sky (Steam)

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Regulator
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Re: No Mans Sky Next (Steam)

Post by Regulator »

Squall8 wrote:
Mon Oct 08, 2018 11:45 pm
Update 66 added.
igromanru wrote:
Sat Oct 06, 2018 1:55 pm
Actually that wasn't my original intention. I was just making it for Tech/Products, turned out to hold true for everything else lol.
dude is the update 66 the same file as above? :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Squall8
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Re: No Mans Sky Next (Steam)

Post by Squall8 »

Update 67 added.
Regulator wrote:
Tue Oct 09, 2018 9:41 pm
What? Mine and igromanru's? Download both and see for yourself.

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Devilswarchild
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Re: No Mans Sky Next (Steam)

Post by Devilswarchild »

Squall8 wrote:
Sat Oct 13, 2018 9:10 pm
Update 67 added.
Regulator wrote:
Tue Oct 09, 2018 9:41 pm
What? Mine and igromanru's? Download both and see for yourself.
which table on the main page is the actual table that is getting updated and also is the proper working one? thanks for all your hard work btw!

Tony Tony Chopper
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Re: No Mans Sky Next (Steam)

Post by Tony Tony Chopper »

Devilswarchild wrote:
Sun Oct 14, 2018 4:18 pm
Squall8 wrote:
Sat Oct 13, 2018 9:10 pm
Update 67 added.
Regulator wrote:
Tue Oct 09, 2018 9:41 pm
What? Mine and igromanru's? Download both and see for yourself.
which table on the main page is the actual table that is getting updated and also is the proper working one? thanks for all your hard work btw!
THIS one works as well.

edit - front page table is working - pointed out by igromanru.
Last edited by Tony Tony Chopper on Tue Oct 16, 2018 1:57 am, edited 1 time in total.

Regulator
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Re: No Mans Sky Next (Steam)

Post by Regulator »

Squall8 wrote:
Sat Oct 13, 2018 9:10 pm
Update 67 added.
Regulator wrote:
Tue Oct 09, 2018 9:41 pm
What? Mine and igromanru's? Download both and see for yourself.
I actually used the whole time igromanru´s table, because i couldnt believe yours with 80 KB would work (that one from the front page). and now i will try i saw i has the same options available. or didnt i see your table somewhere in the post?

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igromanru
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Re: No Mans Sky Next (Steam)

Post by igromanru »

I'm back and I think I should clear up few things.

The original No Man's Sky table is from Squall8, he is updating it on the first page. It's the NMS.CT.

I've modified the table, made few own scripts and modified many scripts with code that persist most minor updates.
And I was keeping it up to date while Squall8 was busy with other stuff, I'm posting my version of the table always here.

So the main thanks should go to Squall8.


Since I'm back, I'll try to fix broken features in the next weeks.

Tony Tony Chopper
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Re: No Mans Sky Next (Steam)

Post by Tony Tony Chopper »

igromanru wrote:
Mon Oct 15, 2018 7:29 pm

So the main thanks should go to Squall8.


Since I'm back, I'll try to fix broken features in the next weeks.
Thankyou to everyone who has kept the various tables and scripts going.

Just fyi igromanru, on my system your latest table causes a crash, if the infinite mining tool is selected (and mining tool used), so when u get time can you test that as well?

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Khameleon808
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Re: No Mans Sky Next (Steam)

Post by Khameleon808 »

igromanru wrote:
Mon Oct 15, 2018 7:29 pm
I'm back and I think I should clear up few things.

The original No Man's Sky table is from Squall8, he is updating it on the first page. It's the NMS.CT.

I've modified the table, made few own scripts and modified many scripts with code that persist most minor updates.
And I was keeping it up to date while Squall8 was busy with other stuff, I'm posting my version of the table always here.

So the main thanks should go to Squall8.


Since I'm back, I'll try to fix broken features in the next weeks.
As always, both of you two are infinitely appreciated by alot of us here. I kinda wish they would stop updating this game so much so you guys can have a friggen break. lol
Glad you will take a crack at tryin to fix some of the options. Not sure if anyone compiled a list so far of the ones that dont work. A couple I've noticed was the "Always have conversation item" and some other one I forgot. Maybe it was universal translator. Im sure youll roll through them.
That being said, its good to have ya back!

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igromanru
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Re: No Mans Sky Next (Steam)

Post by igromanru »

Small update

Features:
  • Inf Mining Beam - fixed the error that crashes the game
  • Journey Pointers - fixed, took the script from Squall8 latest table and modified it
Broken:
  • Summon Exocraft Anywhere
  • Free Blueprint Analysis
  • Always Have Conversation Item (Use Ignore Crafting/Damaged/Convo Requirements instead)
No Man's Sky.CT
No Man's Sky v1.64
(256.69 KiB) Downloaded 90 times
Last edited by igromanru on Fri Oct 26, 2018 4:00 pm, edited 1 time in total.

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PaPaRoach76
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Re: No Mans Sky Next (Steam)

Post by PaPaRoach76 »

For me the Ignore Crafting/Damaged/Convo Requirements works fine for Convo items.

ritualism
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Re: No Mans Sky Next (Steam)

Post by ritualism »

igromanru, for me the product stack mod option is also broken; it stopped working with 1.63. I'm playing the GOG version if that makes any difference.

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headshot0052
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Re: No Mans Sky Next (Steam)

Post by headshot0052 »

almost everything is not working anymore in the last version(the abyss) CODEX.
Can you pls update?

myden
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Re: No Mans Sky Next (Steam)

Post by myden »

Please update to the last version The Abyss (1.7)

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 »

Update 68 added.

USEROFALL
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Re: No Mans Sky (Steam)

Post by USEROFALL »

igromanu your highlighted item pointer not working but other than that ur table is amazing thatnks for putting the time and effort into it mate :D

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