Sorry guys, been absent for a while. Small update to the table. Included the works from [USER=8355]@cedricvdg[/USER] and [USER=1599]@igromanru[/USER]. Small fixes, One Hit Kills.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
[QUOTE="igromanru, post: 54220, member: 1599"]Delete "[Old]" some hotkeys are already set in old scripts.[/QUOTE]
brilliant! this works. I guess that it was referencing the (Total) from the [OLD] group which was broken. thank you for helping :)
1533676709
[QUOTE="Squall8, post: 54236, member: 240"]Sorry guys, been absent for a while. Small update to the table. Included the works from [USER=8355]@cedricvdg[/USER] and [USER=1599]@igromanru[/USER]. Small fixes, One Hit Kills.[/QUOTE]
nice; I see that you also added the 2 lines of code to [DISABLE]. I noticed that occasionally (not always) you had to hit the hotkey 2 times as the [DISABLE] was blank. thank you for the update.
Last edited by nerf on Tue Aug 07, 2018 9:18 pm, edited 3 times in total.
I had already updated your freighter battle script with regards to this little asswipe here: [B]mov rcx,[NMS.exe+2584A98][/B]. I just haven't posted the update in the OP yet. Of course I'm still giving all credit to you. Just a heads up. I'll update the table tonight.
[USER=20248]@nerf[/USER]
The only update I know of is the one a day or two ago. I had my game running for a while so I'm unsure of the exact time. As far as I know, the only scripts that broke were the Journey Pointers and cedric's Freighter script. I haven't received any updates other than that..
I had already updated your freighter battle script with regards to this little asswipe here: [B]mov rcx,[NMS.exe+2584A98][/B]. I just haven't posted the update in the OP yet. Of course I'm still giving all credit to you. Just a heads up. I'll update the table tonight.
[USER=20248]@nerf[/USER]
The only update I know of is the one a day or two ago. I had my game running for a while so I'm unsure of the exact time. As far as I know, the only scripts that broke were the Journey Pointers and cedric's Freighter script. I haven't received any updates other than that..[/QUOTE]
Hey [USER=240]@Squall8[/USER], i received a 57.6MB update today. I see that NMS.exe has a modified date stamp of today but its version doesn't appear to be of value (0.1.0.0).
I used the script yesterday and it was working fully (on version1.53).
I'm not sure how to check my game version. Can't find instructions online either.
The patch notes show version 1.54 with yesterday's date but it could be because of the timezone i only got it today.
[QUOTE="Gvaz, post: 54376, member: 1424"]Does this work with 1.53?[/QUOTE]
Try it and share the results... You can see a couple of replies above that i reported that a few scripts are not working for me. No one else has confirmed if they are having the same issue.
Been keeping my eye open for any more updates. Again the latest I received was the one I mentioned before, but only the Freighter Battle and Journey scripts broke for me. If you're still having issues, send me a PM and we can go about fixing them there.
[QUOTE="darkdex52, post: 54504, member: 3747"]Can someone explain to me Frigate "Trip Time % (Max 50%)" to me? I can't figure out if it's doing anything.[/QUOTE]
I haven't tried it but i think that it does what the title says, it reduces the trip time required to complete the mission. When completing a mission, the frigates need to travel to the destination, complete the objective and return to the freighter.
When you pick a mission to send your frigates on (up to 5 frigates on a single mission), the mission requires x hours and minutes. If your frigates have a trait to reduce time, the mission will complete quicker.
You can validate this by looking at the list of mission on the freighter. set the trip time to let's say 10% on 1 frigate, then pick a mission and note the required time. Now add the frigate that has the 10% trip time bonus and see the mission time be reduced by 10%.
I'm not sure how this script works, but with the save editor for example, this time reduction is a sum from all frigates that are selected for the mission. For example, if i select 5 frigates with 20% time reduction each, it equals to 100% (instant completion). Where's the fun in that? :)
Post your results if they are different than expected.
I was using this table yesterday and everything was great, I noticed NMS update today and now certain fields such as inf sprint and ammo aren't working. I'm guessing the table has to be updated again?
[QUOTE="Mr.Anarchy, post: 54561, member: 20377"]I was using this table yesterday and everything was great, I noticed NMS update today and now certain fields such as inf sprint and ammo aren't working. I'm guessing the table has to be updated again?[/QUOTE]
If there was an update (v1.55), then some scripts may not work. Post which scripts are not working so that Squall8 can take a look.