1.If i use a stack option and collect resources which needed to produce another type of resources in resource maker they will vanish when you try to click produce.So even you have standart stack of resources and bring them to that resource maker they still vanish instantly when player try to convert one type of resources to another.
2.When usin Always have item for converstation-that thing not always work.For example it not work with Clean ferrit and Heavy Oxygen.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
On the GoG version the highlighted items don't work in the v55 ct. I put in [USER=8355]@cedricvdg[/USER] code into the v53 code as follows and this works in the GoG version then just changed each pointer reference to pHover:
[CODE]{ Game : NMS.exe
Version:
Date : 2018-07-24
Author : Squall8
}
[ENABLE]
aobscanmodule(hoverptr,NMS.exe,32 C0 4C 8D 5C 24 70 49 8B 5B 30 49 8B 6B 38) // should be unique
alloc(newmem,$1000,hoverptr)
label(code)
label(return)
label(pHover)
newmem:
cmp rax, 1
jne code
mov [pHover], rdi
code:
mov rbx,[r11+30]
mov rbp,[r11+38]
jmp return
pHover:
dq 0
hoverptr+07:
jmp newmem
nop
nop
nop
return:
registersymbol(hoverptr)
registersymbol(pHover)
[DISABLE]
hoverptr+07:
db 49 8B 5B 30 49 8B 6B 38
unregistersymbol(hoverptr)
unregistersymbol(pHover)
dealloc(newmem)[/CODE]
Looking at the script for the v55 I think the aobscanmodule for hitem2 is the issue for the GoG version.
Edit: Actually I replaced the v55 script with the above code and it now works on the GoG version.
Edit 2: The "Ignore Crafting Requirements (non Base Building)" Is working now on the GoG v1.51 version.
Last edited by beguiler on Fri Jul 27, 2018 2:23 pm, edited 2 times in total.
Try closing the game and see if you get the update.
[USER=19948]@Parkan1986[/USER]
I'll look into this, but I haven't experienced this yet with my latest updates.
[USER=19834]@onlyme4430[/USER]
If I knew how to go about finding that, sure.
View the Milestone tab in the pause menu. Then select a sub-tab that contains the value you want to edit. In CE, where it says 'Choose One', double-click and select the value you want to edit. You'll see the pointers populate with that value, so long as you are viewing the corresponding screen.
Last edited by Squall8 on Fri Jul 27, 2018 3:04 pm, edited 2 times in total.
[QUOTE="Jojo00182, post: 53175, member: 17722"]I restarted the game and redownloaded the trainer. Still it doesnt work, could you post your script to see wether mine matches? :)[/QUOTE]
[S]Same for me, I deactivated the mods I was using but it still won't toggle, that and the Life support, which were working in the last version.
Tell me if you need more infos[/S]
Edit : Fixed now mb
Last edited by Alkadix on Thu Jan 01, 1970 12:00 am, edited 2 times in total.