Wow... Sure as shit all 6 parameters needed to be forced true, 3 for element and 3 for products. They changed that in this update. Forcing 3 parameters for products also mirrored on elements as well, and that's what was throwing me off! Anyways, I updated the table with ICR for base building!
[USER=3324]@Sauce[/USER]
Are you sure you're selecting your correct save? They changed the ordering, with your most recent save at the top. I thought this happened to me as well.
-TOD(PAGEUP=Back One Hour/PAGEDOWN=Ahead One Hour)
Current Inventory Stats Pointer
Highlighted Item Pointer W/Full Dropdown List
Journey Pointers
ShipTransfer
Kill All Pirates
Always Summon Freighter Battle (Broken)
Wanted Level
-No Sentinels
-Wanted Level Pointer
Blink[/B]
Blink Notes: This script is still pretty buggy. Its very easy to clip underground so its best used with Inf Jetpack. Also make sure you have a Plasma Launcher so you can get back through the ground. My comparison isn't that great either so on occasion you may see an animal go flying! Due to how the game handles coordinates I wont really be working to improve this. But its still pretty fun to use.
[B]>>Scripts From an Older Table(Credits go to their respective creators)
Universal Translator(Decode Words)
Inventory Slot Pointers
Laser Color
Mouseover Object Pointer
One Hit Kill
Anti-Profanity Filter[/B]
Credits:
[B]Unlock All Technology/Product Recipes[/B] - Credit goes to their respective owners. I took the script and just updated the AOB and added the new content to get it working for the foundation update.
[B]Highlighted Item Pointer[/B] - Thanks to [B]cedricvdg[/B] who taught me how to do this one.
[B]Build Anywhere[/B] - Credit goes to [B]mausi125[/B]. Script [URL='http://fearlessrevolution.com/viewtopic.php?f=4&t=54#p1598']Here[/URL]
[B]Element Stack 1[/B] - Credit goes to [B]sbryzl[/B]. Script [URL='http://fearlessrevolution.com/viewtopic.php?f=4&t=54&start=15#p2724']Here[/URL]
[B]Product Stack 1[/B] - Credit goes to [B]sbryzl[/B]. Script [URL='http://fearlessrevolution.com/viewtopic.php?f=4&t=54&start=30#p2837']Here[/URL]
[B]Ship Transfer[/B] - Credit goes to [B]cedricvdg[/B]. Table [URL='http://fearlessrevolution.com/viewtopic.php?f=4&t=54&start=90#p18144']Here[/URL]. Will be added next update.
[B]Always Summon Freighter Battle/Kill All Pirates[/B] - Credit goes to [B]cedricvdg[/B]. Table [URL='http://fearlessrevolution.com/viewtopic.php?f=4&t=54&start=90#p18524']Here[/URL]. Will also be added next update.
[B]Update 2[/B] - Added [B]Bypass Locks[/B] and added more stuff to the DDL.
[B]Update 3[/B] - Added [B]Inf Items (Crafting/Selling)[/B] and [B]Ignore Crafting Requirements.[/B] Ignore Crafting Requirements is only working on Technology recipes at the moment.
[B]Update 4[/B] - [B]Ignore Crafting Requirements[/B] should be working for everything now including Base Building items! Let me know if anyone has an issue with this.
[B]Update 5[/B] - Added [B]Always Have Conversation Item[/B].
[B]Update 6[/B] - Fixed [B]Money Pointer[/B]. Should be able to change amount now.
[B]Update 7[/B] - Added new things to the DDL and cleaned it up a bit. Should be complete but if something is missing let me know.
EDIT - I lied.. Still missing a lot.
[B]Update 8[/B] - Added more stuff to the DDL. I know I'm missing the Positron Ejector for sure so if anyone has come across it can you post the array. None of the geks want to sell me one.
[B]Update 9[/B] - DDL should now be complete.
[B]Update 10[/B] - Added [B]Unlock All Product Recipes[/B]. Still working on Technology and possibly base building items.
[B]Update 11[/B] - Added [B]Unlock All Technology Recipes[/B].
[B]Update 18[/B] - Added [B]Build Anywhere[/B]. I haven't tested this since I modified a game file to do the same thing.
[B]Update 19[/B] - Added [B]Current Inventory Stats Pointer[/B]! Let me know if there are any issues with this one.
[B]Update 20[/B] - Added [B]Game Speed[/B].
[B]Update 21[/B] - Updated for 1.23.
[B]Update 22[/B] - Fixed [B]Always Have Conversation Item[/B].
[B]Update 23[/B] - Fixed [B]Ignore Crafting Requirements[/B]. Should work across all game modes now.
[B]Update 24[/B] - Added Multitool Technology to [B]Unlock All Technology Recipes[/B].
[B]Update 25[/B] - Added a [B]Money Multiplier, Element Gathering Multiplier[/B] and [B]Stack Modifiers[/B]. First one belongs to [B]sbryzl[/B]. Second one is mine. Ill make a product one in a bit.
[B]Update 26[/B] - Added Stack Mod for Products.
[B]Update 27[/B] - Updated for 1.24. Added [B]sbryzl[/B]'s script for product stack.
[B]Update 28[/B] - Added a table that should work for both Steam and GOG. Added a [B]Blink[/B] script to the Steam/GOG table.
[B]Update 29[/B] - Got a few more scripts working. Added a few entries to the DDL.
[B]Update 30[/B] - Fixed a couple scripts and added more to the DDL.
[B]Update 31[/B] - Fixed [B]Unlock All Tech Recipes[/B]. Pretty sure there is still missing recipes.
[B]Update 32[/B] - Added some more tech blueprints. Added items to the DDL
[B]Update 33[/B] - Added [B]Inf Terrain Mapper[/B]. [B]Ignore Crafting Requirements[/B] is fixed! Edit - Nevermind it keeps breaking.. Edit 2 - Ok. Should be fixed now!
[B]Update 34[/B] - Fixed [B]Inf Launch Thrusters[/B] and [B]Always Have Conversation Item[/B]. The instruction for the Product Table is completely eluding me at the moment. But I'll keep looking.
It seems best to make a new save when using this table. TOD and Inventory Slot Pointers work properly on a fresh start.
[B]Update 35[/B] - Fixed [B]Always Have Conversation Item[/B].
[B]Update 36[/B] - Fixed [B]Always Have Conversation Item[/B] again... Added a new function to [B]Highlighted Item Pointer[/B] to make life a little easier.
Numpad 1 - Set Max Quantity Of Item
Numpad 2 - Restores Damaged Item
Also changed the hotkey for [B]Blink[/B].
[B]Update 37[/B] - Completed and reorganized the DDL.
[B]Update 38[/B] - Updated for 1.33
[B]Update 39[/B] - Updated for 1.34
[B]Update 40[/B] - Updated for 1.35
[B]Update 41[/B] - Updated for 1.37. I will only update the Blink script if there are requests for it. I just didn't feel like doing the work right now lol..
[B]Update 42[/B] - Updated for 1.38.
[B]Update 43[/B] - [B]Inf Items[/B] should work for refueling now. Rewrote [B]Inf Launch Thrusters[/B]. Fixed an issue with [B]Universal Translator[/B].
[B]Update 44[/B] - Updated [B]Inf Items[/B].
[B]Update 45[/B] - Fixed an issue with [B]Inf Launch Thrusters[/B].
[B]Update 46[/B] - Added [B]Aquire All Glyphs[/B] and [B]Journey Pointers[/B].
[/spoiler]
[B]NMS Next Updates[/B]:
[B]Update 47 [/B]- Fixed some of the basic cheats, but I still have a LOT of work to do. So much has changed with this update I have to start over from scratch.. I'll have more done later tonight.
[B]Update 48 [/B]- Updated with a few more cheats, such as [B]Ignore Crafting Requirements(Tech/Prod Only)[/B], [B]Bypass Locks[/B], and some more Inf stuff. Added pointers to Nanites and Quicksilver, they seem to be treating currency a bit differently now! Fixed a bad edit with [B]Current Inv Stat Pointers[/B].
[B]Update 49 [/B]- Added [B]Always Have Jetpack Power Surge[/B], [B]Inf Blaze Javelin[/B], [B]Inf Deflector Shield [/B]and [B]Ignore Materials For Damaged Components[/B]. Also added [B]Always Have Conversation Item[/B], but this needs further testing for products, I'm almost sure this is the case. But not having the correct Item ID's makes thing hard for testing. I made some decent progress on the dropdown list for the element/product section. There is just so much new content it's overwhelming! [B]Ignore Crafting Requirements[/B] for base building products is being an asshole right now. Even though I've forced the conditions true 3 different ways, it still wouldn't let me craft anything. Maybe I just need to try this on a clean save..
[B]Update 50 [/B]- Added [B]Ignore Crafting Requirements [/B]for base building items.[/QUOTE]
I literally just signed up because you're actually working on this!!! Keep it up man you're awesome!!
Interesting, not sure then.. Probably not that big a deal then if you haven't played for so long. Everything should be pretty easy to reacquire once I get all the ID's down.
I'm not worried about replaying from scratch, I'm worried about it corrupting again and again. So for now I'll wait. I can see the corrupt data writing to the json code now that I look at it.
[I][SIZE=3]Hello . How do you activate the hacks? The unlimited mining beam is working (i mean i can check the box for it , and the cheat works ingame too) but for some reason i can't check the box for Unlimited health. Also i did try to take damage before activating the cheat but no success. Any ideas?[/SIZE][/I]
EDIT: Nevermind, downloaded wrong file.
Last edited by LibertyGTX on Wed Jul 25, 2018 11:35 pm, edited 3 times in total.
[QUOTE="Squall8, post: 52963, member: 240"]Small update with a fix for convo items.
[USER=3324]@Sauce[/USER]
Interesting, not sure then.. Probably not that big a deal then if you haven't played for so long. Everything should be pretty easy to reacquire once I get all the ID's down.[/QUOTE]
Thanks for the updates! Your table is a life saver. The only thing I really used before thats missing would be no overheating for ship weapons. Any chance of updating that for NEXT?
Yo, for some reason "Ignore Crafting Requirements (Non Base Building)" keeps crashing my game when I turn it on. It used to work fine but recently it's almost impossible to use now. Specifically, the game seems to crash when I pull up the general inventory views of my Exosuit, Multitool, and Ship. If I switched to the Tech view of my Ship I was able to use it. But as soon as I switched back to the general view the game crashed again. Any solution? I'm not above looking in my save file if you need me too.
Wanted to sign up to sing my praises for how quick you got this table out - it's been very helpful in my playthrough. Though, I wanted to pop in and note a few toggles that cause a crash on my system or flat out do not work. Namely, Ignore Crafting Requirements for non base building crashes upon hovering over an inventory slot, Always Have Materials for Damaged Components just doesn't toggle on, as well as the item pointers, which also cause a crash upon hovering over an item.
Everything else works fine, though, so again, thanks a lot for quickly updating this table. I'm willing to provide any information you might need to fix these problems. I'm running the GoG version of the game, so I wonder if that could account for any differences seeing as it no longer maintains feature parity.
Last edited by wlrne on Thu Jan 01, 1970 12:00 am, edited 3 times in total.
I just registered to say thank you! I wish there was a ingame mode where you don't have to recharge anything. Things like Life Support, Launch Thrusters, Pulse Engine are annoying to have to recharge again and again...
But I have one question: Is there a way to save my activated cheats? Or do I have to activate it every time I restart the game?