No Mans Sky (Steam)

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dr.lancaster
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Re: No Mans Sky (Steam)

Post by dr.lancaster » Thu Aug 15, 2019 6:54 am

while im here, is it theoretically possible to give infinite hyperdrive /range/, been trying to get back to my home planet because my portal list was purged, its taking absolutely forever though maybe you folks might have some input on this, or maybe a way to get back faster.

Cor Blimey
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Re: No Mans Sky (Steam)

Post by Cor Blimey » Thu Aug 15, 2019 7:31 am

asad_koths wrote:
Thu Aug 15, 2019 5:16 am
Cor Blimey wrote:
Thu Aug 15, 2019 4:48 am
Can you make the heat stick at 99% all the time? For obvious reasons. :D
Previously there were a couple options for 'No Overheating'...so assuming the previous features are fixed (when the authors get the time) you will get what you want :)
No, the mining beam does more damage at high heat now. A beam stuck at 0% overheat will do less than HALF the damage of a beam that is nearly overheated.

Didn't you get in yet? The Anomaly got a total overhaul, it's not a tiny room anymore.

USEROFALL
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Re: No Mans Sky (Steam)

Post by USEROFALL » Thu Aug 15, 2019 10:35 am

Anyone got an updated table yet ? thx :)

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DariuS
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Re: No Mans Sky (Steam)

Post by DariuS » Thu Aug 15, 2019 12:28 pm

USEROFALL wrote:
Thu Aug 15, 2019 10:35 am
Anyone got an updated table yet ? thx :)
have patience, igromanru and squal working on it.

LarabeJR
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Re: No Mans Sky (Steam)

Post by LarabeJR » Thu Aug 15, 2019 12:57 pm

USEROFALL wrote:
Thu Aug 15, 2019 10:35 am
Anyone got an updated table yet ? thx :)
Man it's no an usual update as it is a full overhaul new game. Just give them time :D

USEROFALL
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Re: No Mans Sky (Steam)

Post by USEROFALL » Thu Aug 15, 2019 1:09 pm

LarabeJR wrote:
Thu Aug 15, 2019 12:57 pm
USEROFALL wrote:
Thu Aug 15, 2019 10:35 am
Anyone got an updated table yet ? thx :)
Man it's no an usual update as it is a full overhaul new game. Just give them time :D
sorry i can see how that seems snobby i appreciate all there work :D

Reshintoe
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Re: No Mans Sky (Steam)

Post by Reshintoe » Thu Aug 15, 2019 2:37 pm

if you need materials or salvage/credits/nanites just set your value type to 4 bytes and search for the value then do anything to change the value, it generally only takes two or three searches to find the current address.

for materials once you have your credits just buy a cargo slot then you can use the current table to expand the cargo I typticaly just leave it on a 2 by 2 then put equal amounts of four materials in the slot say 50 or so then search for 50, take 10 out of each, search once more and you should have the addresses for all for slots then set them all to 9999 and freeze the value then you can swap materials in and out of the slots until you have 9999 of each. obviously you can do the same for materials that can only stack 5 but you can put those materials in that slot and edit their value to 9999 and it'll keep that value so long as you don't move them.

just my advice to tide you over until the table is updated

silencer727
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Re: No Mans Sky (Steam)

Post by silencer727 » Thu Aug 15, 2019 9:03 pm

dr.lancaster wrote:
Thu Aug 15, 2019 6:54 am
while im here, is it theoretically possible to give infinite hyperdrive /range/, been trying to get back to my home planet because my portal list was purged, its taking absolutely forever though maybe you folks might have some input on this, or maybe a way to get back faster.
Maybe the mod: ''No Man’s Connect'' can help you, I believe you can teleport your player through the save file with coordinates.

Elterin
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Re: No Mans Sky (Steam)

Post by Elterin » Thu Aug 15, 2019 11:05 pm

For reference, current version is 2.06.
https://www.nomanssky.com/release-log/

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Thu Aug 15, 2019 11:08 pm

The table for the most part has been updated, there are a couple of broken scripts denoted in red. Needed Cedric's help with that damn translator, so that should be updated within the next couple days.

I'm pretty sure a lot of new items have been added, so I'll add those to the DDL as I come across them.

I'll try adding some more stuff too. I noticed ICR didn't work with the animal bait, but I'll get that all sorted out once I figure out the new features!

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NumberXer0
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Re: No Mans Sky (Steam)

Post by NumberXer0 » Thu Aug 15, 2019 11:24 pm

Squall8 wrote:
Thu Aug 15, 2019 11:08 pm
The table for the most part has been updated, there are a couple of broken scripts denoted in red. Needed Cedric's help with that damn translator, so that should be updated within the next couple days.

I'm pretty sure a lot of new items have been added, so I'll add those to the DDL as I come across them.

I'll try adding some more stuff too. I noticed ICR didn't work with the animal bait, but I'll get that all sorted out once I figure out the new features!
Absolute legend, thanks! Can't wait to test it.

Cor Blimey
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Re: No Mans Sky (Steam)

Post by Cor Blimey » Fri Aug 16, 2019 5:04 am

Hmm, the no cost cheat is one of my favorites, but so far has a 100% crash rate after activation. Works well enough, but SOMETHING seems to really dislike it. It also seems to interfere with fueling modules that need fuel items (life support, hazards, ammo types). And if you try and deactivate it, it crashes if you try and build anything else. And even if you do nothing, it seems to crash on other triggers.

And about that 99%-overheat lock? :D I have a vague idea that that could be harder than how it probably just disables heat going up, though.

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Fri Aug 16, 2019 7:45 am

Cor Blimey wrote:
Fri Aug 16, 2019 5:04 am
I know about the disable issue with the ICR script, bad edit on my part. It'll be fixed when I update the table again. The script works just fine, but you may not like this next part... Start a new game.

I don't like it either, but I've had to do that after every major update. Don't know what it is with this game.. It wont crash anymore after that.

If you're worried about a few extra points of damage, you have the damage mult, you can change the damage stat and you can keep installing modules. I'm just not too worried about that at the moment.

Also, if you want the disable fix rn, just replace the ICR script with this one:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8369</ID>
      <Description>"Ignore Crafting/Damaged/Convo Requirements"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NMS.exe
  Version:
  Date   : 2019-08-15
  Author : Squall8
}

[ENABLE]

aobscanmodule(icr1,NMS.exe,75 38 48 8B 41 08)
registersymbol(icr1)

icr1:
  db 90 90

aobscanmodule(icr2,NMS.exe,75 2E 48 8B 41 10)
registersymbol(icr2)

icr2:
  db 90 90

aobscanmodule(icr3,NMS.exe,75 24 83 FA 01)
registersymbol(icr3)

icr3:
  db 90 90

aobscanmodule(icr4,NMS.exe,EB 04 44 03 51 18)
registersymbol(icr4)

icr4:
  db 90 90

[DISABLE]

icr1:
  db 75 38

unregistersymbol(icr1)

icr2:
  db 75 2E

unregistersymbol(icr2)

icr3:
  db 75 24

unregistersymbol(icr3)

icr4:
  db EB 04

unregistersymbol(icr4)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


CJBok
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Re: No Mans Sky (Steam)

Post by CJBok » Fri Aug 16, 2019 9:45 am

Cor Blimey wrote:
Fri Aug 16, 2019 5:04 am
And about that 99%-overheat lock? :D I have a vague idea that that could be harder than how it probably just disables heat going up, though.
Here you go.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8409</ID>
      <Description>"Max Mining Laser Heat"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(MaxOverheatAOB,NMS.exe,F3 0F 59 05 ? ? ? ? 0F 2F F0 0F 82 ? ? ? ? 0F 10 05 ? ? ? ? 0F 29 45 B0)
alloc(MaxOverheatMEM,$1000,"NMS.exe"+1194F7A)

label(HeatBackup)
label(fmul)
label(return)

MaxOverheatMEM:
  movss [rbx+13A0],xmm0
  movss xmm6,xmm0
  mulss xmm0,[fmul]
  jmp return

fmul:
  dq (float)1.05

HeatBackup:
  readMem(MaxOverheatAOB,8)

MaxOverheatAOB:
  jmp MaxOverheatMEM
  nop
  nop
  nop
return:

registersymbol(MaxOverheatAOB)
registersymbol(HeatBackup)

[DISABLE]
MaxOverheatAOB:
  readMem(HeatBackup,8)

unregistersymbol(MaxOverheatAOB)
unregistersymbol(HeatBackup)
dealloc(MaxOverheatMEM)


</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Squall8
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Re: No Mans Sky (Steam)

Post by Squall8 » Fri Aug 16, 2019 10:47 am

Updated the table.

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