[SOLVED] They Are Billions

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hentai-sama
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Re: They Are Billions

Post by hentai-sama »

dragonrider wrote:
Sat Nov 11, 2017 3:05 pm
thnx for the update, the resources work now

HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.

Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
My game started crashes with superunit after second horde arrived.

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Cake-san
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Re: They Are Billions

Post by Cake-san »

hentai-sama wrote:
Sat Nov 11, 2017 2:12 pm
Wow, super units are awesome. And how about fog of war or vision range? Can u make something with it?
Yeah, super unit are awesome, right :D

when you activated, command centre script, you can see
- <EnergyTransferRadius>k__BackingField - set this to big value and you can build everywhere

- _WatchRange - set this to big value and you can see everything
dragonrider wrote:
Sat Nov 11, 2017 3:05 pm
thnx for the update, the resources work now

HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.

Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
hentai-sama wrote:
Sat Nov 11, 2017 3:19 pm
My game started crashes with superunit after second horde arrived.
Well, this game is still a beta, can't do much with the crash except if you're a developer

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hentai-sama
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Re: They Are Billions

Post by hentai-sama »

Cake-san wrote:
Sat Nov 11, 2017 6:19 pm
hentai-sama wrote:
Sat Nov 11, 2017 2:12 pm
Wow, super units are awesome. And how about fog of war or vision range? Can u make something with it?
Yeah, super unit are awesome, right :D

when you activated, command centre script, you can see
- <EnergyTransferRadius>k__BackingField - set this to big value and you can build everywhere

- _WatchRange - set this to big value and you can see everything
dragonrider wrote:
Sat Nov 11, 2017 3:05 pm
thnx for the update, the resources work now

HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.

Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
hentai-sama wrote:
Sat Nov 11, 2017 3:19 pm
My game started crashes with superunit after second horde arrived.
Well, this game is still a beta, can't do much with the crash except if you're a developer
U know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.

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Re: They Are Billions

Post by Cake-san »

hentai-sama wrote:
Sat Nov 11, 2017 7:11 pm
U know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.
command centre script and that AoB scan script are actually separated in windows 10 ver table but I forget to put the command centre script outside...

Wow, you finally made it, gonna test it now...

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hentai-sama
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Re: They Are Billions

Post by hentai-sama »

Cake-san wrote:
Sat Nov 11, 2017 7:32 pm
hentai-sama wrote:
Sat Nov 11, 2017 7:11 pm
U know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.
command centre script and that AoB scan script are actually separated in windows 10 ver table but I forget to put the command centre script outside...

Wow, you finally made it, gonna test it now...
Well i made nothing you did, i just edit your script a little xD.

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hentai-sama
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Re: They Are Billions

Post by hentai-sama »

Test done, to high atk range crash the game. Also to high atk speed cause frame drop when u have a lot of units who kills a lot of zombies very...very fast.

Btw can u update ct for win7?

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Cake-san
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Re: They Are Billions

Post by Cake-san »

hentai-sama wrote:
Sat Nov 11, 2017 7:57 pm
Test done, to high atk range crash the game. Also to high atk speed cause frame drop when u have a lot of units who kills a lot of zombies very...very fast.

Btw can u update ct for win7?
Well, updated my ct and I had merged my table (I should had done it from the start,lol :roll: )

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hentai-sama
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Re: They Are Billions

Post by hentai-sama »

And u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.

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Cake-san
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Re: They Are Billions

Post by Cake-san »

hentai-sama wrote:
Sun Nov 12, 2017 2:02 am
And u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.
Oppss, sorry, uploaded the wrong one (I really need to delete all the previous table :roll: )

Thankyou for the reminder , thought... :D

Up

Edited

Can someone scan for this aob/s, the one who the instant research script doesn't work for their game
Spoiler
Instruction: set the Value Type to Array of byte -> select the value, copy & paste into scan space -> scan

1.

Code: Select all

F3 0F 10 40 30 48 83 C4 20
2.

Code: Select all

0F 2E 46 30
3.

Code: Select all

F3 0F 10 4E 30 39 09
4.

Code: Select all

F3 0F 10 43 30 F3 0F 11 44 24 2C
5.

Code: Select all

F3 0F 10 40 30 0F 2E 05 * * * * 0F 93
So, which one return result ? not the green result ,please...

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hentai-sama
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Re: They Are Billions

Post by hentai-sama »

Cake-san wrote:
Sun Nov 12, 2017 3:09 am
hentai-sama wrote:
Sun Nov 12, 2017 2:02 am
And u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.
Oppss, sorry, uploaded the wrong one (I really need to delete all the previous table :roll: )

Thankyou for the reminder , thought... :D
Nice even thou still dont know why resources, fog of war and speed time dont work for me.

panraven
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Re: They Are Billions

Post by panraven »

ce 6.7 cheat for 64bit version.

Enable Development mode so some Cheats are available, details check the code.

The code depends on dotNet collector symbol, may need activate certain times, but no rush.

The flag of Development mode seems related to some steam license validation in legit game, use at your own risk.

Usage: copy and paste in ce cheat entries panel.
Spoiler

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>5</ID>
      <Description>"DevMode_Cheats"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{$lua}
if not syntaxcheck and readInteger(process) and (not readInteger"pIsDev" or readInteger"pIsDev+8"==0) then
  reinitializeDotNetSymbolhandler()
end
unregisterAutoAssemblerCommand('signedOFS')
registerAutoAssemblerCommand('signedOFS',function(s,sc)
  if sc then return 'define(OFS,666)' else return string.format('define(OFS,%X)',readInteger(s,true)) end
end)
{$asm}

{$strict}
globalalloc(pIsDev,32)

[ENABLE]

aobscanRegion(aob,ZX.ZXSystem_GameLevel::OnKeyUp,ZX.ZXSystem_GameLevel::OnKeyUp+300,0F B6 0D ?? ?? ?? ?? 85 c9 0f 84)

signedOFS(aob+3)

pIsDev:
dq pIsDev
dq aob+7
dq OFS

[DISABLE]
{
  SHIFT-CTRL H -&gt; cheat on/off

  Cheat on:
    - or +  -&gt; global time scale
    ALT F12 -&gt; Win
    CTRL F  -&gt; toggle fog
    CTRL P  -&gt; push zombie away from world mouse cursor
    CTRL R  -&gt; give resources
    CTRL L  -&gt; toggle damage mode
    CTRL C (or X?)  -&gt; make a selection on map then ctrl-c to call a giant zombie, +SHIFT 40x

    toggled mode stay even cheat turn off again

  IsDev:
    F6 - quick save
    F8 - quick load   -- happened just crash!

  Spawn entity :
    Pressing Left mouse + certain key, +SHIFT 40x

    ...then this gmae should called WE are Billions ;)

  ** Game is unstable with Dev Mode and Cheats.
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>6</ID>
          <Description>"pIsDevelopmentVersion"</Description>
          <LastState Value="1" RealAddress="7FFBB09580B8"/>
          <VariableType>Byte</VariableType>
          <Address>pIsDev</Address>
          <Offsets>
            <Offset>[pIsDev+10]</Offset>
            <Offset>8</Offset>
          </Offsets>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

kytzy
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Re: They Are Billions

Post by kytzy »

Hi!

Looks like the HP code is not working anymore :((

TCESylver
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Re: They Are Billions

Post by TCESylver »

EDIT: Nevermind, got most of it to work. Just not the fog of war or game speed.
Last edited by TCESylver on Mon Dec 04, 2017 3:05 pm, edited 1 time in total.

barashkafromRO
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Re: They Are Billions

Post by barashkafromRO »

Here is my cheat table. There is god mode script and its aob version, and resource scripts except for gold

Edit: here is proper god mode that sets player Hit Points to maximum instead of any change.
Buildings now get their max health instantly instead of staying at low health forever.
Workers, Energy and Food aren't consumed.
Instant unit veterancy.

takes effect only when you are taking damage because it is tied to health code.
Units that didn't take damage or regenerated damage aren't affected.
I removed instant build since it conflicts with building repair and causes crash.
Attachments
TheyAreBillions.CT
somehow previous table file got bloated with useless structure dissect data. I simply resaved the table into new clean file.
(13.67 KiB) Downloaded 83 times
Last edited by barashkafromRO on Tue Dec 05, 2017 7:02 pm, edited 5 times in total.

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afraidless
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Re: They Are Billions

Post by afraidless »

barashkafromRO wrote:
Mon Dec 04, 2017 2:24 pm
Here is my cheat table. There is god mode script and its aob version, and resource scripts except for gold
thx :D :P

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