My game started crashes with superunit after second horde arrived.dragonrider wrote: ↑Sat Nov 11, 2017 3:05 pmthnx for the update, the resources work now
HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.
Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
[SOLVED] They Are Billions
- hentai-sama
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- Reputation: 2
Re: They Are Billions
Re: They Are Billions
Yeah, super unit are awesome, righthentai-sama wrote: ↑Sat Nov 11, 2017 2:12 pmWow, super units are awesome. And how about fog of war or vision range? Can u make something with it?
when you activated, command centre script, you can see
- <EnergyTransferRadius>k__BackingField - set this to big value and you can build everywhere
- _WatchRange - set this to big value and you can see everything
dragonrider wrote: ↑Sat Nov 11, 2017 3:05 pmthnx for the update, the resources work now
HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.
Edit: It seems that the super unit and instant train, when i create a unit my game crashes too
Well, this game is still a beta, can't do much with the crash except if you're a developerhentai-sama wrote: ↑Sat Nov 11, 2017 3:19 pmMy game started crashes with superunit after second horde arrived.
- hentai-sama
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Re: They Are Billions
U know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.Cake-san wrote: ↑Sat Nov 11, 2017 6:19 pmYeah, super unit are awesome, righthentai-sama wrote: ↑Sat Nov 11, 2017 2:12 pmWow, super units are awesome. And how about fog of war or vision range? Can u make something with it?
when you activated, command centre script, you can see
- <EnergyTransferRadius>k__BackingField - set this to big value and you can build everywhere
- _WatchRange - set this to big value and you can see everything
dragonrider wrote: ↑Sat Nov 11, 2017 3:05 pmthnx for the update, the resources work now
HP + fast build doesnt work, it crashes my game, plus it would be nice if u leave HP and fast build apart for people who would like god mode but not fast build.
Edit: It seems that the super unit and instant train, when i create a unit my game crashes tooWell, this game is still a beta, can't do much with the crash except if you're a developerhentai-sama wrote: ↑Sat Nov 11, 2017 3:19 pmMy game started crashes with superunit after second horde arrived.
Re: They Are Billions
command centre script and that AoB scan script are actually separated in windows 10 ver table but I forget to put the command centre script outside...hentai-sama wrote: ↑Sat Nov 11, 2017 7:11 pmU know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.
Wow, you finally made it, gonna test it now...
- hentai-sama
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Re: They Are Billions
Well i made nothing you did, i just edit your script a little xD.Cake-san wrote: ↑Sat Nov 11, 2017 7:32 pmcommand centre script and that AoB scan script are actually separated in windows 10 ver table but I forget to put the command centre script outside...hentai-sama wrote: ↑Sat Nov 11, 2017 7:11 pmU know AoB scan dont work for me so ..., anyway i try to test superunit: i set attack range just to 10x base value, armor i left basic and i set hp to 100x base value so far 50 days and ZERO crashes. So its looks like atk range case it but not sure, still testing it.
Wow, you finally made it, gonna test it now...
- hentai-sama
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Re: They Are Billions
Test done, to high atk range crash the game. Also to high atk speed cause frame drop when u have a lot of units who kills a lot of zombies very...very fast.
Btw can u update ct for win7?
Btw can u update ct for win7?
Re: They Are Billions
Well, updated my ct and I had merged my table (I should had done it from the start,lol )hentai-sama wrote: ↑Sat Nov 11, 2017 7:57 pmTest done, to high atk range crash the game. Also to high atk speed cause frame drop when u have a lot of units who kills a lot of zombies very...very fast.
Btw can u update ct for win7?
- hentai-sama
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Re: They Are Billions
And u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.
Re: They Are Billions
Oppss, sorry, uploaded the wrong one (I really need to delete all the previous table )hentai-sama wrote: ↑Sun Nov 12, 2017 2:02 amAnd u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.
Thankyou for the reminder , thought...
Up
Edited
Can someone scan for this aob/s, the one who the instant research script doesn't work for their game
Spoiler
Instruction: set the Value Type to Array of byte -> select the value, copy & paste into scan space -> scan
1.
2.
3.
4.
5.
1.
Code: Select all
F3 0F 10 40 30 48 83 C4 20
Code: Select all
0F 2E 46 30
Code: Select all
F3 0F 10 4E 30 39 09
Code: Select all
F3 0F 10 43 30 F3 0F 11 44 24 2C
Code: Select all
F3 0F 10 40 30 0F 2E 05 * * * * 0F 93
- hentai-sama
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Re: They Are Billions
Nice even thou still dont know why resources, fog of war and speed time dont work for me.Cake-san wrote: ↑Sun Nov 12, 2017 3:09 amOppss, sorry, uploaded the wrong one (I really need to delete all the previous table )hentai-sama wrote: ↑Sun Nov 12, 2017 2:02 amAnd u say u can put the command centre script outside, can u do it. Also u left that bugy 10k range.
Thankyou for the reminder , thought...
Re: They Are Billions
ce 6.7 cheat for 64bit version.
Enable Development mode so some Cheats are available, details check the code.
The code depends on dotNet collector symbol, may need activate certain times, but no rush.
The flag of Development mode seems related to some steam license validation in legit game, use at your own risk.
Usage: copy and paste in ce cheat entries panel.
Enable Development mode so some Cheats are available, details check the code.
The code depends on dotNet collector symbol, may need activate certain times, but no rush.
The flag of Development mode seems related to some steam license validation in legit game, use at your own risk.
Usage: copy and paste in ce cheat entries panel.
Spoiler
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"DevMode_Cheats"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if not syntaxcheck and readInteger(process) and (not readInteger"pIsDev" or readInteger"pIsDev+8"==0) then
reinitializeDotNetSymbolhandler()
end
unregisterAutoAssemblerCommand('signedOFS')
registerAutoAssemblerCommand('signedOFS',function(s,sc)
if sc then return 'define(OFS,666)' else return string.format('define(OFS,%X)',readInteger(s,true)) end
end)
{$asm}
{$strict}
globalalloc(pIsDev,32)
[ENABLE]
aobscanRegion(aob,ZX.ZXSystem_GameLevel::OnKeyUp,ZX.ZXSystem_GameLevel::OnKeyUp+300,0F B6 0D ?? ?? ?? ?? 85 c9 0f 84)
signedOFS(aob+3)
pIsDev:
dq pIsDev
dq aob+7
dq OFS
[DISABLE]
{
SHIFT-CTRL H -> cheat on/off
Cheat on:
- or + -> global time scale
ALT F12 -> Win
CTRL F -> toggle fog
CTRL P -> push zombie away from world mouse cursor
CTRL R -> give resources
CTRL L -> toggle damage mode
CTRL C (or X?) -> make a selection on map then ctrl-c to call a giant zombie, +SHIFT 40x
toggled mode stay even cheat turn off again
IsDev:
F6 - quick save
F8 - quick load -- happened just crash!
Spawn entity :
Pressing Left mouse + certain key, +SHIFT 40x
...then this gmae should called WE are Billions ;)
** Game is unstable with Dev Mode and Cheats.
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>6</ID>
<Description>"pIsDevelopmentVersion"</Description>
<LastState Value="1" RealAddress="7FFBB09580B8"/>
<VariableType>Byte</VariableType>
<Address>pIsDev</Address>
<Offsets>
<Offset>[pIsDev+10]</Offset>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: They Are Billions
Hi!
Looks like the HP code is not working anymore (
Looks like the HP code is not working anymore (
Re: They Are Billions
EDIT: Nevermind, got most of it to work. Just not the fog of war or game speed.
Last edited by TCESylver on Mon Dec 04, 2017 3:05 pm, edited 1 time in total.
-
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Re: They Are Billions
Here is my cheat table. There is god mode script and its aob version, and resource scripts except for gold
Edit: here is proper god mode that sets player Hit Points to maximum instead of any change.
Buildings now get their max health instantly instead of staying at low health forever.
Workers, Energy and Food aren't consumed.
Instant unit veterancy.
takes effect only when you are taking damage because it is tied to health code.
Units that didn't take damage or regenerated damage aren't affected.
I removed instant build since it conflicts with building repair and causes crash.
Edit: here is proper god mode that sets player Hit Points to maximum instead of any change.
Buildings now get their max health instantly instead of staying at low health forever.
Workers, Energy and Food aren't consumed.
Instant unit veterancy.
takes effect only when you are taking damage because it is tied to health code.
Units that didn't take damage or regenerated damage aren't affected.
I removed instant build since it conflicts with building repair and causes crash.
- Attachments
-
- TheyAreBillions.CT
- somehow previous table file got bloated with useless structure dissect data. I simply resaved the table into new clean file.
- (13.67 KiB) Downloaded 83 times
Last edited by barashkafromRO on Tue Dec 05, 2017 7:02 pm, edited 5 times in total.
- afraidless
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Re: They Are Billions
thxbarashkafromRO wrote: ↑Mon Dec 04, 2017 2:24 pmHere is my cheat table. There is god mode script and its aob version, and resource scripts except for gold
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