Soulgazer wrote: ↑Wed Nov 29, 2017 7:39 pm
Regarding the blacksmith scripts, how do you stop the effect id value from continually increasing? As in, the value starts at 1 and then just keeps going up so its impossible to choose the effect you want?
Your problem is unique; try another table, or give up on it.
takagisama wrote: ↑Thu Nov 30, 2017 12:31 am
Anyone else seem to be stuck with exclamation points (!) at the blacksmith? Both "Request for Tome" and "request for Muramasa" constantly show exclamation points.
Also, every time I click Forge at the blacksmith, I get the pop up saying "You handed over smithing text." I checked my key items and I have a few smithing texts for things I already have, that don't seem to want to consume or go away.
Scripts I used have been changing my Patronage points, 9999 Blacksmithing items, and the rarity/100% drops.
Don't ever use "infinite" type of scripts, that includes 9999 blacksmithing items, they will screw up your game most of the time. You now have bugged smithing plans, and who knows what else in your inventory, gratz.
rick66428 wrote: ↑Thu Nov 30, 2017 12:37 am
Hi all, thanks for the cheat engine, been messing a fair bit with it
. Anyone else have issue where the special effect doesn't stay after you quit the game? I used blacksmithing script for armor status effect selection and whenever i shut down the game, reloaded, the effects are not there anymore. Tq
Conflicting effects get randomized (sometimes the whole item's list); excessive values get randomized to within the effect's range. There IS no way to bypass this, just copy your string of effects and paste them everytime you start the game.
KS212 wrote: ↑Thu Nov 30, 2017 1:43 am
The current tables are designed for the LEGIT STEAM version. Some of the features may work on the CODEX release but there's no guarantee.
If you are not using the legit Steam version, then either get the legit Steam ver or try the codex ver but ANY OTHER VERSIONS
can not and will not be supported.
You are, of course, speaking for yourself. People will make scripts/tables for whatever version they have. Highlighted part is complete BS.
Now, to add some info: the 2nd "level" value for items is the original drop/forge level, which determines how expensive Soul Matching will be.