Crawling Chaos wrote: ↑Fri Nov 24, 2017 6:00 am
LCHLH wrote: ↑Fri Nov 24, 2017 5:44 am
Apparently, certain regional "versions" have different memory allocations, so some scripts might not work. This was the case for me, although I should have the standard european version.
I don't want to be too much of a bother but you seem to know about this stuff. I need to edit my ninja skill values (got too many like I posted before) but they're protected. I searched around and saw that Pascal's table had something related to unprotecting them but I couldn't figure out how to do it. Do you know of a way to edit skills or can tell me which direction I should go?
That table is for version 1.21.01, so outdated; technically you should have been able to edit them, but since it's outdated I can't even try to figure it out. Nor do I know how to do the advanced scripting; I'm too vanilla for that.
fivesixtysix wrote: ↑Fri Nov 24, 2017 10:43 pm
Would you happen to know what ID for the +20% close combat is? the list does not have it.
That's because +20% is AFTER you get max affinity; base stat should be +15% or something.
Darkprince101 wrote: ↑Fri Nov 24, 2017 12:10 pm
Can someone modify the infinite forging materials option to not include the key items please, because of that my game keeps crashing whenever I've that particular option on.
Just modify the item quantities yourself; you'll never use more than 9000 smithing materials in one go, you don't need "infinite" anything.
Darkprince101 wrote: ↑Fri Nov 24, 2017 12:12 pm
BTW has anybody figured out infinite status duration for the talismans and weapon buffs?
Add Unlimited Onmyo/Unlimited Ninjutsu with 100% to a trinket instead.
Code: Select all
4C EA 00 00 E8 03 00 00 20 82 00 00 10 27 00 00 00 00 00 00
CE 5C 00 00 E8 03 00 00 12 25 00 00 32 25 00 00 00 00 00 00
EDIT: bloody hell alot of people asking questions without reading the thread first.
-To the guy that has problems with infinite items: DON'T USE IT. Edit a trinket for 60k Luck, Item and Equipment Droprate; done, no errors or problems ever.
Code: Select all
0E 3B 00 00 FF F0 00 00 F3 FE 00 00 10 27 00 00 00 00 00 00
86 30 00 00 E8 F3 00 00 B7 92 00 00 32 0F 00 00 00 00 00 00
58 B3 00 00 E8 F3 00 00 26 09 00 00 6B 14 00 00 00 00 00 00
-To the guy that can't run scripts and who's tables all show crap values: find another table for your version of the game, don't expect anything to work, make do and assemble one yourself (copy/paste values that work into a new table and save it).
-To the guy asking about effect IDs, read the previous posts, there's bound to be either a link to a big list, or byte arrays with certain effects.
EDIT2: and here's another tip for people without common sense:
ALWAYS MAKE BACKUPS BEFORE USING NEW SCRIPTS, there is no QA, no customer support, no money-back guarantee, no nothing; you're editing raw memory in the RAM, if you screw up that's all on you. That is all.