Nice! How exactly would we eventually be able to use those numbers @rei_hunter now I’m wonderijg if we can change the attack speed on opponents. That’ll be interesting, didn’t see a status regarding attack speed though.
In the U5 Table on the very first post, there's an option called BLACKSMITH SCRIPTS
EFFECT VALUE is what you wanna change to your desired effect
Go to Reforge Weapon/Armor, Select an armor/weapon, Select an effect it has, replace it. Make sure you've Enabled ON/OFF - To Activate Selection.
The next option is called something like Blacksmith Weapon/Armor Status Modifier, under there is a Multiplier. The higher the number, the higher the gained stat becomes.
For Example, if you input 001 to the Effect Modifier, and then for the Multiplier its something like 10, expect to get an ATTACK +150 when you reforge a selected status.
So turns out there's a read only version and the actual main equipment version getting loaded in, and it seems this initial script only works with items and getting that read only version. It also seems this script seems to go haywire with armor from the inventory menu. I mostly tested this with items, so I apologize that I didn't realize it didn't work with the equipment, but I think I found an alternative way of going about this that loads the actual equipment address and keeps the equipment changes when changed. Main caveat is that it only works from looking at equipped weapons and armor from the equipment menu. I'll look to see if there's a way to filter it out for the inventory/storehouse menu, but hopefully this should do the job for now.
never mind, didn't see the update
Could you, by chance, make it display the Item Index (from pascal's inventory editor) for the currently selected item?
So, I just made another update to the actual inventory selector, this new version of the script should be able to also edit armor and weapons straight from the inventory along with the non equipment items while the other equipment script will work with equipped items in the equipment menu, but now both should be able to actually edit and modify weapons and armor stats.
I included in a version with the index based on how I believe I saw Pascal have his index set up (Essentially it's the difference in address from the base to the selected item divided by 208). I want to keep it as a separate script for now since I'm not sure if my method of getting the index is CTD proof, and I only had the time to jury rig it together without being able to test it too much, could potentially use a better implementation. Hopefully this helps out.
sorry bro... wanna ask
the value of the weapon is revert back to the original after i reload the game...
In the U5 Table on the very first post, there's an option called BLACKSMITH SCRIPTS
EFFECT VALUE is what you wanna change to your desired effect
Go to Reforge Weapon/Armor, Select an armor/weapon, Select an effect it has, replace it. Make sure you've Enabled ON/OFF - To Activate Selection.
The next option is called something like Blacksmith Weapon/Armor Status Modifier, under there is a Multiplier. The higher the number, the higher the gained stat becomes.
For Example, if you input 001 to the Effect Modifier, and then for the Multiplier its something like 10, expect to get an ATTACK +150 when you reforge a selected status.
As stated before, those are actually temporary as the game does a check on reload and all stats revert back to as it was before. Look for my post on pg10 where there is a update on the 3dm script that maximize the allowable stats in game.
So, I just made another update to the actual inventory selector, this new version of the script should be able to also edit armor and weapons straight from the inventory along with the non equipment items while the other equipment script will work with equipped items in the equipment menu, but now both should be able to actually edit and modify weapons and armor stats.
I included in a version with the index based on how I believe I saw Pascal have his index set up (Essentially it's the difference in address from the base to the selected item divided by 208). I want to keep it as a separate script for now since I'm not sure if my method of getting the index is CTD proof, and I only had the time to jury rig it together without being able to test it too much, could potentially use a better implementation. Hopefully this helps out.
Nice. Is there a way to change the + next to armor/weapons yet in this table or am i just blind?
I used the og inventory table to to edit my weapon from white to red and change the type.
But i had to freeze the values in place in the table. Then took alot of trial and error to get them to take. Hitting left trigger seemed to force the inventory screen to update the item.
But yea once you edit the weapon and level/rarity that all sticks, but it will pull out the default stats and effects for the weapon. So your dragon sword will have the ninja bonus on it, and other random/set buffs?
But considering you can reforge weapons to get different effects on then would it not follow that there is a flag that kicks in to say this weapon is modified? so the game does not consider the new stats as "illegal'?
I guess when i wake up i might try taking my dragon sword reforging it seeing if any of those unknown values show a change in them.
Thanks for the table makes the grind etc alot less tedious especially to get to end game after 3 play throughs, know there are a number of ps4 players that would rebuy the game if there is a way to skip to end game.
In the U5 Table on the very first post, there's an option called BLACKSMITH SCRIPTS
EFFECT VALUE is what you wanna change to your desired effect
Go to Reforge Weapon/Armor, Select an armor/weapon, Select an effect it has, replace it. Make sure you've Enabled ON/OFF - To Activate Selection.
The next option is called something like Blacksmith Weapon/Armor Status Modifier, under there is a Multiplier. The higher the number, the higher the gained stat becomes.
For Example, if you input 001 to the Effect Modifier, and then for the Multiplier its something like 10, expect to get an ATTACK +150 when you reforge a selected status.
As stated before, those are actually temporary as the game does a check on reload and all stats revert back to as it was before. Look for my post on pg10 where there is a update on the 3dm script that maximize the allowable stats in game.
I see. I checked and came back to nothing. But at least the non% Stats stuck.
Then load up the abyss (floor 1) and it the value should be 1. Set that value to 999 (or whatever floor you wish to unlock) then run to the boss, kill and you will unlock all those floors
Just froze the value at 156 and started new game as different character - will look into this more tomorrow
Spoiler
That worked, thank you! Really curious how far you can take this :3
Below is the character model address+all the transformations ive unlocked so far, if anyone has a gamesave with them all unlocked I could use it to pull all the IDs
I'm able to edit it to 999 but dont visually see the change, but if I try to change my level by beating level 1 of the abyss, it tells me I'm on the highest level already.
Below is the character model address+all the transformations ive unlocked so far, if anyone has a gamesave with them all unlocked I could use it to pull all the IDs
Please post an update if you find Okatsu's model address, to be completely honest not having to grind the honour to play as her is part of the reason I bought the PC version.