I'm not sure why this is happening, but my bow has infinite arrows, even though it says I have 0 and is marked with the red X indicating that it is out of ammo. Checked my inventory to check for arrows and have none, so wondering what could have caused this. I never used the infinite item cheat, only the 100% increased item drop and equipment with the item rarity drop.
Edit: Fixed, for some reason it is just saying 0, but I actually have a set amount.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Don't know if someone's already made this script since it's a really simple one, but I attached a table with a script so that you can fill the existing item editor by selecting the item in game through your inventory or storehouse rather than finding the address manually.
So Im trying to edit my items after using this but the stats wont change Im guessing the pointer is not selecting the right address?
So turns out there's a read only version and the actual main equipment version getting loaded in, and it seems this initial script only works with items and getting that read only version. It also seems this script seems to go haywire with armor from the inventory menu. I mostly tested this with items, so I apologize that I didn't realize it didn't work with the equipment, but I think I found an alternative way of going about this that loads the actual equipment address and keeps the equipment changes when changed. Main caveat is that it only works from looking at equipped weapons and armor from the equipment menu. I'll look to see if there's a way to filter it out for the inventory/storehouse menu, but hopefully this should do the job for now.
never mind, didn't see the update
Could you, by chance, make it display the Item Index (from pascal's inventory editor) for the currently selected item?
im confused on how to use the remove level cap pointer...it's not removing the level cap and when i use the other level pointer it resets my level whenever i close the game...
Every time you load the game you have to activate that script before you even hit the title menu. Your autosave is loaded at the title screen and if the script isn't active the game will reset you.
A no stagger/no flinching or unlimited invulnerability frames option is my only request and nothing else all these tables in this post have amazing options but a no stagger/no flinching or unlimited invulnerability frames is all i request please anyone .
Currency tab doesnt work for me. I am following the instructions but its not working. Infinite health and multiplier works but not the currency tab. I need those blacksmith patronage!! Thanks in advance
So Im trying to edit my items after using this but the stats wont change Im guessing the pointer is not selecting the right address?
So turns out there's a read only version and the actual main equipment version getting loaded in, and it seems this initial script only works with items and getting that read only version. It also seems this script seems to go haywire with armor from the inventory menu. I mostly tested this with items, so I apologize that I didn't realize it didn't work with the equipment, but I think I found an alternative way of going about this that loads the actual equipment address and keeps the equipment changes when changed. Main caveat is that it only works from looking at equipped weapons and armor from the equipment menu. I'll look to see if there's a way to filter it out for the inventory/storehouse menu, but hopefully this should do the job for now.
never mind, didn't see the update
Could you, by chance, make it display the Item Index (from pascal's inventory editor) for the currently selected item?
So, I just made another update to the actual inventory selector, this new version of the script should be able to also edit armor and weapons straight from the inventory along with the non equipment items while the other equipment script will work with equipped items in the equipment menu, but now both should be able to actually edit and modify weapons and armor stats.
I included in a version with the index based on how I believe I saw Pascal have his index set up (Essentially it's the difference in address from the base to the selected item divided by 208). I want to keep it as a separate script for now since I'm not sure if my method of getting the index is CTD proof, and I only had the time to jury rig it together without being able to test it too much, could potentially use a better implementation. Hopefully this helps out.
EDIT: Looks like the base address changes with each reload which he grabs from another AOB injection, never mind that script, I'll need to grab that a different way.
So turns out there's a read only version and the actual main equipment version getting loaded in, and it seems this initial script only works with items and getting that read only version. It also seems this script seems to go haywire with armor from the inventory menu. I mostly tested this with items, so I apologize that I didn't realize it didn't work with the equipment, but I think I found an alternative way of going about this that loads the actual equipment address and keeps the equipment changes when changed. Main caveat is that it only works from looking at equipped weapons and armor from the equipment menu. I'll look to see if there's a way to filter it out for the inventory/storehouse menu, but hopefully this should do the job for now.
never mind, didn't see the update
Could you, by chance, make it display the Item Index (from pascal's inventory editor) for the currently selected item?
So, I just made another update to the actual inventory selector, this new version of the script should be able to also edit armor and weapons straight from the inventory along with the non equipment items while the other equipment script will work with equipped items in the equipment menu, but now both should be able to actually edit and modify weapons and armor stats.
I included in a version with the index based on how I believe I saw Pascal have his index set up (Essentially it's the difference in address from the base to the selected item divided by 208). I want to keep it as a separate script for now since I'm not sure if my method of getting the index is CTD proof, and I only had the time to jury rig it together without being able to test it too much, could potentially use a better implementation. Hopefully this helps out.
Sorry guys can someone explain to me how this works? every time I select a weapon it displays the correct values but it does not apply any change that i make. What am I doing wrong? sorry to bother whit a dumb question but i'd really like to edit my weapons. Oh and should i do it while in game? is "safe" to do? thanks.
As someone previously posted the changes you make to equipment only stay until you reload the game at which point it resets back to the values before you edited it.