Nioh: Complete Edition

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dec1337
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Re: Nioh: Complete Edition

Post by dec1337 »

Darksen93 wrote:
Sat Nov 11, 2017 11:01 pm
dec1337 wrote:
Sat Nov 11, 2017 10:59 pm
fgump wrote:
Sat Nov 11, 2017 10:55 pm
Sweet. Going to make sure I'm not too over powered. So ima backup my save file before changing it to +999%. This is probably my favorite cheat feature so far. Thanks a lot. What does Boost All Special Bonuses (Can be messy) do? And how is it messy?
Youre welcome haha lemme know if there are any issues with it haven't used it much yet, and that basically adds +99999 (or whatever you set value to) to every single stat modifier in Status>Special Effects. So movement speed will break if you have any items buffing it and the value is super high - but it also makes enemies drop like 5 purples every kill, havent tested on NG+ yet
I think if we mixed the running speed script with that one we could probably removed the glitch for on running speed while still having insane stats. Worth a try.
Possibly, you making speed script? If not I can look into it

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Darksen93
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Re: Nioh: Complete Edition

Post by Darksen93 »

dec1337 wrote:
Sat Nov 11, 2017 11:08 pm
Possibly, you making speed script? If not I can look into it
Its in the new table theres a pointer for running speed and a script for dash speed

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dec1337
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Re: Nioh: Complete Edition

Post by dec1337 »

fgump wrote:
Sat Nov 11, 2017 11:07 pm
I did +9999 and bugged the items, they are showing +2000 but the special effects are all greyed out.
Worked for me, 9999 shouldnt be too big make sure you still have the #?

Image
Darksen93 wrote:
Sat Nov 11, 2017 11:13 pm
dec1337 wrote:
Sat Nov 11, 2017 11:08 pm
Possibly, you making speed script? If not I can look into it
Its in the new table theres a pointer for running speed and a script for dash speed
Oh nice ill have a mess with it :P

fgump
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Re: Nioh: Complete Edition

Post by fgump »

I might of had some loading issues that's why the items got bugged. But I was able to discard them out. They are op at +9999 tho lol so I changed it at #2000.

Dash speed times 2 works well.

edit: realized that it wasn't the cheat that made the items get greyed out. It was because my stats were too low and didn't meet the requirements for the armor to give me those attributes/special bonuses.
Last edited by fgump on Mon Nov 13, 2017 2:34 am, edited 1 time in total.

wololoaoe
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Re: Nioh: Complete Edition

Post by wololoaoe »

Hey guys, any chance for item/gear adding/swapping? I saw some guy on reddit claim that he has it

fgump
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Re: Nioh: Complete Edition

Post by fgump »

Yeah read a few pages back.

bloodaxis
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Re: Nioh: Complete Edition

Post by bloodaxis »

Hmm, the 100% drop rate script has been working on everything, trying to get the last texts I need from a Hanzo miniboss spawn in the abyss, since apparently he drops almost all texts in the game for whatever reason, first thing the script hasn't worked on. Not sure why it's not working for him.

Jtacdf
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Re: Nioh: Complete Edition

Post by Jtacdf »

I've updated the latest script to better reflect more understanding of how 3dm script works.

Earlier script had a effect multiplier that was temporary, the game does a check when loading. There is now a maximize status effect for black-smithing/reforge that can be carried over through saves.

Through much trial/errors, google translate and random value increase, I've attached a txt for some Effects ID found. I've also now included the 3dm scripts that allows reforge of Fixed, from set/others, special effects. Both apparently cannot be used at the same time, the game does not crash so used it one at a time.
Attachments
Nioh Status Effect ID.7z
(1.52 KiB) Downloaded 108 times
Nioh.CT
(244.88 KiB) Downloaded 102 times

Darksen93
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Re: Nioh: Complete Edition

Post by Darksen93 »

I need some info guardian level caps through out the game are level 30,40,50,60?
Coming up with a No level cap guardian level, trying to find out what are the caps to trace in memory.

Edit: I got bad news, I manage to do it, but the stats glitch out past level 60 I think it must be something else that I cant find.

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dec1337
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Re: Nioh: Complete Edition

Post by dec1337 »

Darksen93 wrote:
Sun Nov 12, 2017 1:19 am
I need some info guardian level caps through out the game are level 30,40,50,60?
Coming up with a No level cap guardian level, trying to find out what are the caps to trace in memory.

Edit: I got bad news, I manage to do it, but the stats glitch out past level 60 I think it must be something else that I cant find.
Using your speed pointer I made this script:

Code: Select all

[ENABLE]
aobscanmodule(speedmod2,Nioh.exe,F3 0F 11 81 50 02 00 00 E9 DC)
alloc(newmem,$1000,speedmod2)
registersymbol(speedmod2)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
mov [rcx+00000250],(float)0.150000006

exit:
jmp returnhere

speedmod2:
jmp newmem
nop
nop
nop

returnhere:

[DISABLE]

speedmod2:
db F3 0F 11 81 50 02 00 00
unregistersymbol(speedmod2)
dealloc(newmem)
If you activate the mega stats script, then activate the above script aswell you will have all stats plus normal movement speed, give it a try :)

JessieKazama
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Re: Nioh: Complete Edition

Post by JessieKazama »

Awesome work with the table! :D

This might be an unrelated question but I was wondering whether or not game saves are profile locked. The game save is located in the documents section so I was wondering if I could just download someone else's save haha :lol:

I've already gone through the game once on PS4 and it would help out alot if someone uploaded a hacked save or something. If not then I don't mind going through the game again with the cheat table :mrgreen:

Darksen93
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Re: Nioh: Complete Edition

Post by Darksen93 »

dec1337 wrote:
Sun Nov 12, 2017 1:42 am
Darksen93 wrote:
Sun Nov 12, 2017 1:19 am
I need some info guardian level caps through out the game are level 30,40,50,60?
Coming up with a No level cap guardian level, trying to find out what are the caps to trace in memory.

Edit: I got bad news, I manage to do it, but the stats glitch out past level 60 I think it must be something else that I cant find.
Using your speed pointer I made this script:

Code: Select all

[ENABLE]
aobscanmodule(speedmod2,Nioh.exe,F3 0F 11 81 50 02 00 00 E9 DC)
alloc(newmem,$1000,speedmod2)
registersymbol(speedmod2)
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
mov [rcx+00000250],(float)0.150000006

exit:
jmp returnhere

speedmod2:
jmp newmem
nop
nop
nop

returnhere:

[DISABLE]

speedmod2:
db F3 0F 11 81 50 02 00 00
unregistersymbol(speedmod2)
dealloc(newmem)
If you activate the mega stats script, then activate the above script aswell you will have all stats plus normal movement speed, give it a try :)
Sweet Thanks! Im currently working on a Effects List for the item editor.


EDIT: Here is a link to some Item status effects please help populate

[Link]
Last edited by Darksen93 on Sun Nov 12, 2017 2:21 am, edited 1 time in total.

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dec1337
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Re: Nioh: Complete Edition

Post by dec1337 »

Here is noclip (walk through walls/doors) again only tested briefly

Code: Select all

[ENABLE]
aobscanmodule(clip1,Nioh.exe,66 0F 7F 87 F0 00 00 00 49)
aobscanmodule(clip2,Nioh.exe,66 0F 7F 8E F0 00 00 00 F3)
aobscanmodule(clip3,Nioh.exe,66 41 0F 7F 0C 24 F3)
alloc(newmem1,$1000,clip1)
alloc(newmem2,$1000,clip2)
alloc(newmem3,$1000,clip3)
registersymbol(clip1)
registersymbol(clip2)
registersymbol(clip3)
label(return1)
label(return2)
label(return3)

newmem1:
  db 90 90 90 90 90 90 90 90
jmp return1

clip1:
jmp newmem1
nop
nop
nop

return1:

newmem2:
  db 90 90 90 90 90 90 90 90
jmp return2

clip2:
jmp newmem2
nop
nop
nop

return2:

newmem3:
  db 90 90 90 90 90 90
jmp return3

clip3:
jmp newmem3
nop

return3:

[DISABLE]
clip1:
  db 66 0F 7F 87 F0 00 00 00
clip2:
  db 66 0F 7F 8E F0 00 00 00
clip3:
  db 66 41 0F 7F 0C 24
unregistersymbol(clip1)
unregistersymbol(clip2)
unregistersymbol(clip3)
dealloc(newmem1)
dealloc(newmem2)
dealloc(newmem3)

zachillios
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Re: Nioh: Complete Edition

Post by zachillios »

Alrighty updated OP. I've tried to include all the new scripts but there's a lot of stuff being posted lol, I'll give it a bit to see if the new scripts are all working fine and not causing any crashes and I'll update it further.

fgump
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Re: Nioh: Complete Edition

Post by fgump »

Looks good. What is everyone working on adding at the moment?

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