Jtacdf wrote: ↑Sat Nov 11, 2017 5:56 am
I've managed to understand what some of 3dm's table does through trial and error. Attached is a table to edit status effect for weapon/armor at the blacksmith.
Need someone to translate the reference list to english. 1370 of them.
[Link]
Already ran it through google translate; should be simple enough to get the gist of them. Didn't know how to use those IDs though, so I did some digging of my own.
REFlist.txt is the translated one;
REFlist2.txt is the bytes I've managed to find on the items themselves (with the item editor table posted on P4 I think)
an effect is 20 bytes long: first 4 bytes are the ID, second 4 bytes are the effect intensity, the rest are unknown (except 13-14(I think), which determine weather it's an inheritable stat or not).
EDIT: Just as a side-note, increasing the power of an effect only applies to the current session (before reloading a save). Once you load the game up again from the main screen, all increased effects are reset to their standard values, and all conflicting effects (can't have multiples of the same type of effect on the same weapon) are randomized.
EDIT2: cleaned it up just a bit