Pharaoh + Cleopatra
- CompactDisc
- Table Makers
- Posts: 694
- Joined: Tue Mar 07, 2017 11:52 am
- Reputation: 853
Re: Pharaoh + Cleopatra
Shizuma, feel free to include my stuff in your table if you want. If you don't want to, not an issue either way
Re: Pharaoh + Cleopatra
V0.10 is out: HERE
Release Notes:
Houses Fill Goods > *8 separate triggers for disactivate each products/visitors type filled by this trigger*
To make compatible Houses Fill goods with Bazaar Fill trigger each trigger activated bypass a specific filling action of the Houses Fill Goods triggers to manage it by your self.
Foods (include water), Goods, Religion visitors, Entertainment visitors, Education visitors, Administration visitors, Health and sanitation visitor, and Risk.
Building Menu > Monument 1,2 & 3
3 Pointers to allow you to build Monument just enter a value to unlock monument in ingame menu.
Unlock a monument auto unlock guilds.
(i will soon add a table with values)
(3 is a ingame limitation)
Gods Activate Menu
5 Pointers to active, or unactive, god.s in game.
Put following value in pointer value to different result:
0 = Unactive 1 = Local God 2 = Patron God
(Dont ask me the difference ^^)
Ratings Overseer > Open Play (No Win/Lose)
Open Play (No Win/Lose) active the sand box mode.
Play your favorite mission for ever! Disactive it to reallow the mission goals.
ADD the CompactDisk Table
I have add the Compact disk table you don't have to merge it manually
(I will integrate it to table later)
Thanks to you Compact disk for your amiable autorisation
Release Notes:
Houses Fill Goods > *8 separate triggers for disactivate each products/visitors type filled by this trigger*
To make compatible Houses Fill goods with Bazaar Fill trigger each trigger activated bypass a specific filling action of the Houses Fill Goods triggers to manage it by your self.
Foods (include water), Goods, Religion visitors, Entertainment visitors, Education visitors, Administration visitors, Health and sanitation visitor, and Risk.
Building Menu > Monument 1,2 & 3
3 Pointers to allow you to build Monument just enter a value to unlock monument in ingame menu.
Unlock a monument auto unlock guilds.
(i will soon add a table with values)
(3 is a ingame limitation)
Gods Activate Menu
5 Pointers to active, or unactive, god.s in game.
Put following value in pointer value to different result:
0 = Unactive 1 = Local God 2 = Patron God
(Dont ask me the difference ^^)
Ratings Overseer > Open Play (No Win/Lose)
Open Play (No Win/Lose) active the sand box mode.
Play your favorite mission for ever! Disactive it to reallow the mission goals.
ADD the CompactDisk Table
I have add the Compact disk table you don't have to merge it manually
(I will integrate it to table later)
Thanks to you Compact disk for your amiable autorisation
Re: Pharaoh + Cleopatra
V0.11 is out: HERE
Release Notes:
UnlockTrade > Allow you to open trade route with all city's.
Once active trigger, go on world map and now you can open trade route with place status "An egyptian city" and "A distant city".
Citys icones dont change, stay transparent, some place can have empty sale's and/or buy's lists.
The script change a city statut only when you clic on it.
Once a city have be unlock the only way to restore is original statut is "replay mission" or reload a save before unlock.
Unlock Storages Yards
This trigger unlock storage yards to make usable all the all products not intended by mission / scenario.
Only for "storage yards", i trying to unlock granaries but they bug, they are hardly coded by programmer to managing maximum 4 foods type no more. (technically storages information of type 5 and 6 are superposed to type 3 and 4)
It seem, ironically, bazaars are unlocked like storages yards and don't seem buggy...
Building Menu > Monuments (put in good place)
I have put the 3 monuments pointers on place who respect the game menu:
Building Menu > Religious Structure > Monuments - submenu.
Manual Extenpand-Colapse for the Houses Fill Goods menu.
Because you may active it and don't want to be bored with the long submenu if you dont use it.
Integrate 'OpenPlay'
Previously i forgot to integrate the OpenPlay script, for Sandbox mode, now that it.
Floods settings Pointers
Flooding strats on > control the period of flooding start, you can do any valus between 0 = early January and 345 = late december
Flooding lasts > duration of flooding (30=1month)
Flooding Quality > 0 is no flooding, 100 perfect
These values seem to be integrated on game only once by year, so be patient if you miss the target you will have to patient until the next integration.
Release Notes:
UnlockTrade > Allow you to open trade route with all city's.
Once active trigger, go on world map and now you can open trade route with place status "An egyptian city" and "A distant city".
Citys icones dont change, stay transparent, some place can have empty sale's and/or buy's lists.
The script change a city statut only when you clic on it.
Once a city have be unlock the only way to restore is original statut is "replay mission" or reload a save before unlock.
Unlock Storages Yards
This trigger unlock storage yards to make usable all the all products not intended by mission / scenario.
Only for "storage yards", i trying to unlock granaries but they bug, they are hardly coded by programmer to managing maximum 4 foods type no more. (technically storages information of type 5 and 6 are superposed to type 3 and 4)
It seem, ironically, bazaars are unlocked like storages yards and don't seem buggy...
Building Menu > Monuments (put in good place)
I have put the 3 monuments pointers on place who respect the game menu:
Building Menu > Religious Structure > Monuments - submenu.
Manual Extenpand-Colapse for the Houses Fill Goods menu.
Because you may active it and don't want to be bored with the long submenu if you dont use it.
Integrate 'OpenPlay'
Previously i forgot to integrate the OpenPlay script, for Sandbox mode, now that it.
Floods settings Pointers
Flooding strats on > control the period of flooding start, you can do any valus between 0 = early January and 345 = late december
Default values list
150 = Early June
165 = Late June
180 = Early July
195 = Late July
210 = Early August
225 = Late August
240 = Early Septembre
255 = Late Septembre
165 = Late June
180 = Early July
195 = Late July
210 = Early August
225 = Late August
240 = Early Septembre
255 = Late Septembre
Flooding Quality > 0 is no flooding, 100 perfect
These values seem to be integrated on game only once by year, so be patient if you miss the target you will have to patient until the next integration.
Re: Pharaoh + Cleopatra
On almost 4 months what a ground we covered guy's !
- CompactDisc
- Table Makers
- Posts: 694
- Joined: Tue Mar 07, 2017 11:52 am
- Reputation: 853
Re: Pharaoh + Cleopatra
Indeed, well done you
Just for the people who can't find the new topic:
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UPDATE
This table is succeeded by this one: viewtopic.php?p=110439#p110439
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Just for the people who can't find the new topic:
------------------------------------------------------------------------------------------------------------
UPDATE
This table is succeeded by this one: viewtopic.php?p=110439#p110439
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Re: Pharaoh + Cleopatra
Thanks
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