.hack//G.U. Last Recode (Steam)

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edale
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Re: .hack//G.U. Last Recode (Steam)

Post by edale »

Volume 2, freeze timer for bike missions:
Do not finish a race with a 0:00:00 timer, or it will register as a loss. Let the timer get to a second or two before freezing it.

Code: Select all

{ Game   : hackGU.exe
  Version: 
  Date   : 2021-06-17
  Author : Edale

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(BikeTimer,hackGU_vol2.dll,FF 41 0C 48 8B D9) // should be unique
alloc(newmem,$1000,BikeTimer)

label(code)
label(return)

newmem:

code:
  NOP
  mov rbx,rcx
  jmp return

BikeTimer:
  jmp newmem
  nop
return:
registersymbol(BikeTimer)

[DISABLE]

BikeTimer:
  db FF 41 0C 48 8B D9

unregistersymbol(BikeTimer)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: hackGU_vol2.dll+123F6F

hackGU_vol2.dll+123F5A: C3                    - ret 
hackGU_vol2.dll+123F5B: CC                    - int 3 
hackGU_vol2.dll+123F5C: CC                    - int 3 
hackGU_vol2.dll+123F5D: CC                    - int 3 
hackGU_vol2.dll+123F5E: CC                    - int 3 
hackGU_vol2.dll+123F5F: CC                    - int 3 
hackGU_vol2.dll+123F60: 48 89 5C 24 08        - mov [rsp+08],rbx
hackGU_vol2.dll+123F65: 48 89 74 24 10        - mov [rsp+10],rsi
hackGU_vol2.dll+123F6A: 57                    - push rdi
hackGU_vol2.dll+123F6B: 48 83 EC 40           - sub rsp,40
// ---------- INJECTING HERE ----------
hackGU_vol2.dll+123F6F: FF 41 0C              - inc [rcx+0C]
// ---------- DONE INJECTING  ----------
hackGU_vol2.dll+123F72: 48 8B D9              - mov rbx,rcx
hackGU_vol2.dll+123F75: 8B 49 0C              - mov ecx,[rcx+0C]
hackGU_vol2.dll+123F78: 3B 0D 62 F2 83 00     - cmp ecx,[hackGU_vol2.dll+9631E0]
hackGU_vol2.dll+123F7E: 0F 47 0D 5B F2 83 00  - cmova ecx,[hackGU_vol2.dll+9631E0]
hackGU_vol2.dll+123F85: 8B 43 18              - mov eax,[rbx+18]
hackGU_vol2.dll+123F88: 89 4B 0C              - mov [rbx+0C],ecx
hackGU_vol2.dll+123F8B: 85 C0                 - test eax,eax
hackGU_vol2.dll+123F8D: 74 04                 - je hackGU_vol2.dll+123F93
hackGU_vol2.dll+123F8F: 2B C1                 - sub eax,ecx
hackGU_vol2.dll+123F91: 8B C8                 - mov ecx,eax
}


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

edale
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Re: .hack//G.U. Last Recode (Steam)

Post by edale »

Volume 3 Avatar Awakening doesn't use up the moral bar (makes for easy virus core farming):

Code: Select all

{ Game   : hackGU.exe
  Version: 
  Date   : 2021-06-19
  Author : Edale

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(MoralBar,hackGU_vol3.dll,89 2C 01 E9 29 08 00 00) // should be unique
alloc(newmem,$1000,MoralBar)

label(code)
label(return)

newmem:

code:
  NOP
  jmp hackGU_vol3.dll+175733
  jmp return

MoralBar:
  jmp newmem
  nop 3
return:
registersymbol(MoralBar)

[DISABLE]

MoralBar:
  db 89 2C 01 E9 29 08 00 00

unregistersymbol(MoralBar)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: hackGU_vol3.dll+174F02

hackGU_vol3.dll+174ECD: 44 89 80 64 36 00 00  - mov [rax+00003664],r8d
hackGU_vol3.dll+174ED4: 41 8B 4E 18           - mov ecx,[r14+18]
hackGU_vol3.dll+174ED8: 48 8B 05 C9 95 0C 01  - mov rax,[hackGU_vol3.dll+123E4A8]
hackGU_vol3.dll+174EDF: 81 E1 FF FF FF 00     - and ecx,00FFFFFF
hackGU_vol3.dll+174EE5: 89 48 34              - mov [rax+34],ecx
hackGU_vol3.dll+174EE8: B9 3C 00 00 00        - mov ecx,0000003C
hackGU_vol3.dll+174EED: 49 8B 86 20 02 00 00  - mov rax,[r14+00000220]
hackGU_vol3.dll+174EF4: 83 78 7C 01           - cmp dword ptr [rax+7C],01
hackGU_vol3.dll+174EF8: 48 8B 05 A9 38 0C 01  - mov rax,[hackGU_vol3.dll+12387A8]
hackGU_vol3.dll+174EFF: 0F 45 CA              - cmovne ecx,edx
// ---------- INJECTING HERE ----------
hackGU_vol3.dll+174F02: 89 2C 01              - mov [rcx+rax],ebp
// ---------- DONE INJECTING  ----------
hackGU_vol3.dll+174F05: E9 29 08 00 00        - jmp hackGU_vol3.dll+175733
hackGU_vol3.dll+174F0A: 48 8B 3D 2F 20 0C 01  - mov rdi,[hackGU_vol3.dll+1236F40]
hackGU_vol3.dll+174F11: 48 8B 07              - mov rax,[rdi]
hackGU_vol3.dll+174F14: 48 8B 98 60 01 00 00  - mov rbx,[rax+00000160]
hackGU_vol3.dll+174F1B: 48 8B CB              - mov rcx,rbx
hackGU_vol3.dll+174F1E: FF 15 5C 2A 7C 00     - call qword ptr [hackGU_vol3.dll+937980]
hackGU_vol3.dll+174F24: 33 D2                 - xor edx,edx
hackGU_vol3.dll+174F26: 48 8B CF              - mov rcx,rdi
hackGU_vol3.dll+174F29: FF D3                 - call rbx
hackGU_vol3.dll+174F2B: 83 F8 03              - cmp eax,03
}

Simzy
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Re: .hack//G.U. Last Recode (Steam)

Post by Simzy »

This is a mixture of 3 different tables from this thread combined for certain things, not all parts work but if anyone is able to make them work then go for it.

viewtopic.php?p=24654#p24654

viewtopic.php?p=90800#p90800

are the source tables

If i can figure out how to fix any issues i will as ive decided to play through it all again.
Attachments
hackGU v2.CT
(252.3 KiB) Downloaded 267 times

edale
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Re: .hack//G.U. Last Recode (Steam)

Post by edale »

Simzy wrote:
Sun Jun 20, 2021 9:38 pm
This is a mixture of 3 different tables from this thread combined for certain things, not all parts work but if anyone is able to make them work then go for it.

viewtopic.php?p=24654#p24654

viewtopic.php?p=90800#p90800

are the source tables

If i can figure out how to fix any issues i will as ive decided to play through it all again.
Nice, I'm also playing this right now (currently in volume 3), though in my case it's for the first time.

Added the "Instant Rangeki" script for volumes 1-3, and the item pointer script for volumes 1-2 from ajip2's table (the volume 3 item pointer script doesn't work), as those are the most useful scripts you left out (and I had problems when trying to do anything with items with Eternallydissolved's scripts).

Also added the Avatar Awakening not using your moral bar script for volume 3, and freeze bike mission timer for volume 2 script that I posted; as well as a freeze bike mission timer script for volume 3. (that said, I learned... a bit too late for my own game... that you should NOT place on the leaderboards for bike races in volume 2, as the rewards in volume 3 are MUCH better, and you can't get them in volume 3 if you got them in volume 2)

I'm an absolute novice at making scripts (and have no clue how to do anything with pointers), but I'll keep posting anything else I come up with.
Attachments
hackGU v2.1.CT
(292.91 KiB) Downloaded 248 times

Simzy
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Re: .hack//G.U. Last Recode (Steam)

Post by Simzy »

edale wrote:
Mon Jun 21, 2021 1:10 am
Simzy wrote:
Sun Jun 20, 2021 9:38 pm
This is a mixture of 3 different tables from this thread combined for certain things, not all parts work but if anyone is able to make them work then go for it.

viewtopic.php?p=24654#p24654

viewtopic.php?p=90800#p90800

are the source tables

If i can figure out how to fix any issues i will as ive decided to play through it all again.
Nice, I'm also playing this right now (currently in volume 3), though in my case it's for the first time.

Added the "Instant Rangeki" script for volumes 1-3, and the item pointer script for volumes 1-2 from ajip2's table (the volume 3 item pointer script doesn't work), as those are the most useful scripts you left out (and I had problems when trying to do anything with items with Eternallydissolved's scripts).

Also added the Avatar Awakening not using your moral bar script for volume 3, and freeze bike mission timer for volume 2 script that I posted; as well as a freeze bike mission timer script for volume 3. (that said, I learned... a bit too late for my own game... that you should NOT place on the leaderboards for bike races in volume 2, as the rewards in volume 3 are MUCH better, and you can't get them in volume 3 if you got them in volume 2)

I'm an absolute novice at making scripts (and have no clue how to do anything with pointers), but I'll keep posting anything else I come up with.
i thought the item stuff was already in there, but i only ever edit items to get 50 of them anyway so that way i dont get annoying messages about having max already, couple of things i have been trying to figure out, just so they are there, the bikman quest with the posters and the chim collection, but apart from that its looking great already.

edale
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Re: .hack//G.U. Last Recode (Steam)

Post by edale »

Simzy wrote:
Mon Jun 21, 2021 1:24 pm
i thought the item stuff was already in there, but i only ever edit items to get 50 of them anyway so that way i dont get annoying messages about having max already, couple of things i have been trying to figure out, just so they are there, the bikman quest with the posters and the chim collection, but apart from that its looking great already.
ajip2's item script is superior to the one in Eternallydissolved's table, you only had the items bit from Eternallydissolved's table.

For the chim kicker quest, you can use the ryu books section of the scripts to adjust total chims kicked, which will also register in the quest. At least in volume 1, not sure about that for volume 2 or 3.

I imagine the bikaman quest has a flag for each individual "PC" you talk to, rather than just having one single pointer to count things. Or perhaps each "PC" has a "talked to" flag which bikaman checks.

*edit- oh, and speaking of the ryu book section of Eternallydissolved's script... That's probably the single thing that needs fixing the most. For most of the items rather than adjusting the number of things (such as changing the number of trades with party members), often you can only change things like how many points the Ryu Book gives for each trade.

Personally, out of the sidequests, the one I'd want a code for the most is the Chaotic PKs quest (Though yes, Bikman's quest in volume 1 is HELL, it's considerably easier in volumes 2 and 3, thanks to a detector device), because f*** RNG making me do 50 fights in a row with 0 chaotic PK's showing up...
A close second is Mecha Grunty. For the sheer tedium of it.

Simzy
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Re: .hack//G.U. Last Recode (Steam)

Post by Simzy »

The fact that i got them working at all when combined is a miracle, this is a whole new level of stuff for me, i know with a quick google there is a reddit thread where someone posted some words for chaotic, as for the ryu book, i think an easy way with that would be to just use the gift one and set it to high number like 3000 per gift and it would max it.

Mecha was easy with the side quest section, just set to 50 and then talk to the npc, i changed the number and then spoke to him again and maxed it, same with lucky animal data.

With Eternallydissolved's script, the problem is that it regenerates each time, i originally tried to remove the max hp part but then it would reappear again and if i removed it from the script it would spew errors like it was going out of fashion so even just removing that was way over my head, if he was able to give feedback on it then it would make things easier, even if we could remove those broken parts and it not break the whole thing would be a great table in the end.

edale
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Re: .hack//G.U. Last Recode (Steam)

Post by edale »

I didn't even see that side campaign pointers section of your table... Nor notice they were on the affection table... lol.

Doesn't matter what keywords you use for Chaotic PK; when you enter a PK battle zone it's completely up to RNG on if it'll be a PK fight, a Chaotic PK fight, or a regular monster fight. I've got several sets of keywords good for farming PK fights. Still takes forever.

Simzy
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Re: .hack//G.U. Last Recode (Steam)

Post by Simzy »

Not sure if its just cause of all the extra things in the file or something with the pointers, but i have noticed that Mission Battles doesnt actually update when you finish an area even if you change it

edale
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Re: .hack//G.U. Last Recode (Steam)

Post by edale »

Looks like there's another table out there, by DrummerIX:
viewtopic.php?f=4&t=5336

I believe the pointers need the enable script, but the scripts section will work without it. Only tested any of it in Volume 3, but every single part of the table seemed to still work on the current version. You should be able to merge the scripts from it into the current table without to much trouble.

Copied the "Instant Skill Cooldown" script for Volume 3 from DrummerIX's table into the new table (it really helped with the mission requirements in the later floors of the Forest of Pain), and created a "Freeze Trap Door Timer" script for Volume 4.

I couldn't actually find a single trap chest in all of volume 4 to check if the script will also freeze a trap chest timer, but I'd assume it would.

I didn't really find anything else that really needed any type of codes for Volume 4, as long as you have a good equipment setup at the end of Volume 3 (I had the doppelganger armor and accessory, they're kinda OP together... make sure you kill doppelgangers at least once in volume 1, twice in volume 2, and 3 times in volume 3, the 3rd time after you're final job extension. You need to do all that to get the doggelganger equipment), Volume 4 is a breeze. It's entirely story driven, no real challenges.
Attachments
hackGU v2.2.CT
(265.72 KiB) Downloaded 698 times

Simzy
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Re: .hack//G.U. Last Recode (Steam)

Post by Simzy »

edale wrote:
Tue Jun 29, 2021 11:51 pm
Looks like there's another table out there, by DrummerIX:
viewtopic.php?f=4&t=5336

I believe the pointers need the enable script, but the scripts section will work without it. Only tested any of it in Volume 3, but every single part of the table seemed to still work on the current version. You should be able to merge the scripts from it into the current table without to much trouble.

Copied the "Instant Skill Cooldown" script for Volume 3 from DrummerIX's table into the new table (it really helped with the mission requirements in the later floors of the Forest of Pain), and created a "Freeze Trap Door Timer" script for Volume 4.

I couldn't actually find a single trap chest in all of volume 4 to check if the script will also freeze a trap chest timer, but I'd assume it would.

I didn't really find anything else that really needed any type of codes for Volume 4, as long as you have a good equipment setup at the end of Volume 3 (I had the doppelganger armor and accessory, they're kinda OP together... make sure you kill doppelgangers at least once in volume 1, twice in volume 2, and 3 times in volume 3, the 3rd time after you're final job extension. You need to do all that to get the doggelganger equipment), Volume 4 is a breeze. It's entirely story driven, no real challenges.
as long as it all works now, i honestly cant see any need for anything else added in, i would remove things like the item table from the script section if i could, every time i have tried so far though the whole table freaks out lol , if there is any bugs, then people might tell us and we might be able to fix them.

Jaffacat
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Re: .hack//G.U. Last Recode (Steam)

Post by Jaffacat »

I've been having some trouble these past few days with tables for this game. None of them seem to affect the Skeith avatar battles (the only thing I wanted a table for to begin with). Is there a table out there that can actually freeze Skeith's hp or am I out of luck?

yantou
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Re: .hack//G.U. Last Recode (Steam)

Post by yantou »

is there crimson VS card cheat?

Bokumetsu
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Re: .hack//G.U. Last Recode (Steam)

Post by Bokumetsu »

So I went an started using the 2.1 version linked here and the "lucky animal campaign" doesn't allow for anything to be changed or I am just not understanding how... Just need to set all animals discovered to 1 for each.

Ed12
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Re: .hack//G.U. Last Recode (Steam)

Post by Ed12 »

would it be possible to add an option for max cheat codes?

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