Wolfenstein II - The New Colossus

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SelphieStr
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Posts: 19
Joined: Wed Oct 25, 2017 3:41 pm
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Re: Wolfenstein II - The New Colossus

Post by SelphieStr »

what is wrong&? made stealth please

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

BlackBriar
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Posts: 2
Joined: Thu Dec 07, 2017 4:49 pm
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Re: Wolfenstein II - The New Colossus

Post by BlackBriar »

Here is the code for semi Stealth if any one wants it in there table "steam version" not tested yet if it works

aobscanmodule(_Sth,NewColossus_x64vk.exe,F3 0F 11 AB C8 00 00 00)
aobscanmodule(_Sd,NewColossus_x64vk.exe,48 89 9F F8 74 00 00)
alloc(newmemSth,$100,"NewColossus_x64vk.exe"+8EF4E5)
alloc(newmemSd,$100,"NewColossus_x64vk.exe"+D6E5B9)
alloc(_enableStealth,100)

label(codeSth)
label(codeSd)
label(returnSth)
label(returnSd)

registersymbol(_Sth)
registersymbol(_Sd)
registersymbol(_enableStealth)


newmemSth:
cmp [_enableStealth],1
jne codeSth
movss [rbx+000000C8],xmm10
jmp returnSth

codeSth:
movss [rbx+000000C8],xmm5
jmp returnSth

newmemSd:
cmp [_enableStealth],1
jne codeSd
db 90 90 90 90 90 90 90
jmp returnSd

codeSd:
mov [rdi+000074F8],rbx
jmp returnSd

_Sth:
jmp newmemSth
nop
nop
nop
returnSth:

_Sd:
jmp newmemSd
nop
nop
returnSd:

_enableStealth:
dd 0


[DISABLE]
_Sth:
db F3 0F 11 AB C8 00 00 00
_Sd:
db 48 89 9F F8 74 00 00

unregistersymbol(_Sth)
unregistersymbol(_Sd)
unregistersymbol(_enableStealth)

dealloc(newmemSth)
dealloc(newmemSd)
dealloc(_enableStealth)

User avatar
Vee_
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Posts: 256
Joined: Tue Mar 14, 2017 10:18 am
Reputation: 49

Re: Wolfenstein II - The New Colossus

Post by Vee_ »

alternative script for update 5 CODEX

Code: Select all

Game Name       : Wolfenstein II - The New Colossus [CODEX] [FitgirlRepack]
Version         : Update 5 [CODEX]
Process Name    : NewColossus_x64vk.exe
Author          : Vee_
CRC32           : b44ed05d
Table Version   : 1.0
Table Creation  : 2018-01-14
///////////////////////////////////////////////////////////////////////////////////
Credits       : Self
///////////////////////////////////////////////////////////////////////////////////
Link:
---------------------------------------------------------------
Just a lil update for Update 5
In The Table:
-  Unlimited Throw
-  Unlimited Lasergewehr & LaserKraftWerk Ammo or other Heavy Weapon Ammo
Attachments
NewColossus_x64vk_update5.CT
Unl Throw and Unl Laser for update 5
(7.95 KiB) Downloaded 227 times
throw-update5.CT
throwable item script for update 5
(4.65 KiB) Downloaded 113 times

sportled
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Posts: 189
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Wolfenstein II - The New Colossus

Post by sportled »

heya table works for me awesomely :) wanted to ask is a coolant cheat possible?



edit: is there a way to remain invisible or stop the alarm timer from completing on these commandants? XD i wanna go all stealth like but even on easyest i seem to fail whahahahahaa
Last edited by sportled on Thu Aug 02, 2018 9:07 pm, edited 1 time in total.

Krotow
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Posts: 16
Joined: Tue Nov 12, 2019 8:00 pm
Reputation: 1

Re: Wolfenstein II - The New Colossus

Post by Krotow »

Any ideas how to use these tabled in CE 7.0? On table open CE 7.0 complain about these tables being not CE tables.

Krotow
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Posts: 16
Joined: Tue Nov 12, 2019 8:00 pm
Reputation: 1

Re: Wolfenstein II - The New Colossus

Post by Krotow »

No one of these works anymore. All ara paywalled and asks for fearless app and money.

xerato
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What is cheating?
Posts: 1
Joined: Sun Dec 01, 2024 12:14 am
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Re: Wolfenstein II - The New Colossus

Post by xerato »

wait so how do you actually use this file?

I downloaded it :) can you help out? thanks

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