Wolfenstein II - The New Colossus

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RebelMods
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Wolfenstein II - The New Colossus

Post by RebelMods »

Options:

Unlimited Health
Unlimited Armor
Unlimited Ammo
Unlimited Throwables
Unlimited Upgrade Kits
No Reload
Easy Kills
Super Health Capacity
Super Armor Capacity
Super Perks
g_fov
g_showHud
Jump Height

[MiniGame]

Unlimited Health
Unlimited Ammo
Unlimited Lifes
Easy Score [Current Score, Next Score (Possible High Score?)]



Image



Game Version: PATCH 29.10.2017



How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
NewColossus_x64vkfrf.CT
(1.69 KiB) Downloaded 529 times
Last edited by RebelMods on Tue May 07, 2024 9:51 pm, edited 7 times in total.

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Kalas
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Re: Wolfenstein II - The New Colossus

Post by Kalas »

Updated:

Added Upgrade Kits

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l0wb1t
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Re: Wolfenstein II - The New Colossus

Post by l0wb1t »

Enemy teleporter was an funny idea or? :D
Great tbale. Sstill downloading the game :(

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Kalas
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Re: Wolfenstein II - The New Colossus

Post by Kalas »

I'll be honest with ya, I'm out of ideas :D

I found my Y coord which in my case was float 10, I looked what accesses found enemies shared code but the value that I see is different, It's not Y I think It's the X coord but the issue is that doing the script exactly as did on The Evil Within 2, credited you and Chris ofc :)

But If you can check it out and tell me If you managed to do something :P, here is the AOB and the full code:

Code: Select all

{ Game   : NewColossus_x64vk.exe
  Version: 
  Date   : 2017-10-29
  Author : Kalas

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(_CoordAccessesAll,NewColossus_x64vk.exe,0F 28 10 0F 10 4F 10 89)
alloc(newmem,$1000,NewColossus_x64vk.exe)
alloc(Store, 256)

registersymbol(XPos)
registersymbol(YPos)
registersymbol(ZPos)
registersymbol(SaveF)
registersymbol(LoadF)

label(code)
label(return)
label(XPos)
label(YPos)
label(ZPos)
label(SaveF)
label(LoadF)
label(Save)
label(Load)

Store:

XPos:
  dd 0

YPos:
  dd 0

ZPos:
  dd 0

SaveF:
  dd 0

LoadF:
  dd 0

newmem:
  cmp dword ptr [SaveF], 1
  je Save
  cmp dword ptr [LoadF], 1
  je Load
  jmp code

Save:
  cmp [rax+38], 7F7F0009 // Player
  je code // Save Enemies Coords
  mov [SaveF], 0
  push rbx
  mov rbx, [rax+00]
  mov [XPos], rbx
  mov rbx, [rax+04]
  mov [YPos], rbx
  mov rbx, [rax+08]
  mov [ZPos], rbx
  pop rbx
  jmp code

Load:
  cmp [rax+38], 7F7F0009 // Player
  jne code // Load Enemies Coords
  push rbx
  mov rbx, [XPos]
  mov [rax+00], rbx
  mov rbx, [YPos]
  mov [rax+04], rbx
  mov rbx, [ZPos]
  mov [rax+08], rbx
  pop rbx
  jmp code

code:
  movaps xmm2,[rax]
  movups xmm1,[rdi+10]
  jmp return

_CoordAccessesAll:
  jmp newmem
  nop
  nop
return:
registersymbol(_CoordAccessesAll)

[DISABLE]

_CoordAccessesAll:
  db 0F 28 10 0F 10 4F 10

unregistersymbol(_CoordAccessesAll)
dealloc(newmem)

unregistersymbol(XPos)
unregistersymbol(YPos)
unregistersymbol(ZPos)
unregistersymbol(SaveF)
unregistersymbol(LoadF)
I don't know if the compare is correct but either way I'm having issues with this. All the addresses on accesses shows no offsets, just like: movaps xmm2,[rax]

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Kalas
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Re: Wolfenstein II - The New Colossus

Post by Kalas »

Updated:

Added g_fov.

NOTE: Looked at the console and a bit in the cvars commands and you can add those: +com_skipBootSequence 1 +com_skipKeyPressOnLoadScreens 1

Skip intros + no need to click ok when clicking continue

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l0wb1t
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Re: Wolfenstein II - The New Colossus

Post by l0wb1t »

Alright mate. Game has finished downloading.

Edit:
What the fuck?Only Vulkan ?

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Kalas
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Re: Wolfenstein II - The New Colossus

Post by Kalas »

Updated:

Added Super Perks, Jump Height.

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Kalas
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Re: Wolfenstein II - The New Colossus

Post by Kalas »

Updated:

Added g_showHud.

Meltha
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Re: Wolfenstein II - The New Colossus

Post by Meltha »

Kalas wrote:
Tue Oct 31, 2017 8:10 am
Updated:

Added g_showHud.
Oh sweet work Kalas ! It works really nice. Is it possible to look for freecamera and fov in cheat Engine ? i did try to find those and couldn't find them.

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Meltic
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Re: Wolfenstein II - The New Colossus

Post by Meltic »

Kalas wrote:
Tue Oct 31, 2017 8:10 am
Updated:

Added g_showHud.
Sweet ! Works good. Is it possible to look for fov and freecamera for this game just like the first game ? I've hacked the game without any results to find the camera values.

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Meltic
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Re: Wolfenstein II - The New Colossus

Post by Meltic »

l0wb1t wrote:
Mon Oct 30, 2017 5:27 am
Alright mate. Game has finished downloading.

Edit:
What the fuck?Only Vulkan ?
yeah iknow right ??? AMD ONLY

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Kalas
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Re: Wolfenstein II - The New Colossus

Post by Kalas »

Meltic wrote:
Tue Oct 31, 2017 8:27 pm
Kalas wrote:
Tue Oct 31, 2017 8:10 am
Updated:

Added g_showHud.
Sweet ! Works good. Is it possible to look for fov and freecamera for this game just like the first game ? I've hacked the game without any results to find the camera values.
I did add fov :)

There incase you missed it:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>4</ID>
      <Description>"g_fov"</Description>
      <VariableType>Float</VariableType>
      <Address>NewColossus_x64vk.g_LEngineDefaultPoolId+1744EC</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Or just add this address manually: (float)

Code: Select all

NewColossus_x64vk.g_LEngineDefaultPoolId+1744EC

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Meltic
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Re: Wolfenstein II - The New Colossus

Post by Meltic »

Thanks !

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BeBadEgg
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Re: Wolfenstein II - The New Colossus

Post by BeBadEgg »

This is the "No-Recoil" script code:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>314</ID>
      <Description>"No-Recoil"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : NewColossus_x64vk.exe
  Version: 
  Date   : 2017-11-01
  Author : BeBadEgg

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(NoRecoilAob,NewColossus_x64vk.exe,F3420F10B431********0F2FFE) // should be unique
NoRecoilAob+D:
  db 76 08

registersymbol(NoRecoilAob)

[DISABLE]

NoRecoilAob+D:
  db EB 08

unregistersymbol(NoRecoilAob)


{
// ORIGINAL CODE - INJECTION POINT: "NewColossus_x64vk.exe"+FD6BBB

"NewColossus_x64vk.exe"+FD6B8A: 48 89 45 E7                    -  mov [rbp-19],rax
"NewColossus_x64vk.exe"+FD6B8E: E8 0D FC FF FF                 -  call NewColossus_x64vk.exe+FD67A0
"NewColossus_x64vk.exe"+FD6B93: 48 8B 8F 10 03 00 00           -  mov rcx,[rdi+00000310]
"NewColossus_x64vk.exe"+FD6B9A: 48 8B 01                       -  mov rax,[rcx]
"NewColossus_x64vk.exe"+FD6B9D: FF 50 48                       -  call qword ptr [rax+48]
"NewColossus_x64vk.exe"+FD6BA0: 0F 57 FF                       -  xorps xmm7,xmm7
"NewColossus_x64vk.exe"+FD6BA3: F2 0F 10 80 00 01 00 00        -  movsd xmm0,[rax+00000100]
"NewColossus_x64vk.exe"+FD6BAB: 49 63 86 18 01 00 00           -  movsxd  rax,dword ptr [r14+00000118]
"NewColossus_x64vk.exe"+FD6BB2: 48 6B C8 70                    -  imul rcx,rax,70
"NewColossus_x64vk.exe"+FD6BB6: F2 0F 11 45 F7                 -  movsd [rbp-09],xmm0
// ---------- INJECTING HERE ----------
"NewColossus_x64vk.exe"+FD6BBB: F3 42 0F 10 B4 31 * * * *  -  movss xmm6,[rcx+r14+000007AC]
// ---------- DONE INJECTING  ----------
"NewColossus_x64vk.exe"+FD6BC5: 0F 2F FE                       -  comiss xmm7,xmm6
"NewColossus_x64vk.exe"+FD6BC8: EB 08                          -  jmp NewColossus_x64vk.exe+FD6BD2
"NewColossus_x64vk.exe"+FD6BCA: F3 0F 10 35 DE 84 95 01        -  movss xmm6,[NewColossus_x64vk.exe+292F0B0]
"NewColossus_x64vk.exe"+FD6BD2: F3 0F 10 8B 8C 04 00 00        -  movss xmm1,[rbx+0000048C]
"NewColossus_x64vk.exe"+FD6BDA: 0F 28 C6                       -  movaps xmm0,xmm6
"NewColossus_x64vk.exe"+FD6BDD: F3 0F 59 83 84 04 00 00        -  mulss xmm0,[rbx+00000484]
"NewColossus_x64vk.exe"+FD6BE5: 0F 28 D6                       -  movaps xmm2,xmm6
"NewColossus_x64vk.exe"+FD6BE8: 48 8B 06                       -  mov rax,[rsi]
"NewColossus_x64vk.exe"+FD6BEB: F3 0F 59 93 80 04 00 00        -  mulss xmm2,[rbx+00000480]
"NewColossus_x64vk.exe"+FD6BF3: 48 89 45 EF                    -  mov [rbp-11],rax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Meltic
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Re: Wolfenstein II - The New Colossus

Post by Meltic »

Cant find camera values for a freecamera.

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