Hey, thanks for this ones. Is nice to have them before the official release.
Any chance to find the hash id for that ones with H sign?
you mean these? I would call them resource IDs.
0000000000000000 Composite Bow (H) Far Cry Primal Light Bow Legendary
0000015952AE8F9B Fanged Mace (H) Far Cry Primal Heavy Blunt Legendary
0000015952AE8FC3 Flint Spear (H) Far Cry Primal Spear Legendary
0000015952AE8ECE Horn Bow (H) Far Cry Primal Hunter Bow Legendary
what disappoints me, that is how ubi loads statically ciphered/hashed string resources into memory and how they decipher them dinamically.
And while decrypting they change memory allocation every next 4 decrypted bytes.
Thank you very much. I've got Fanged Mace, Flint Spear and Horn Bow, but i don't know what to do with this "0000000000000000 Composite Bow (H) Far Cry Primal Light Bow Legendary". Missing Recurve Bow
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
ah, sorry firend, i copied from my file not paying attention on zeros. that one is not yet discovered.
On Recurve Bow you may try this one, with all perks and (H) included.
ah, sorry firend, i copied from my file not paying attention on zeros. that one is not yet discovered.
On Recurve Bow you may try this one, with all perks and (H) included.
no instructions, no guidance, play on your own.
only one note: after downloading remove 7z extention and use notepad++ for reading. although the list is marked 1.21 it's still applicable for 1.41
it time to move into own thread, let me create one...
Thank you for your time and effort. I tried removing the last .7z extention as well as both .7z and for both cases Notepad++ would show weird symbols and no readable text. Did I do anything wrong or am I missing something?
I used Total Commander.
Mark ACO-load-resources-dump(1.21-full).7z.001.7z
Files -> Combine Files. You'll get one ACO-load-resources-dump(1.21-full).7z.001 file.
Change extention to .7z
Double-click archive.
Double-click .txt file -> "Run and execute".
Save as.
That's how Anvil works since Unity, buda Get used to it, knowing the logic should help with future titles (e.g.: Rogue remastered)
Alas I am pretty sure Assassin's Creed Rogue Remaster is console exclusive and it's mostly a bump in display resolution from the last-gen consoles to the current-gen so the PC version is already set in that regard.
Would be nice to see the old ones updated to Anvil Next from Origins, tweaking some things and fixing remaining bugs but that seems less of a thing these days and ports and remasters of games are sometimes launched in states worse than the original.
under spoiler is a heart of string decypher function. by fooling one of its pointers r15 you may vanish strings. rest of the text is also can be removed, it is around that code. Spoiler
newmem:
//r15 is a ptr to an encrypted string which is being decrypted now
add r15,#154 //add anything >len of string, e.g. #13, #30, etc.
code:
db bytes
jmp return
INJECT:
jmp far newmem
return:
[DISABLE]
INJECT:
db bytes
dealloc(newmem)
unregistersymbol(INJECT)
Last edited by budabum on Tue Mar 20, 2018 10:24 am, edited 1 time in total.
Guys, please, please, please add back Teleportation on map for v. 1.40.
I just fount out that teleportation on map is working on 1.41 if you use teleportation from SunBeam's table 1.21 (Update 1) from here: viewtopic.php?f=4&t=5983
Guys, please, please, please add back Teleportation on map for v. 1.40.
I just fount out that teleportation on map is working on 1.41 if you use teleportation from SunBeam's table 1.21 (Update 1) from here: viewtopic.php?f=4&t=5983
1.41 crashes upon pressing numpad 0???
For teleportation use numpad 9. No need to press numpad 0 ... anyway does nothing if you press.
In SunBeam's table 1.21 (Update 1) check like this and teleportation work flawlessly.
I just fount out that teleportation on map is working on 1.41 if you use teleportation from SunBeam's table 1.21 (Update 1) from here: viewtopic.php?f=4&t=5983
1.41 crashes upon pressing numpad 0???
For teleportation use numpad 9. No need to press numpad 0 ... anyway does nothing if you press.
In SunBeam's table 1.21 (Update 1) check like this and teleportation work flawlessly.