Honestly, i can see on this your screenshot only some kind of magic, that i do not understand
About both offsets to 1, i'm misunderstand you with that or it just doesn't work for CPY version. I've try three kind of "set to 1", but no one stop anyone:
But i get your idea and try to find those "1" bytes manually while activating in-game PhotoMode! There is funny, actually, that there is already some kind of in-game free camera mod, which is exactly this Free Camera Mod... If we disable camera borders so camera can move everywhere without limits and move "render point" to camera - this is should be enough, but... Making camera mod by yourself is just like this:
Oh, now i get this... In my case, if i still misunderstand you, it required to take both addresses from [rax+2a9] and [rax+56f]. And if i set first at "1", then it activate PhotoMode camera without interface, but with borders. If i set second to "1" it attach cemera back to Bayek. In both cases Bayek stop moves, but all around keep moving and enemies can see Bayek. But it is great! Probably, here is should be the same 0-1 value for invisible, stop enemies and probably something else!
BTW, [[pWorld] + 1458] doesn't work for me with your table, the whole table doesn't work though:
AOB looks unique, everything looks good as i can see with my acknowledges, but... Maybe because of, again, different versions? I can make more tests and post results in your thread, if you are interesting in it!