Those all exist with the unlocked cvars.
God - God mode for player 0 on/off when toggled, resets each level change.
Notarget - Notarget for player 0 on/off when toggled, also resets per level.
Noclip - Noclip for player 0 on/off when toggled, I'm pretty sure this would reset per level if you were to complete a map with this on too.
g_infiniteAmmo 1
g_infiniteEnergy 1
g_infiniteThrowItems 1
Infinite ammo, infinite energy for I think that's the big guns and lasers and infinite grenades and axes, persists through levels.
Update 1.1 was released out of beta apparently, still has the broken skybox issue it introduced in a few levels and I think it breaks the current Legacy injector unless you backed up the games exe file first, rest of the modified files works with the 1.0 exe so no need to back up a ton of data.
EDIT: In total there's some 300 commands and 3000 cvars I believe.
Can also be called by a .cfg file in the "base" folder of where the game is installed such as calling exec test.cfg from the console.
Bind is also modified with the cvar unlocked to where the toggle variant is enabled.
IE instead of having this:
bind f2 g_stoptime 0
bind f3 g_stoptime 1
You just need this:
bind f3 toggle g_stoptime 1 0
Doesn't save to the settings file this way though but it can also be added to the .cfg file invoked via the exec command.
Something like this for a test.cfg I made as a, well I made it as a test ha ha.
God
Notarget
bind f2 toggle g_showhud 1 0
bind f3 toggle g_stoptime 1 0
g_infiniteAmmo 1
g_infiniteEnergy 1
g_infiniteThrowItems 1
g_setting_photomode 1
image_BCCompressionQuality 0
image_mipFilter 3
image_lodbias -2
image_screenshotQuality 100
menu_allowMeinLeben 1
menu_showOptionForSASMenu 1
menu_showOptionForDevMenu 1
r_dofHalfRes 0
r_TAALowPassResolveFilter 11
r_TAAResolveFilter 11
r_vignette 0
r_waterHalfRes 0
r_waterQualityFFT 1
rs_enable 0
vt_lodBias -2
vt_textureFilter 3
Mostly minor graphical tweaks, SAS menu allows some previews into upcoming simulation mode content as a sort of arcade addition to the game or how to say and the dev menu allows players to peek into DLC content though it's not part of the game files yet.
There's also I think it's just debugmenu 0/1/2 as a cvar with 0 and 1 enabling and disabling it and 2 adding a little help text in the lower right corner for the on-screen debug display, this allows for toggling some of these commands via that menu but not everything works.
(IE there's no third person mode, from the debug console a error is logged as this is attempted to be initiated because it's just missing or gone.)