[Solved]Sword Art Online: Hollow Realization Deluxe Edition
Re: Sword Art Online: Hollow Realization Deluxe Edition
any1 found any for affection, multliplier etc?
- ReDragonInc
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Re: Sword Art Online: Hollow Realization Deluxe Edition
Yeah but...what does it do? Multiply the gains for the skills? Or put the skills at a much higher number?qweasdzxc17 wrote: ↑Sat Oct 28, 2017 9:24 pmLots of inc cxReDragonInc wrote: ↑Sat Oct 28, 2017 8:36 pmCuriously, how does the skill level multiplier work?qweasdzxc17 wrote: ↑Sat Oct 28, 2017 6:07 pmHeres a table with the three scripts above and a hell lot of addresses.
EX Skill is missing Fanged Guardian only.
sao_hr.CT
Directly multiplying the counter register resulted in values that are too large after the script was executed several times
Ex 8, 18, 38, 98......
Originally it was something like this:Code: Select all
Push ax Mov ax,8 Imul cx,ax Pop ax
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Re: Sword Art Online: Hollow Realization Deluxe Edition
It multiplies the increment when you kill a mob. (At least in theory)ReDragonInc wrote: ↑Sat Oct 28, 2017 10:21 pmYeah but...what does it do? Multiply the gains for the skills? Or put the skills at a much higher number?qweasdzxc17 wrote: ↑Sat Oct 28, 2017 9:24 pmLots of inc cx
Directly multiplying the counter register resulted in values that are too large after the script was executed several times
Ex 8, 18, 38, 98......
Originally it was something like this:Code: Select all
Push ax Mov ax,8 Imul cx,ax Pop ax
Normally +1 but with script +2
Skill levels are more tricky than SS Masteries as sometimes the gain might be +1 +2 or +3 Assuming that you have 4 "inc cx" the values would become +4, +5, +6
- ReDragonInc
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Re: Sword Art Online: Hollow Realization Deluxe Edition
I'm guessing I'm slow today because I don't get what you mean? It multiplies the increment when you kill a mob. The increment of what? Cuz, so far it doesn't seem to do anything.qweasdzxc17 wrote: ↑Sat Oct 28, 2017 10:28 pmIt multiplies the increment when you kill a mob. (At least in theory)ReDragonInc wrote: ↑Sat Oct 28, 2017 10:21 pmYeah but...what does it do? Multiply the gains for the skills? Or put the skills at a much higher number?qweasdzxc17 wrote: ↑Sat Oct 28, 2017 9:24 pm
Lots of inc cx
Directly multiplying the counter register resulted in values that are too large after the script was executed several times
Ex 8, 18, 38, 98......
Originally it was something like this:Code: Select all
Push ax Mov ax,8 Imul cx,ax Pop ax
Normally +1 but with script +2
Skill levels are more tricky than SS Masteries as sometimes the gain might be +1 +2 or +3 Assuming that you have 4 "inc cx" the values would become +4, +5, +6
Re: Sword Art Online: Hollow Realization Deluxe Edition
Increment as in how much the stat increases per action, since the skill levels increase based on the strength of the enemy you fought too, to be fair I just put in so many inc cx that my stat increases with a thousand everytime so it wasn't really noticableReDragonInc wrote: ↑Sun Oct 29, 2017 12:32 amI'm guessing I'm slow today because I don't get what you mean? It multiplies the increment when you kill a mob. The increment of what? Cuz, so far it doesn't seem to do anything.qweasdzxc17 wrote: ↑Sat Oct 28, 2017 10:28 pmIt multiplies the increment when you kill a mob. (At least in theory)ReDragonInc wrote: ↑Sat Oct 28, 2017 10:21 pm
Yeah but...what does it do? Multiply the gains for the skills? Or put the skills at a much higher number?
Normally +1 but with script +2
Skill levels are more tricky than SS Masteries as sometimes the gain might be +1 +2 or +3 Assuming that you have 4 "inc cx" the values would become +4, +5, +6
Re: Sword Art Online: Hollow Realization Deluxe Edition
Well I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, so here it is:qweasdzxc17 wrote: ↑Sat Oct 28, 2017 6:17 pmFind Any quantity in your inventory by scanning for it eg. (140B65D84 4 bytes 9999) -> Add address to cheat table -> right click -> Browse this memory reigon.
In the 2nd half of that window you should see a pattern like 54 01 67 00 0F 27 followed by 18 x 00 then another of the first type
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]
Goto the end + 18 x 00 and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]
Code: Select all
Item Id Space Quantity (Little Endian) | | | 54 01 67 00 0F 27
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.
Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this
D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00
D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/
NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR
Weapon Enhacement
89 = +9
Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023
SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL
Rarity(need a effect buff to take effect)
3B 62 - 4STARS
That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
Re: Sword Art Online: Hollow Realization Deluxe Edition
it would be very helpfull if u guys post a table to donwload :c
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Re: Sword Art Online: Hollow Realization Deluxe Edition
Does the game flag you with a red name if you use this? The PS4 version seems to detect these types of impossible* weapons and flag you in multiplayer, i'm wondering if its the same in the PC versionReeevY wrote: ↑Sun Oct 29, 2017 7:12 amWell I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, so here it is:qweasdzxc17 wrote: ↑Sat Oct 28, 2017 6:17 pmFind Any quantity in your inventory by scanning for it eg. (140B65D84 4 bytes 9999) -> Add address to cheat table -> right click -> Browse this memory reigon.
In the 2nd half of that window you should see a pattern like 54 01 67 00 0F 27 followed by 18 x 00 then another of the first type
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]
Goto the end + 18 x 00 and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]
Code: Select all
Item Id Space Quantity (Little Endian) | | | 54 01 67 00 0F 27
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.
Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this
D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00
D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/
NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR
Weapon Enhacement
89 = +9
Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023
SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL
Rarity(need a effect buff to take effect)
3B 62 - 4STARS
That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
* Not generated by the game, has stats that are impossible naturally.
Re: Sword Art Online: Hollow Realization Deluxe Edition
Yup, unfortunately the game will flag you with red name.qweasdzxc17 wrote: ↑Sun Oct 29, 2017 8:18 amDoes the game flag you with a red name if you use this? The PS4 version seems to detect these types of impossible* weapons and flag you in multiplayer, i'm wondering if its the same in the PC versionReeevY wrote: ↑Sun Oct 29, 2017 7:12 amWell I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, so here it is:qweasdzxc17 wrote: ↑Sat Oct 28, 2017 6:17 pm
Find Any quantity in your inventory by scanning for it eg. (140B65D84 4 bytes 9999) -> Add address to cheat table -> right click -> Browse this memory reigon.
In the 2nd half of that window you should see a pattern like 54 01 67 00 0F 27 followed by 18 x 00 then another of the first type
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27]
Goto the end + 18 x 00 and then add this [54 01 67 00 0F 27]
Example:
[5B 00 67 00 0F 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [5F 00 67 00 06 27] [00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00] [54 01 67 00 0F 27]
Code: Select all
Item Id Space Quantity (Little Endian) | | | 54 01 67 00 0F 27
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.
Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this
D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00
D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/
NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR
Weapon Enhacement
89 = +9
Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023
SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL
Rarity(need a effect buff to take effect)
3B 62 - 4STARS
That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
* Not generated by the game, has stats that are impossible naturally.
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Re: Sword Art Online: Hollow Realization Deluxe Edition
EXP Multiplier x2
EDIT: Made it a true Multiplier Now, Change "(int)2" in mov rax,(int)2 to whatever you want your multiplier to be.
EDIT2: Possibly unsafe to use this. probably.
P.S. If someone more knowledgeable in assembly sees this, could you tell me if theres a risk of screwing up something else in my code?
Code: Select all
{ Game : sao_hr.exe
Version:
Date : 2017-10-29
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(EXP,sao_hr.exe,8B 8F 38 9D 00 00 89 88) // should be unique
alloc(ExpMod,$1000,"sao_hr.exe"+200212)
label(ExpOri)
label(ExpRet)
ExpMod:
push rax
push rdx
mov rdx,[rdi+00009D38]
mov rax,[140B1571C]
sub rdx,rax
mov rax,(int)2
imul rdx,rax
mov rax,[140B1571C]
add rax,rdx
mov [rdi+00009D38],rax
pop rdx
pop rax
ExpOri:
mov ecx,[rdi+00009D38]
jmp ExpRet
EXP:
jmp ExpMod
nop
ExpRet:
registersymbol(EXP)
[DISABLE]
EXP:
db 8B 8F 38 9D 00 00
unregistersymbol(EXP)
dealloc(ExpMod)
{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+200212
"sao_hr.exe"+2001E4: 48 8B 01 - mov rax,[rcx]
"sao_hr.exe"+2001E7: 48 89 5C 24 30 - mov [rsp+30],rbx
"sao_hr.exe"+2001EC: FF 90 08 01 00 00 - call qword ptr [rax+00000108]
"sao_hr.exe"+2001F2: 8B D6 - mov edx,esi
"sao_hr.exe"+2001F4: 48 8B CF - mov rcx,rdi
"sao_hr.exe"+2001F7: 0F B7 D8 - movzx ebx,ax
"sao_hr.exe"+2001FA: E8 F1 CC FD FF - call sao_hr.exe+1DCEF0
"sao_hr.exe"+2001FF: E8 3C 41 16 00 - call sao_hr.exe+364340
"sao_hr.exe"+200204: 0F B7 8F 3C 9D 00 00 - movzx ecx,word ptr [rdi+00009D3C]
"sao_hr.exe"+20020B: 66 89 88 94 00 00 00 - mov [rax+00000094],cx
// ---------- INJECTING HERE ----------
"sao_hr.exe"+200212: 8B 8F 38 9D 00 00 - mov ecx,[rdi+00009D38]
// ---------- DONE INJECTING ----------
"sao_hr.exe"+200218: 89 88 90 00 00 00 - mov [rax+00000090],ecx
"sao_hr.exe"+20021E: 48 8B 07 - mov rax,[rdi]
"sao_hr.exe"+200221: 48 8B CF - mov rcx,rdi
"sao_hr.exe"+200224: FF 90 08 01 00 00 - call qword ptr [rax+00000108]
"sao_hr.exe"+20022A: 0F B7 C0 - movzx eax,ax
"sao_hr.exe"+20022D: 3B C3 - cmp eax,ebx
"sao_hr.exe"+20022F: 48 8B 5C 24 30 - mov rbx,[rsp+30]
"sao_hr.exe"+200234: 74 0C - je sao_hr.exe+200242
"sao_hr.exe"+200236: 83 F8 32 - cmp eax,32
"sao_hr.exe"+200239: 7C 07 - jl sao_hr.exe+200242
}
EDIT2: Possibly unsafe to use this. probably.
P.S. If someone more knowledgeable in assembly sees this, could you tell me if theres a risk of screwing up something else in my code?
Last edited by qweasdzxc17 on Sun Oct 29, 2017 11:05 am, edited 1 time in total.
Re: Sword Art Online: Hollow Realization Deluxe Edition
Hi, is this for main or the partners?qweasdzxc17 wrote: ↑Sun Oct 29, 2017 10:38 amEXP Multiplier x2
EDIT: Made it a true Multiplier Now, Change "(int)2" in mov rax,(int)2 to whatever you want your multiplier to be.Code: Select all
{ Game : sao_hr.exe Version: Date : 2017-10-29 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(EXP,sao_hr.exe,8B 8F 38 9D 00 00 89 88) // should be unique alloc(ExpMod,$1000,"sao_hr.exe"+200212) label(ExpOri) label(ExpRet) ExpMod: push rax push rdx mov rdx,[rdi+00009D38] mov rax,[140B1571C] sub rdx,rax mov rax,(int)2 imul rdx,rax mov rax,[140B1571C] add rax,rdx mov [rdi+00009D38],rax pop rdx pop rax ExpOri: mov ecx,[rdi+00009D38] jmp ExpRet EXP: jmp ExpMod nop ExpRet: registersymbol(EXP) [DISABLE] EXP: db 8B 8F 38 9D 00 00 unregistersymbol(EXP) dealloc(ExpMod) { // ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+200212 "sao_hr.exe"+2001E4: 48 8B 01 - mov rax,[rcx] "sao_hr.exe"+2001E7: 48 89 5C 24 30 - mov [rsp+30],rbx "sao_hr.exe"+2001EC: FF 90 08 01 00 00 - call qword ptr [rax+00000108] "sao_hr.exe"+2001F2: 8B D6 - mov edx,esi "sao_hr.exe"+2001F4: 48 8B CF - mov rcx,rdi "sao_hr.exe"+2001F7: 0F B7 D8 - movzx ebx,ax "sao_hr.exe"+2001FA: E8 F1 CC FD FF - call sao_hr.exe+1DCEF0 "sao_hr.exe"+2001FF: E8 3C 41 16 00 - call sao_hr.exe+364340 "sao_hr.exe"+200204: 0F B7 8F 3C 9D 00 00 - movzx ecx,word ptr [rdi+00009D3C] "sao_hr.exe"+20020B: 66 89 88 94 00 00 00 - mov [rax+00000094],cx // ---------- INJECTING HERE ---------- "sao_hr.exe"+200212: 8B 8F 38 9D 00 00 - mov ecx,[rdi+00009D38] // ---------- DONE INJECTING ---------- "sao_hr.exe"+200218: 89 88 90 00 00 00 - mov [rax+00000090],ecx "sao_hr.exe"+20021E: 48 8B 07 - mov rax,[rdi] "sao_hr.exe"+200221: 48 8B CF - mov rcx,rdi "sao_hr.exe"+200224: FF 90 08 01 00 00 - call qword ptr [rax+00000108] "sao_hr.exe"+20022A: 0F B7 C0 - movzx eax,ax "sao_hr.exe"+20022D: 3B C3 - cmp eax,ebx "sao_hr.exe"+20022F: 48 8B 5C 24 30 - mov rbx,[rsp+30] "sao_hr.exe"+200234: 74 0C - je sao_hr.exe+200242 "sao_hr.exe"+200236: 83 F8 32 - cmp eax,32 "sao_hr.exe"+200239: 7C 07 - jl sao_hr.exe+200242 }
P.S. If someone more knowledgeable in assembly sees this, could you tell me if theres a risk of screwing up something else in my code?
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Re: Sword Art Online: Hollow Realization Deluxe Edition
Main only, Partners are handled differently.kuruna wrote: ↑Sun Oct 29, 2017 11:02 amHi, is this for main or the partners?qweasdzxc17 wrote: ↑Sun Oct 29, 2017 10:38 amEXP Multiplier x2
EDIT: Made it a true Multiplier Now, Change "(int)2" in mov rax,(int)2 to whatever you want your multiplier to be.Code: Select all
{ Game : sao_hr.exe Version: Date : 2017-10-29 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(EXP,sao_hr.exe,8B 8F 38 9D 00 00 89 88) // should be unique alloc(ExpMod,$1000,"sao_hr.exe"+200212) label(ExpOri) label(ExpRet) ExpMod: push rax push rdx mov rdx,[rdi+00009D38] mov rax,[140B1571C] sub rdx,rax mov rax,(int)2 imul rdx,rax mov rax,[140B1571C] add rax,rdx mov [rdi+00009D38],rax pop rdx pop rax ExpOri: mov ecx,[rdi+00009D38] jmp ExpRet EXP: jmp ExpMod nop ExpRet: registersymbol(EXP) [DISABLE] EXP: db 8B 8F 38 9D 00 00 unregistersymbol(EXP) dealloc(ExpMod) { // ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+200212 "sao_hr.exe"+2001E4: 48 8B 01 - mov rax,[rcx] "sao_hr.exe"+2001E7: 48 89 5C 24 30 - mov [rsp+30],rbx "sao_hr.exe"+2001EC: FF 90 08 01 00 00 - call qword ptr [rax+00000108] "sao_hr.exe"+2001F2: 8B D6 - mov edx,esi "sao_hr.exe"+2001F4: 48 8B CF - mov rcx,rdi "sao_hr.exe"+2001F7: 0F B7 D8 - movzx ebx,ax "sao_hr.exe"+2001FA: E8 F1 CC FD FF - call sao_hr.exe+1DCEF0 "sao_hr.exe"+2001FF: E8 3C 41 16 00 - call sao_hr.exe+364340 "sao_hr.exe"+200204: 0F B7 8F 3C 9D 00 00 - movzx ecx,word ptr [rdi+00009D3C] "sao_hr.exe"+20020B: 66 89 88 94 00 00 00 - mov [rax+00000094],cx // ---------- INJECTING HERE ---------- "sao_hr.exe"+200212: 8B 8F 38 9D 00 00 - mov ecx,[rdi+00009D38] // ---------- DONE INJECTING ---------- "sao_hr.exe"+200218: 89 88 90 00 00 00 - mov [rax+00000090],ecx "sao_hr.exe"+20021E: 48 8B 07 - mov rax,[rdi] "sao_hr.exe"+200221: 48 8B CF - mov rcx,rdi "sao_hr.exe"+200224: FF 90 08 01 00 00 - call qword ptr [rax+00000108] "sao_hr.exe"+20022A: 0F B7 C0 - movzx eax,ax "sao_hr.exe"+20022D: 3B C3 - cmp eax,ebx "sao_hr.exe"+20022F: 48 8B 5C 24 30 - mov rbx,[rsp+30] "sao_hr.exe"+200234: 74 0C - je sao_hr.exe+200242 "sao_hr.exe"+200236: 83 F8 32 - cmp eax,32 "sao_hr.exe"+200239: 7C 07 - jl sao_hr.exe+200242 }
P.S. If someone more knowledgeable in assembly sees this, could you tell me if theres a risk of screwing up something else in my code?
Re: Sword Art Online: Hollow Realization Deluxe Edition
so, no1 has any pointers or multipliers for affection?
Re: Sword Art Online: Hollow Realization Deluxe Edition
HI, Do you have a list of Item IDs? I dont want to mod them i just wnat the best items in game haha. TxReeevY wrote: ↑Sun Oct 29, 2017 9:55 amYup, unfortunately the game will flag you with red name.qweasdzxc17 wrote: ↑Sun Oct 29, 2017 8:18 amDoes the game flag you with a red name if you use this? The PS4 version seems to detect these types of impossible* weapons and flag you in multiplayer, i'm wondering if its the same in the PC versionReeevY wrote: ↑Sun Oct 29, 2017 7:12 am
Well I am fairly new to this, but following qweasdzxc17 I was able to modify values for equipment, so here it is:
1 Buy a short sword put in the werehouse, you dont need to do this step (but it is easyer to find where start the item id and where it ends)
2 If you bought the sword look for the id:
32 00 01
should be something like this:
32 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 (21 pair of 00 after 01)
[00 00] represents the weapon id (first two pair, in this case the short sword 32 00)
[00] represents the weapon type (01 one-handed sword)
[00] is the stage of the enhacement of the weapon(short sword+1,+2...etc)
[00 00 00 00 00 00] (here it is the weapons buff, example vit+ sp+ hp+, all of its buff are listed here)
[00 00 00 00] (it is the sacrament/crystal slot of the weapon, further buffs the weapon)
[00 00]Rarity of the weapon (number of stars)
[00 00] Oracle( HUGE BUFF TO ATK STATS ON WEAPONS)
[00 00 00 00 00 00] Aparently does nothing.
Sooooo if you want a Paragon Katana Ame no murakumo +9 4stars with two diamond sacrament +8% with huge boost in vit,agi and sp should be something like this
D0 07 08 89 E7 7F E9 7F E2 7F 92 B6 92 B6 3B 62 7F 7F 00 00 00 00 00 00
D0 07-Item ID/ 08 - Weapon Type/ 89 - Weapon Enhacement/ E7 7F E9 7F E2 7F - Weapon Buffs/ 92 B6 92 B6 - Sacrament/Crystals/ 3B 62 - Rarity/ 7F 7F - Oracle/ 00 00 00 00 00 00- DONT KNOW/
NOW THE ID´s
D0 07 ------> This are the id for the PARAGON WEAPONS
46 07 -------> Tier One Legendary weapon (example:ASMODEUS)
47 07---------> Tier Two Legendary weapon(example:FINAL AVALANCHE)
48 07 ----------->Tier Three Legendary weapon(example:TYRFING)
Weapon types
01 - ONE HANDED SWORD, 02 - RAPIER, 03 - SCIMITAR, 04 - DAGGER, 06 - CLUB, 08 - KATANA, 14 - GREAT SWORD, 15 - AXE, 16 - SPEAR
Weapon Enhacement
89 = +9
Weapon Buff (7F is the magnitude of the buff)
E1 7F HP +102300
E2 7F SP +1023
E3 7F attack +1023
E4 7F defense +1023
E5 7F (NO EFFECT)
E6 7F STR +1023
E7 7F VIT +1023
E8 7F DEX +1023
E9 7F AGI +1023
EA 7F Luck +1023
EB 7F Slashing Resistance +1023
EC 7F Thrusting Resistance +1023
ED 7F Blunt Resistance +1023
EE 7F SP BASED ATK UP 15%
EF 7F stun resistance +1023
F0 7F Knock Down Resistance +1023
F1 7F Critical Resistance +1023
F2 7F Poison Resistance +1023
F3 7F Numb Resistance +1023
F4 7F Bleed REsistance +1023
F5 7F Physical Resistance +1023
F6 7F Soul Resistance +1023
F7 7F Parameter Debuff Resistance +1023
SACRAMENT CRYSTALS:(First two numbers type of the crystal, the other two its effect, example 9E Crit A9 ATk +5%...)
51 9E Critical CRYSTAL
92 B6 ATK SPEED CRYSTAL
Rarity(need a effect buff to take effect)
3B 62 - 4STARS
That is all some id i got from a youtuber that uses wizard to edit the ps4 save data of hollow realization
Credits to him: AHK Al-Kaabi
and to qweasdzxc17 for finding the werehouse adress.
* Not generated by the game, has stats that are impossible naturally.
I am using fearlessrevolution trainer for this so..does the ID differ from cheatengine id? sorry new to this whole thing
Re: Sword Art Online: Hollow Realization Deluxe Edition
Well, I am pretty new to this but I think that the id that I gave is HEXADECIMAL for the memory, i dont know the real id.kuruna wrote: ↑Sun Oct 29, 2017 12:31 pmHI, Do you have a list of Item IDs? I dont want to mod them i just wnat the best items in game haha. TxReeevY wrote: ↑Sun Oct 29, 2017 9:55 amYup, unfortunately the game will flag you with red name.qweasdzxc17 wrote: ↑Sun Oct 29, 2017 8:18 am
Does the game flag you with a red name if you use this? The PS4 version seems to detect these types of impossible* weapons and flag you in multiplayer, i'm wondering if its the same in the PC version
* Not generated by the game, has stats that are impossible naturally.
I am using fearlessrevolution trainer for this so..does the ID differ from cheatengine id? sorry new to this whole thing
One thing that I discovered is that if you dont want to mod the stats of the weapon, you just need to mod the first 2 pairs of numbers 32 00 to 48 07 and after that you should get a tier 3 weapon, go to the blacksmith and transform it will go straight up to rarity 5 weapon with legit max stats.
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