[Solved]Sword Art Online: Hollow Realization Deluxe Edition
[Solved]Sword Art Online: Hollow Realization Deluxe Edition
If possible I'd like to request a table for this game.
It'd be pretty neat to have all the standard stuff such as infinite health, experience points and the like, it literally just released, so i'm not expecting any instant tables, but I know this game from PS4 and it's amazing and some cheats would really help smooth out the experience.
Steam store page: [Link]
Thanks in advance!
It'd be pretty neat to have all the standard stuff such as infinite health, experience points and the like, it literally just released, so i'm not expecting any instant tables, but I know this game from PS4 and it's amazing and some cheats would really help smooth out the experience.
Steam store page: [Link]
Thanks in advance!
Last edited by cdtrico on Thu Nov 09, 2017 2:35 pm, edited 4 times in total.
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Re: [REQ] Sword Art Online: Hollow Realization
Some addresses are easy enough and they all seem to be in a specific reigon.
- COL -> 140B6BBE8 (sao_hr.exe+B6BBE8)
- SKillPoints -> 140B15F54 (sao_hr.exe+B15F54)
- No. of 2-hit SSC Performed -> 140B15FC4 (sao_hr.exe+B15FC4)
- XP -> 140B1571C (sao_hr.exe+B1571C)
-> 140B2F06C (sao_hr.exe+B2F06C)
-> 140B2F198 (sao_hr.exe+B2F198)
-> 140B2F2C4 (sao_hr.exe+B2F2C4)
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Re: [REQ] Sword Art Online: Hollow Realization
The inventory code is surprisingly similar to its vita, older game, aka hollow fragment, counterpart.
The Inventory starts at (sao_hr.exe+B65D80) whereupon there is a three-byte identifier of the item followed by a empty 00 byte followed by the quantity of two bytes followed by 18 00 bytes and then the next item. So for example these are three items in the warehouse
P.S. By inventory, i mean warehouse inventory.
EDIT: Max value of anything in inventory is 9999 (0F 27) at least for things in the others section, code and post changed.
The Inventory starts at (sao_hr.exe+B65D80) whereupon there is a three-byte identifier of the item followed by a empty 00 byte followed by the quantity of two bytes followed by 18 00 bytes and then the next item. So for example these are three items in the warehouse
Code: Select all
5B 00 67 00 01 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
5F 00 67 00 02 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
12 00 68 00 02 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EDIT: Max value of anything in inventory is 9999 (0F 27) at least for things in the others section, code and post changed.
Re: [REQ] Sword Art Online: Hollow Realization
Oh,neat, I'm pretty basic in terms of cheating, this helps a lot.
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Re: Sword Art Online: Hollow Realization Deluxe Edition
Script for No Blacksmith Material Use:
Use only on Enhancing and Transforming, any side effects not yet discovered. Best disable when not in use.
Code: Select all
{ Game : sao_hr.exe
Version:
Date : 2017-10-27
Author : qweasdzxc17
This script does blah blah blah
}
[ENABLE]
aobscanmodule(Blacksmith,sao_hr.exe,89 73 04 48 8B 7C 24 30 48 8B 5C 24 38 48 83 C4 20 5E C3 CC CC CC CC CC CC CC) // should be unique
registersymbol(Blacksmith)
Blacksmith:
nop
nop
nop
[DISABLE]
Blacksmith:
db 89 73 04 48 8B 7C 24 30
unregistersymbol(Blacksmith)
{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+36B3E0
"sao_hr.exe"+36B3C2: 75 24 - jne sao_hr.exe+36B3E8
"sao_hr.exe"+36B3C4: 48 89 7C 24 30 - mov [rsp+30],rdi
"sao_hr.exe"+36B3C9: 0F B6 7B 02 - movzx edi,byte ptr [rbx+02]
"sao_hr.exe"+36B3CD: 8B CF - mov ecx,edi
"sao_hr.exe"+36B3CF: E8 0C C1 FF FF - call sao_hr.exe+3674E0
"sao_hr.exe"+36B3D4: 85 C0 - test eax,eax
"sao_hr.exe"+36B3D6: 78 08 - js sao_hr.exe+36B3E0
"sao_hr.exe"+36B3D8: 8D 47 FF - lea eax,[rdi-01]
"sao_hr.exe"+36B3DB: 83 F8 3B - cmp eax,3B
"sao_hr.exe"+36B3DE: 76 03 - jna sao_hr.exe+36B3E3
// ---------- INJECTING HERE ----------
"sao_hr.exe"+36B3E0: 89 73 04 - mov [rbx+04],esi
"sao_hr.exe"+36B3E3: 48 8B 7C 24 30 - mov rdi,[rsp+30]
// ---------- DONE INJECTING ----------
"sao_hr.exe"+36B3E8: 48 8B 5C 24 38 - mov rbx,[rsp+38]
"sao_hr.exe"+36B3ED: 48 83 C4 20 - add rsp,20
"sao_hr.exe"+36B3F1: 5E - pop rsi
"sao_hr.exe"+36B3F2: C3 - ret
"sao_hr.exe"+36B3F3: CC - int 3
"sao_hr.exe"+36B3F4: CC - int 3
"sao_hr.exe"+36B3F5: CC - int 3
"sao_hr.exe"+36B3F6: CC - int 3
"sao_hr.exe"+36B3F7: CC - int 3
"sao_hr.exe"+36B3F8: CC - int 3
}
Re: Sword Art Online: Hollow Realization Deluxe Edition
qweasdzxc17 wrote: ↑Fri Oct 27, 2017 3:44 pmScript for No Blacksmith Material Use:
Use only on Enhancing and Transforming, any side effects not yet discovered. Best disable when not in use.Code: Select all
{ Game : sao_hr.exe Version: Date : 2017-10-27 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(Blacksmith,sao_hr.exe,89 73 04 48 8B 7C 24 30 48 8B 5C 24 38 48 83 C4 20 5E C3 CC CC CC CC CC CC CC) // should be unique registersymbol(Blacksmith) Blacksmith: nop nop nop [DISABLE] Blacksmith: db 89 73 04 48 8B 7C 24 30 unregistersymbol(Blacksmith) { // ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+36B3E0 "sao_hr.exe"+36B3C2: 75 24 - jne sao_hr.exe+36B3E8 "sao_hr.exe"+36B3C4: 48 89 7C 24 30 - mov [rsp+30],rdi "sao_hr.exe"+36B3C9: 0F B6 7B 02 - movzx edi,byte ptr [rbx+02] "sao_hr.exe"+36B3CD: 8B CF - mov ecx,edi "sao_hr.exe"+36B3CF: E8 0C C1 FF FF - call sao_hr.exe+3674E0 "sao_hr.exe"+36B3D4: 85 C0 - test eax,eax "sao_hr.exe"+36B3D6: 78 08 - js sao_hr.exe+36B3E0 "sao_hr.exe"+36B3D8: 8D 47 FF - lea eax,[rdi-01] "sao_hr.exe"+36B3DB: 83 F8 3B - cmp eax,3B "sao_hr.exe"+36B3DE: 76 03 - jna sao_hr.exe+36B3E3 // ---------- INJECTING HERE ---------- "sao_hr.exe"+36B3E0: 89 73 04 - mov [rbx+04],esi "sao_hr.exe"+36B3E3: 48 8B 7C 24 30 - mov rdi,[rsp+30] // ---------- DONE INJECTING ---------- "sao_hr.exe"+36B3E8: 48 8B 5C 24 38 - mov rbx,[rsp+38] "sao_hr.exe"+36B3ED: 48 83 C4 20 - add rsp,20 "sao_hr.exe"+36B3F1: 5E - pop rsi "sao_hr.exe"+36B3F2: C3 - ret "sao_hr.exe"+36B3F3: CC - int 3 "sao_hr.exe"+36B3F4: CC - int 3 "sao_hr.exe"+36B3F5: CC - int 3 "sao_hr.exe"+36B3F6: CC - int 3 "sao_hr.exe"+36B3F7: CC - int 3 "sao_hr.exe"+36B3F8: CC - int 3 }
Thanks! It doesn't seem to have any effect at all though for some reason.
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Re: Sword Art Online: Hollow Realization Deluxe Edition
As in no side effect or completely not working at all?cdtrico wrote: ↑Fri Oct 27, 2017 5:09 pmqweasdzxc17 wrote: ↑Fri Oct 27, 2017 3:44 pmScript for No Blacksmith Material Use:
Use only on Enhancing and Transforming, any side effects not yet discovered. Best disable when not in use.Code: Select all
{ Game : sao_hr.exe Version: Date : 2017-10-27 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(Blacksmith,sao_hr.exe,89 73 04 48 8B 7C 24 30 48 8B 5C 24 38 48 83 C4 20 5E C3 CC CC CC CC CC CC CC) // should be unique registersymbol(Blacksmith) Blacksmith: nop nop nop [DISABLE] Blacksmith: db 89 73 04 48 8B 7C 24 30 unregistersymbol(Blacksmith) { // ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+36B3E0 "sao_hr.exe"+36B3C2: 75 24 - jne sao_hr.exe+36B3E8 "sao_hr.exe"+36B3C4: 48 89 7C 24 30 - mov [rsp+30],rdi "sao_hr.exe"+36B3C9: 0F B6 7B 02 - movzx edi,byte ptr [rbx+02] "sao_hr.exe"+36B3CD: 8B CF - mov ecx,edi "sao_hr.exe"+36B3CF: E8 0C C1 FF FF - call sao_hr.exe+3674E0 "sao_hr.exe"+36B3D4: 85 C0 - test eax,eax "sao_hr.exe"+36B3D6: 78 08 - js sao_hr.exe+36B3E0 "sao_hr.exe"+36B3D8: 8D 47 FF - lea eax,[rdi-01] "sao_hr.exe"+36B3DB: 83 F8 3B - cmp eax,3B "sao_hr.exe"+36B3DE: 76 03 - jna sao_hr.exe+36B3E3 // ---------- INJECTING HERE ---------- "sao_hr.exe"+36B3E0: 89 73 04 - mov [rbx+04],esi "sao_hr.exe"+36B3E3: 48 8B 7C 24 30 - mov rdi,[rsp+30] // ---------- DONE INJECTING ---------- "sao_hr.exe"+36B3E8: 48 8B 5C 24 38 - mov rbx,[rsp+38] "sao_hr.exe"+36B3ED: 48 83 C4 20 - add rsp,20 "sao_hr.exe"+36B3F1: 5E - pop rsi "sao_hr.exe"+36B3F2: C3 - ret "sao_hr.exe"+36B3F3: CC - int 3 "sao_hr.exe"+36B3F4: CC - int 3 "sao_hr.exe"+36B3F5: CC - int 3 "sao_hr.exe"+36B3F6: CC - int 3 "sao_hr.exe"+36B3F7: CC - int 3 "sao_hr.exe"+36B3F8: CC - int 3 }
Thanks! It doesn't seem to have any effect at all though for some reason.
Re: Sword Art Online: Hollow Realization Deluxe Edition
Not working at all, the script can be activated, but materials will still be needed and used.qweasdzxc17 wrote: ↑Fri Oct 27, 2017 6:12 pmAs in no side effect or completely not working at all?cdtrico wrote: ↑Fri Oct 27, 2017 5:09 pmqweasdzxc17 wrote: ↑Fri Oct 27, 2017 3:44 pmScript for No Blacksmith Material Use:
Use only on Enhancing and Transforming, any side effects not yet discovered. Best disable when not in use.Code: Select all
{ Game : sao_hr.exe Version: Date : 2017-10-27 Author : qweasdzxc17 This script does blah blah blah } [ENABLE] aobscanmodule(Blacksmith,sao_hr.exe,89 73 04 48 8B 7C 24 30 48 8B 5C 24 38 48 83 C4 20 5E C3 CC CC CC CC CC CC CC) // should be unique registersymbol(Blacksmith) Blacksmith: nop nop nop [DISABLE] Blacksmith: db 89 73 04 48 8B 7C 24 30 unregistersymbol(Blacksmith) { // ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+36B3E0 "sao_hr.exe"+36B3C2: 75 24 - jne sao_hr.exe+36B3E8 "sao_hr.exe"+36B3C4: 48 89 7C 24 30 - mov [rsp+30],rdi "sao_hr.exe"+36B3C9: 0F B6 7B 02 - movzx edi,byte ptr [rbx+02] "sao_hr.exe"+36B3CD: 8B CF - mov ecx,edi "sao_hr.exe"+36B3CF: E8 0C C1 FF FF - call sao_hr.exe+3674E0 "sao_hr.exe"+36B3D4: 85 C0 - test eax,eax "sao_hr.exe"+36B3D6: 78 08 - js sao_hr.exe+36B3E0 "sao_hr.exe"+36B3D8: 8D 47 FF - lea eax,[rdi-01] "sao_hr.exe"+36B3DB: 83 F8 3B - cmp eax,3B "sao_hr.exe"+36B3DE: 76 03 - jna sao_hr.exe+36B3E3 // ---------- INJECTING HERE ---------- "sao_hr.exe"+36B3E0: 89 73 04 - mov [rbx+04],esi "sao_hr.exe"+36B3E3: 48 8B 7C 24 30 - mov rdi,[rsp+30] // ---------- DONE INJECTING ---------- "sao_hr.exe"+36B3E8: 48 8B 5C 24 38 - mov rbx,[rsp+38] "sao_hr.exe"+36B3ED: 48 83 C4 20 - add rsp,20 "sao_hr.exe"+36B3F1: 5E - pop rsi "sao_hr.exe"+36B3F2: C3 - ret "sao_hr.exe"+36B3F3: CC - int 3 "sao_hr.exe"+36B3F4: CC - int 3 "sao_hr.exe"+36B3F5: CC - int 3 "sao_hr.exe"+36B3F6: CC - int 3 "sao_hr.exe"+36B3F7: CC - int 3 "sao_hr.exe"+36B3F8: CC - int 3 }
Thanks! It doesn't seem to have any effect at all though for some reason.
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Re: Sword Art Online: Hollow Realization Deluxe Edition
Find any item thats being used for blacksmithing and "Find out what writes to this address" on the quantity.cdtrico wrote: ↑Fri Oct 27, 2017 6:26 pmNot working at all, the script can be activated, but materials will still be needed and used.
For example in the Memory viewer ** ** 67 ** 07 2f
Highlight 07 2f and right-click add this address to the list with type 2 bytes then on that address use the find out function.
Is the instruction at the address sao_hr.exe+36B3E0?
EDIT: Should probbaly add that only works for materials in storage.
Re: Sword Art Online: Hollow Realization Deluxe Edition
Oh, that might've been the reason as I had mats in inventory, I'll farm some more and try it out.qweasdzxc17 wrote: ↑Fri Oct 27, 2017 6:31 pmFind any item thats being used for blacksmithing and "Find out what writes to this address" on the quantity.
For example in the Memory viewer ** ** 67 ** 07 2f
Highlight 07 2f and right-click add this address to the list with type 2 bytes then on that address use the find out function.
Is the instruction at the address sao_hr.exe+36B3E0?
EDIT: Should probbaly add that only works for materials in storage.
EDIT: Tested it with all mats in storage and they didn't get consumed, although I still needed to have the appropriate amount of said mat before I could attempt, thanks!
Re: Sword Art Online: Hollow Realization Deluxe Edition
Requesting probably the single most needed cheat for this game: All skill trees unlocked and fully mastered.
Doing this legit and unlocking all the hidden tree is truly hair pulling... Did it on PS4, never EVER doing it again.
Doing this legit and unlocking all the hidden tree is truly hair pulling... Did it on PS4, never EVER doing it again.
- ReDragonInc
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Re: Sword Art Online: Hollow Realization Deluxe Edition
I did it too, but I don't want them unlocked and mastered. Maybe made easier, but definitely not done entirely for me.
Re: Sword Art Online: Hollow Realization Deluxe Edition
would the addresses from here would be the same as the ps4 version?
Re: Sword Art Online: Hollow Realization Deluxe Edition
Something like a multiplier option?ReDragonInc wrote: ↑Sat Oct 28, 2017 12:58 amI did it too, but I don't want them unlocked and mastered. Maybe made easier, but definitely not done entirely for me.
And yeah, leveling those is a huge pain.
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Re: Sword Art Online: Hollow Realization Deluxe Edition
SS Mastery is a 2-byte value in the 140****** <-> 141****** reigon and they are grouped close together.
Washu -> 140B1666C (sao_hr.exe+B1666C)
Shinonome -> 140B16648 (sao_hr.exe+B16648)
Rasetsu - > 140B16660 (sao_hr.exe+B16660)
Still trying to track down skill levels.
Washu -> 140B1666C (sao_hr.exe+B1666C)
Shinonome -> 140B16648 (sao_hr.exe+B16648)
Rasetsu - > 140B16660 (sao_hr.exe+B16660)
Still trying to track down skill levels.
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