Note slight modification/change to sscript:
Code: Select all
updatePath("", "Combat", "vtDword", hex(maddr + 0x7e * 4 + 0x20), {})
updatePath("", "Survival", "vtDword", hex(maddr + 0x7f * 4 + 0x20), {})
updatePath("", "Crafting", "vtDword", hex(maddr + 0x80 * 4 + 0x20), {})
updatePath("", "Charisma", "vtDword", hex(maddr + 0x81 * 4 + 0x20), {})
updatePath("", "Beserk", "vtDword", hex(maddr + 0x82 * 4 + 0x20), {})
updatePath("", "Outlaw", "vtDword", hex(maddr + 0x83 * 4 + 0x20), {})
updatePath("", "Cleric", "vtDword", hex(maddr + 0x84 * 4 + 0x20), {})
Charisma line already exists, added entries for Combat/Survial/Crafting/Beserk/Outlaw/Cleric 'trained' level.
As if you increase the individual skills (with table), it does NOT raise the overal training level.