Stardew Valley (2017-04-30)

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Shinkansen
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Stardew Valley (2017-04-30)

Post by Shinkansen »

Simple table for Stardew Valley, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1004
1. Tested game version V1.2.26. May work on other versions.


V1003
1. Tested game version V1.11. May work on other versions.


V1002
1. Tested game version V1.1. May work on other versions.


V1001
1. Object.
Split into objects in inventory and objects on map.

Allows the following to be modfied.
- parentSheetIndex. Changing this modifies the Object on map, destroy and pickup to reset Object to default.

2. MineShaft.
Allows the following to be modfied.
- mineLevel.

3. AbigailGame.
"Lives Set to Massive?" sets Lives to massive.
"Coins Set to Massive?" sets Coins to massive.
"Stats Set to Massive?" sets Stats to massive.
"Loot, Powerup Duration Set to Massive?" sets Loot, Powerup duration to massive.

4. MineCart.
"Lives Set to Massive?" sets Lives to massive.
"Height Set to Fixed?" sets Height to fixed and never fall.
"Speed Set to Massive?" sets Speed to massive.

5. BobberBar, HoeDirt, FruitTree.
Added Crop, Fruit, Fish selection.


V1000
1. Tested game version V1.07. May work on other versions.

2. Farmer.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Stamina Set to Max?" sets Stamina to max.
"Magnetism Set to Massive?" sets Magnetism (distance to attract drops) to massive.
"Money, Club Coins Set to Massive?" sets Money, Club Coins to massive.
"Speed Increased by Speed Value?" increases Speed by Speed Value.

Allows the following to be modfied.
- experiencePoints.
- festivalScore.
- deepestMineLevel.
- daysLeftForToolUpgrade. Set to 0.
- daysUntilHouseUpgrade. Set to 1, then sleep.

3. DayTimeMoneyBox.
"Time Set to Time Value?" sets Time to Time Value.

Allows the following to be modfied.
- Day.
- Year.

4. BobberBar.
"Reel Set to Instant Catch?" sets Reel to instant catch.
"Bar Set to Perfect?" sets Bar to perfect.
"Fish Size, Quality Set to Massive?" sets Fish Size, Quality to massive.
"Treasure Set to Massive?" sets Treasure to massive.

5. Object.
"Quantity Set to Massive?" sets Quantity to massive.
"Quality Set to Massive?" sets Quality to massive.
"Ready Set to Nearly Instant?" sets most object activity (like mushroom boxes, furnace etc) to nearly instant.

Allows the following to be modfied.
- edibility. Modifying this to massive increases water in Watering Can.

6. HoeDirt.
"Water, Fertilizer Set to Massive?" Sets Water, Fertilizer to massive.
"Crop Set to Harvestable?" sets Crop to harvestable.
"Extra Crops Set to Massive?" sets Extra Crops to massive.

7. FruitTree.
"Chop Set to Instant?" sets Chop to instant.
"Tree Set to Mature?" sets Tree to mature.
"Fruit Set to Massive?" sets Fruit to massive.

8. Tree.
"Chop Set to Instant?" sets Chop to instant.
"Tree Set to Mature?" sets Tree to mature.

9. Friendship.
"Friendship Points Set to Massive?" sets Friendship Points to massive.
"Gifts Set to 0?" sets Gifts given to 0.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Shinkansen Stardew Valley V1004.CT
2017-04-30
(508.97 KiB) Downloaded 453 times
Shinkansen Stardew Valley V1003.CT
2016-10-12
(498.15 KiB) Downloaded 115 times
Last edited by Shinkansen on Sun Apr 30, 2017 12:50 am, edited 1 time in total.

pogicraft
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Re: Stardew Valley (2016-10-12)

Post by pogicraft »

is it too early to request a table for the april update? Most things work fine, just need to update the pointer finding mechanism for The Player and also Inventory

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Forces
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Re: Stardew Valley (2016-10-12)

Post by Forces »

table fix for the april update will be great!

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vegimata
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Re: Stardew Valley (2017-04-30)

Post by vegimata »

Thanks for the update!

assassinfan10
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Re: Stardew Valley (2017-04-30)

Post by assassinfan10 »

what does it mean by "play level?"

Thoya
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Stardew Valley (2017-04-30)

Post by Thoya »

Hello!





I was curious if anyone would be willing to update the table? Sorry, I don't know how to update tables myself. =/



- Thanks!

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d3v3l
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Re: Stardew Valley (2017-04-30)

Post by d3v3l »

Hello! Another update on this table would be massivley appreciated :) Or do you plan to do one in the future sometime? I know that SDV plans on doing a Fish Pond update here in the future. So maybe after that hits? Thanks again!

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